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Side by Side Diff: Source/platform/graphics/filters/PointLightSource.h

Issue 1355713004: Drop virtual LightSource::create (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
(...skipping 16 matching lines...) Expand all
27 27
28 namespace blink { 28 namespace blink {
29 29
30 class PLATFORM_EXPORT PointLightSource : public LightSource { 30 class PLATFORM_EXPORT PointLightSource : public LightSource {
31 public: 31 public:
32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
33 { 33 {
34 return adoptRef(new PointLightSource(position)); 34 return adoptRef(new PointLightSource(position));
35 } 35 }
36 36
37 PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& o ffset) const override
38 {
39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z());
40 return adoptRef(new PointLightSource(position));
41 }
42
43 const FloatPoint3D& position() const { return m_position; } 37 const FloatPoint3D& position() const { return m_position; }
44 bool setPosition(const FloatPoint3D&) override; 38 bool setPosition(const FloatPoint3D&) override;
45 39
46 TextStream& externalRepresentation(TextStream&) const override; 40 TextStream& externalRepresentation(TextStream&) const override;
47 41
48 private: 42 private:
49 PointLightSource(const FloatPoint3D& position) 43 PointLightSource(const FloatPoint3D& position)
50 : LightSource(LS_POINT) 44 : LightSource(LS_POINT)
51 , m_position(position) 45 , m_position(position)
52 { 46 {
53 } 47 }
54 48
55 FloatPoint3D m_position; 49 FloatPoint3D m_position;
56 }; 50 };
57 51
58 } // namespace blink 52 } // namespace blink
59 53
60 #endif // PointLightSource_h 54 #endif // PointLightSource_h
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