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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 135693003: Defer starting of animations until after compositing update (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Reland after fixing flaky tests. Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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248 // Whether the given RL needs to paint into its own separate backing (and he nce would need its own CompositedLayerMapping). 248 // Whether the given RL needs to paint into its own separate backing (and he nce would need its own CompositedLayerMapping).
249 bool needsOwnBacking(const RenderLayer*) const; 249 bool needsOwnBacking(const RenderLayer*) const;
250 // Whether the layer could ever be composited. 250 // Whether the layer could ever be composited.
251 bool canBeComposited(const RenderLayer*) const; 251 bool canBeComposited(const RenderLayer*) const;
252 252
253 // Returns all direct reasons that a layer should be composited. 253 // Returns all direct reasons that a layer should be composited.
254 CompositingReasons directReasonsForCompositing(const RenderLayer*) const; 254 CompositingReasons directReasonsForCompositing(const RenderLayer*) const;
255 255
256 void updateDirectCompositingReasons(RenderLayer*); 256 void updateDirectCompositingReasons(RenderLayer*);
257 257
258 void updateCompositingLayersInternal();
259
258 // Returns indirect reasons that a layer should be composited because of som ething in its subtree. 260 // Returns indirect reasons that a layer should be composited because of som ething in its subtree.
259 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo sitedDescendants, bool has3DTransformedDescendants) const; 261 CompositingReasons subtreeReasonsForCompositing(RenderObject*, bool hasCompo sitedDescendants, bool has3DTransformedDescendants) const;
260 262
261 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed. 263 // Make or destroy the CompositedLayerMapping for this layer; returns true i f the compositedLayerMapping changed.
262 bool allocateOrClearCompositedLayerMapping(RenderLayer*); 264 bool allocateOrClearCompositedLayerMapping(RenderLayer*);
263 bool updateSquashingAssignment(RenderLayer*, SquashingState&); 265 bool updateSquashingAssignment(RenderLayer*, SquashingState&);
264 266
265 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); 267 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*);
266 268
267 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect. 269 // Repaint the given rect (which is layer's coords), and regions of child la yers that intersect that rect.
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395 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 397 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
396 #if USE(RUBBER_BANDING) 398 #if USE(RUBBER_BANDING)
397 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 399 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
398 #endif 400 #endif
399 }; 401 };
400 402
401 403
402 } // namespace WebCore 404 } // namespace WebCore
403 405
404 #endif // RenderLayerCompositor_h 406 #endif // RenderLayerCompositor_h
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