| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> | 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
| 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| 6 * | 6 * |
| 7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
| 9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
| 10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 namespace blink { | 29 namespace blink { |
| 30 | 30 |
| 31 class PLATFORM_EXPORT SpotLightSource : public LightSource { | 31 class PLATFORM_EXPORT SpotLightSource : public LightSource { |
| 32 public: | 32 public: |
| 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, | 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, |
| 34 const FloatPoint3D& direction, float specularExponent, float limitingCon
eAngle) | 34 const FloatPoint3D& direction, float specularExponent, float limitingCon
eAngle) |
| 35 { | 35 { |
| 36 return adoptRef(new SpotLightSource(position, direction, specularExponen
t, limitingConeAngle)); | 36 return adoptRef(new SpotLightSource(position, direction, specularExponen
t, limitingConeAngle)); |
| 37 } | 37 } |
| 38 | 38 |
| 39 PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& o
ffset) const override | |
| 40 { | |
| 41 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); | |
| 42 FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_d
irection.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); | |
| 43 return adoptRef(new SpotLightSource(position, direction, m_specularExpon
ent, m_limitingConeAngle)); | |
| 44 } | |
| 45 | |
| 46 const FloatPoint3D& position() const { return m_position; } | 39 const FloatPoint3D& position() const { return m_position; } |
| 47 const FloatPoint3D& direction() const { return m_direction; } | 40 const FloatPoint3D& direction() const { return m_direction; } |
| 48 float specularExponent() const { return m_specularExponent; } | 41 float specularExponent() const { return m_specularExponent; } |
| 49 float limitingConeAngle() const { return m_limitingConeAngle; } | 42 float limitingConeAngle() const { return m_limitingConeAngle; } |
| 50 | 43 |
| 51 bool setPosition(const FloatPoint3D&) override; | 44 bool setPosition(const FloatPoint3D&) override; |
| 52 bool setPointsAt(const FloatPoint3D&) override; | 45 bool setPointsAt(const FloatPoint3D&) override; |
| 53 | 46 |
| 54 bool setSpecularExponent(float) override; | 47 bool setSpecularExponent(float) override; |
| 55 bool setLimitingConeAngle(float) override; | 48 bool setLimitingConeAngle(float) override; |
| (...skipping 14 matching lines...) Expand all Loading... |
| 70 FloatPoint3D m_position; | 63 FloatPoint3D m_position; |
| 71 FloatPoint3D m_direction; | 64 FloatPoint3D m_direction; |
| 72 | 65 |
| 73 float m_specularExponent; | 66 float m_specularExponent; |
| 74 float m_limitingConeAngle; | 67 float m_limitingConeAngle; |
| 75 }; | 68 }; |
| 76 | 69 |
| 77 } // namespace blink | 70 } // namespace blink |
| 78 | 71 |
| 79 #endif // SpotLightSource_h | 72 #endif // SpotLightSource_h |
| OLD | NEW |