Index: Source/core/rendering/svg/RenderSVGResourceClipper.h |
diff --git a/Source/core/rendering/svg/RenderSVGResourceClipper.h b/Source/core/rendering/svg/RenderSVGResourceClipper.h |
index ae89b1e3df5e5bf33b5ab8dfc5e733bd6b48c7a5..f98cd47b7d4d3ddeddc8342a31f3f2fd981542ac 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourceClipper.h |
+++ b/Source/core/rendering/svg/RenderSVGResourceClipper.h |
@@ -45,13 +45,13 @@ public: |
explicit RenderSVGResourceClipper(SVGClipPathElement*); |
virtual ~RenderSVGResourceClipper(); |
- virtual const char* renderName() const { return "RenderSVGResourceClipper"; } |
+ virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceClipper"; } |
- virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
- virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); |
+ virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE; |
+ virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE; |
- virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE FINAL; |
- virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE FINAL; |
+ virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE; |
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE; |
// FIXME: Filters are also stateful resources that could benefit from having their state managed |
// on the caller stack instead of the current hashmap. We should look at refactoring these |
@@ -66,7 +66,7 @@ public: |
FloatRect resourceBoundingBox(RenderObject*); |
- virtual RenderSVGResourceType resourceType() const { return s_resourceType; } |
+ virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; } |
bool hitTestClipContent(const FloatRect&, const FloatPoint&); |