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Side by Side Diff: Source/core/animation/css/CSSPendingAnimations.cpp

Issue 135693003: Defer starting of animations until after compositing update (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Advance animation clock after minimum delay. Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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34 #include "core/animation/Animation.h" 34 #include "core/animation/Animation.h"
35 #include "core/animation/DocumentTimeline.h" 35 #include "core/animation/DocumentTimeline.h"
36 #include "core/frame/FrameView.h" 36 #include "core/frame/FrameView.h"
37 #include "core/rendering/RenderLayer.h" 37 #include "core/rendering/RenderLayer.h"
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 void CSSPendingAnimations::add(Player* player) 41 void CSSPendingAnimations::add(Player* player)
42 { 42 {
43 ASSERT(player->source()->isAnimation()); 43 ASSERT(player->source()->isAnimation());
44 // The actual start time is either this value, or the time that 44 m_pending.append(player);
45 // this animation, or an animation that it is synchronized with
46 // is started on the compositor.
47 const double defaultStartTime = player->timeline()->currentTime();
48 m_pending.append(std::make_pair(player, defaultStartTime));
49 } 45 }
50 46
51 bool CSSPendingAnimations::startPendingAnimations() 47 bool CSSPendingAnimations::startPendingAnimations()
52 { 48 {
53 // FIXME: This is called from within style recalc, at which point compositor state is not up to date.
54 // https://code.google.com/p/chromium/issues/detail?id=339847
55 DisableCompositingQueryAsserts disabler;
abarth-chromium 2014/02/20 19:32:31 Ah, I missed this. Great!
56
57 bool startedOnCompositor = false; 49 bool startedOnCompositor = false;
58 for (size_t i = 0; i < m_pending.size(); ++i) { 50 for (size_t i = 0; i < m_pending.size(); ++i) {
59 if (m_pending[i].first->maybeStartAnimationOnCompositor()) 51 if (m_pending[i]->maybeStartAnimationOnCompositor())
60 startedOnCompositor = true; 52 startedOnCompositor = true;
61 } 53 }
62 54
63 // If any animations were started on the compositor, all remaining 55 // If any animations were started on the compositor, all remaining
64 // need to wait for a synchronized start time. Otherwise they may 56 // need to wait for a synchronized start time. Otherwise they may
65 // start immediately. 57 // start immediately.
66 if (startedOnCompositor) { 58 if (startedOnCompositor) {
67 for (size_t i = 0; i < m_pending.size(); ++i) 59 for (size_t i = 0; i < m_pending.size(); ++i)
68 m_waitingForCompositorAnimationStart.append(m_pending[i].first); 60 m_waitingForCompositorAnimationStart.append(m_pending[i]);
69 } else { 61 } else {
70 for (size_t i = 0; i < m_pending.size(); ++i) { 62 for (size_t i = 0; i < m_pending.size(); ++i) {
71 m_pending[i].first->setStartTime(m_pending[i].second); 63 m_pending[i]->setStartTime(m_pending[i]->timeline()->currentTime());
72 m_pending[i].first->update(); 64 m_pending[i]->update();
73 } 65 }
74 } 66 }
75 m_pending.clear(); 67 m_pending.clear();
76 68
77 if (startedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty()) 69 if (startedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty())
78 return !m_waitingForCompositorAnimationStart.isEmpty(); 70 return !m_waitingForCompositorAnimationStart.isEmpty();
79 71
80 // Check if we're still waiting for any compositor animations to start. 72 // Check if we're still waiting for any compositor animations to start.
81 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 73 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
82 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOn Compositor()) 74 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOn Compositor())
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93 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 85 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
94 Player* player = m_waitingForCompositorAnimationStart[i].get(); 86 Player* player = m_waitingForCompositorAnimationStart[i].get();
95 player->setStartTime(monotonicAnimationStartTime - player->timeline()->z eroTime()); 87 player->setStartTime(monotonicAnimationStartTime - player->timeline()->z eroTime());
96 player->update(); 88 player->update();
97 } 89 }
98 90
99 m_waitingForCompositorAnimationStart.clear(); 91 m_waitingForCompositorAnimationStart.clear();
100 } 92 }
101 93
102 } // namespace 94 } // namespace
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