OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
50 SVGPaintServer preparePaintServer(const LayoutObject&) override; | 50 SVGPaintServer preparePaintServer(const LayoutObject&) override; |
51 | 51 |
52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; | 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; |
53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} | 53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} |
54 | 54 |
55 private: | 55 private: |
56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; |
58 PatternData* patternForLayoutObject(const LayoutObject&); | 58 PatternData* patternForLayoutObject(const LayoutObject&); |
59 | 59 |
| 60 const LayoutSVGResourceContainer* resolveContentElement() const; |
| 61 |
60 bool m_shouldCollectPatternAttributes : 1; | 62 bool m_shouldCollectPatternAttributes : 1; |
61 #if ENABLE(OILPAN) | 63 #if ENABLE(OILPAN) |
62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | 64 Persistent<PatternAttributesWrapper> m_attributesWrapper; |
63 | 65 |
64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | 66 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } |
65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | 67 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } |
66 #else | 68 #else |
67 PatternAttributes m_attributes; | 69 PatternAttributes m_attributes; |
68 | 70 |
69 PatternAttributes& mutableAttributes() { return m_attributes; } | 71 PatternAttributes& mutableAttributes() { return m_attributes; } |
70 const PatternAttributes& attributes() const { return m_attributes; } | 72 const PatternAttributes& attributes() const { return m_attributes; } |
71 #endif | 73 #endif |
72 | 74 |
73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | 75 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be |
74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | 76 // relative to the client bounding box, and it gets captured in the cached P
attern shader. |
75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | 77 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
76 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one | 78 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one |
77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | 79 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
78 // share the same pattern. | 80 // share the same pattern. |
79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | 81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
80 }; | 82 }; |
81 | 83 |
82 } | 84 } |
83 | 85 |
84 #endif | 86 #endif |
OLD | NEW |