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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkImageShader_DEFINED | |
9 #define SkImageShader_DEFINED | |
10 | |
11 #include "SkImage.h" | |
12 #include "SkShader.h" | |
13 | |
14 class SkImageShader : public SkShader { | |
15 public: | |
16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMa
trix* localMatrix); | |
17 | |
18 bool isOpaque() const override; | |
19 size_t contextSize() const override; | |
20 | |
21 SK_TO_STRING_OVERRIDE() | |
22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) | |
23 | |
24 #if SK_SUPPORT_GPU | |
25 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | |
26 const SkMatrix*, SkFilterQual
ity, | |
27 GrProcessorDataManager*) cons
t override; | |
28 #endif | |
29 | |
30 protected: | |
31 void flatten(SkWriteBuffer&) const override; | |
32 Context* onCreateContext(const ContextRec&, void* storage) const override; | |
33 | |
34 SkAutoTUnref<const SkImage> fImage; | |
35 const TileMode fTileModeX; | |
36 const TileMode fTileModeY; | |
37 | |
38 private: | |
39 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* loca
lMatrix); | |
40 | |
41 typedef SkShader INHERITED; | |
42 }; | |
43 | |
44 #endif | |
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