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Side by Side Diff: Source/modules/webaudio/AudioBasicInspectorNode.h

Issue 135653002: Update modules classes to use OVERRIDE / FINAL when needed (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove change to web/ Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Intel Corporation. All rights reserved. 2 * Copyright (C) 2012, Intel Corporation. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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32 class ExceptionState; 32 class ExceptionState;
33 33
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t he output might not necessarily connect to another node's input. 34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t he output might not necessarily connect to another node's input.
35 // If the output is not connected to any other node, then the AudioBasicInspecto rNode's processIfNecessary() function will be called automatically by 35 // If the output is not connected to any other node, then the AudioBasicInspecto rNode's processIfNecessary() function will be called automatically by
36 // AudioContext before the end of each render quantum so that it can inspect the audio stream. 36 // AudioContext before the end of each render quantum so that it can inspect the audio stream.
37 class AudioBasicInspectorNode : public AudioNode { 37 class AudioBasicInspectorNode : public AudioNode {
38 public: 38 public:
39 AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChan nelCount); 39 AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChan nelCount);
40 40
41 // AudioNode 41 // AudioNode
42 virtual void pullInputs(size_t framesToProcess); 42 virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
43 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&); 43 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL;
44 virtual void disconnect(unsigned outputIndex, ExceptionState&); 44 virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINA L;
45 virtual void checkNumberOfChannelsForInput(AudioNodeInput*); 45 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
46 46
47 private: 47 private:
48 void updatePullStatus(); 48 void updatePullStatus();
49 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode w ill be pulled automaticlly by AudioContext before the end of each render quantum . 49 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode w ill be pulled automaticlly by AudioContext before the end of each render quantum .
50 }; 50 };
51 51
52 } // namespace WebCore 52 } // namespace WebCore
53 53
54 #endif // AudioBasicInspectorNode_h 54 #endif // AudioBasicInspectorNode_h
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