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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 50 SVGPaintServer preparePaintServer(const LayoutObject&) override; | 50 SVGPaintServer preparePaintServer(const LayoutObject&) override; |
| 51 | 51 |
| 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; | 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; |
| 53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} | 53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} |
| 54 | 54 |
| 55 private: | 55 private: |
| 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
| 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; |
| 58 PatternData* patternForLayoutObject(const LayoutObject&); | 58 PatternData* patternForLayoutObject(const LayoutObject&); |
| 59 | 59 |
| 60 const LayoutSVGResourceContainer* resolveContentElement() const; |
| 61 |
| 60 bool m_shouldCollectPatternAttributes : 1; | 62 bool m_shouldCollectPatternAttributes : 1; |
| 61 #if ENABLE(OILPAN) | 63 #if ENABLE(OILPAN) |
| 62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | 64 Persistent<PatternAttributesWrapper> m_attributesWrapper; |
| 63 | 65 |
| 64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | 66 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } |
| 65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | 67 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } |
| 66 #else | 68 #else |
| 67 PatternAttributes m_attributes; | 69 PatternAttributes m_attributes; |
| 68 | 70 |
| 69 PatternAttributes& mutableAttributes() { return m_attributes; } | 71 PatternAttributes& mutableAttributes() { return m_attributes; } |
| 70 const PatternAttributes& attributes() const { return m_attributes; } | 72 const PatternAttributes& attributes() const { return m_attributes; } |
| 71 #endif | 73 #endif |
| 72 | 74 |
| 73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | 75 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be |
| 74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | 76 // relative to the client bounding box, and it gets captured in the cached P
attern shader. |
| 75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | 77 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
| 76 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one | 78 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one |
| 77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | 79 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
| 78 // share the same pattern. | 80 // share the same pattern. |
| 79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | 81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
| 80 }; | 82 }; |
| 81 | 83 |
| 82 } | 84 } |
| 83 | 85 |
| 84 #endif | 86 #endif |
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