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Unified Diff: Source/core/rendering/svg/RenderSVGResourceFilter.h

Issue 135563002: Update remaining rendering classes to use OVERRIDE / FINAL when needed (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/svg/RenderSVGResourceFilter.h
diff --git a/Source/core/rendering/svg/RenderSVGResourceFilter.h b/Source/core/rendering/svg/RenderSVGResourceFilter.h
index 6455b039284d78706ac873643206145a05fc19d7..be03d74947b6aaf1de861cb4c5a95b993cb0db00 100644
--- a/Source/core/rendering/svg/RenderSVGResourceFilter.h
+++ b/Source/core/rendering/svg/RenderSVGResourceFilter.h
@@ -60,14 +60,14 @@ public:
explicit RenderSVGResourceFilter(SVGFilterElement*);
virtual ~RenderSVGResourceFilter();
- virtual const char* renderName() const { return "RenderSVGResourceFilter"; }
+ virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceFilter"; }
virtual bool isSVGResourceFilter() const OVERRIDE { return true; }
- virtual void removeAllClientsFromCache(bool markForInvalidation = true);
- virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
+ virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE;
+ virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
- virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
- virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
+ virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
FloatRect resourceBoundingBox(RenderObject*);
@@ -78,7 +78,7 @@ public:
void primitiveAttributeChanged(RenderObject*, const QualifiedName&);
- virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
+ virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;
FloatRect drawingRegion(RenderObject*) const;
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