| Index: Source/core/rendering/svg/RenderSVGResourceFilter.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGResourceFilter.h b/Source/core/rendering/svg/RenderSVGResourceFilter.h
|
| index 6455b039284d78706ac873643206145a05fc19d7..be03d74947b6aaf1de861cb4c5a95b993cb0db00 100644
|
| --- a/Source/core/rendering/svg/RenderSVGResourceFilter.h
|
| +++ b/Source/core/rendering/svg/RenderSVGResourceFilter.h
|
| @@ -60,14 +60,14 @@ public:
|
| explicit RenderSVGResourceFilter(SVGFilterElement*);
|
| virtual ~RenderSVGResourceFilter();
|
|
|
| - virtual const char* renderName() const { return "RenderSVGResourceFilter"; }
|
| + virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceFilter"; }
|
| virtual bool isSVGResourceFilter() const OVERRIDE { return true; }
|
|
|
| - virtual void removeAllClientsFromCache(bool markForInvalidation = true);
|
| - virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
|
| + virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE;
|
| + virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
|
|
|
| - virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
|
| - virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
|
| + virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
|
| + virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
|
|
|
| FloatRect resourceBoundingBox(RenderObject*);
|
|
|
| @@ -78,7 +78,7 @@ public:
|
|
|
| void primitiveAttributeChanged(RenderObject*, const QualifiedName&);
|
|
|
| - virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
|
| + virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
|
| static const RenderSVGResourceType s_resourceType;
|
|
|
| FloatRect drawingRegion(RenderObject*) const;
|
|
|