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Side by Side Diff: content/browser/gamepad/gamepad_standard_mappings_win.cc

Issue 135523006: Implemented Gamepad support via Raw Input on Windows (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Features, fixes, and cleanups Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 #include "content/common/gamepad_hardware_buffer.h" 7 #include "content/common/gamepad_hardware_buffer.h"
8 8
9 namespace content { 9 namespace content {
10 10
11 namespace { 11 namespace {
12 12
13 float AxisToButton(float input) {
14 return (input + 1.f) / 2.f;
15 }
16
13 // Maps 0..65535 to -1..1. 17 // Maps 0..65535 to -1..1.
14 float NormalizeDirectInputAxis(long value) { 18 float NormalizeDirectInputAxis(long value) {
15 return (value * 1.f / 32767.5f) - 1.f; 19 return (value * 1.f / 32767.5f) - 1.f;
16 } 20 }
17 21
18 float AxisNegativeAsButton(long value) { 22 float AxisNegativeAsButton(long value) {
19 return (value < 32767) ? 1.f : 0.f; 23 return (value < 32767) ? 1.f : 0.f;
20 } 24 }
21 25
22 float AxisPositiveAsButton(long value) { 26 float AxisPositiveAsButton(long value) {
23 return (value > 32767) ? 1.f : 0.f; 27 return (value > 32767) ? 1.f : 0.f;
24 } 28 }
25 29
30 void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
31 // Dpad is mapped as a direction on one axis, where -1 is up and it
32 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
33 // number when nothing is depressed, except on start up, sometimes it's 0.0
34 // for no data, rather than the large number.
35 if (dir == 0.0f) {
36 mapped->buttons[kButtonDpadUp] = 0.f;
37 mapped->buttons[kButtonDpadDown] = 0.f;
38 mapped->buttons[kButtonDpadLeft] = 0.f;
39 mapped->buttons[kButtonDpadRight] = 0.f;
40 } else {
41 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
42 (dir >= .95f && dir <= 1.f);
43 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
44 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
45 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
46 }
47 }
48
26 void MapperDragonRiseGeneric( 49 void MapperDragonRiseGeneric(
27 const blink::WebGamepad& input, 50 const blink::WebGamepad& input,
28 blink::WebGamepad* mapped) { 51 blink::WebGamepad* mapped) {
29 *mapped = input; 52 *mapped = input;
30 mapped->buttons[0] = input.buttons[1]; 53 mapped->buttons[0] = input.buttons[1];
31 mapped->buttons[1] = input.buttons[2]; 54 mapped->buttons[1] = input.buttons[2];
32 mapped->buttons[2] = input.buttons[0]; 55 mapped->buttons[2] = input.buttons[0];
33 mapped->buttons[12] = input.buttons[16]; 56 mapped->buttons[12] = input.buttons[16];
34 mapped->buttons[13] = input.buttons[17]; 57 mapped->buttons[13] = input.buttons[17];
35 mapped->buttons[14] = input.buttons[18]; 58 mapped->buttons[14] = input.buttons[18];
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 mapped->buttons[kButtonLeftThumbstick] = 0; // Not present 112 mapped->buttons[kButtonLeftThumbstick] = 0; // Not present
90 mapped->buttons[kButtonRightThumbstick] = 0; // Not present 113 mapped->buttons[kButtonRightThumbstick] = 0; // Not present
91 mapped->buttons[12] = AxisNegativeAsButton(input.axes[1]); 114 mapped->buttons[12] = AxisNegativeAsButton(input.axes[1]);
92 mapped->buttons[13] = AxisPositiveAsButton(input.axes[1]); 115 mapped->buttons[13] = AxisPositiveAsButton(input.axes[1]);
93 mapped->buttons[14] = AxisNegativeAsButton(input.axes[0]); 116 mapped->buttons[14] = AxisNegativeAsButton(input.axes[0]);
94 mapped->buttons[15] = AxisPositiveAsButton(input.axes[0]); 117 mapped->buttons[15] = AxisPositiveAsButton(input.axes[0]);
95 mapped->buttonsLength = 16; 118 mapped->buttonsLength = 16;
96 mapped->axesLength = 0; 119 mapped->axesLength = 0;
97 } 120 }
98 121
122 void MapperDualshock4(
123 const blink::WebGamepad& input,
124 blink::WebGamepad* mapped) {
125 enum Dualshock4Buttons {
126 kTouchpadButton = kNumButtons,
127 kNumDualshock4Buttons
128 };
129
130 *mapped = input;
131 mapped->buttons[kButtonPrimary] = input.buttons[1];
132 mapped->buttons[kButtonSecondary] = input.buttons[2];
133 mapped->buttons[kButtonTertiary] = input.buttons[0];
134 mapped->buttons[kButtonQuaternary] = input.buttons[3];
135 mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
136 mapped->buttons[kButtonRightShoulder] = input.buttons[5];
137 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
138 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
139 mapped->buttons[kButtonBackSelect] = input.buttons[8];
140 mapped->buttons[kButtonStart] = input.buttons[9];
141 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
142 mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
143 mapped->buttons[kButtonMeta] = input.buttons[12];
144 mapped->buttons[kTouchpadButton] = input.buttons[13];
145 mapped->axes[kAxisRightStickY] = input.axes[5];
146 DpadFromAxis(mapped, input.axes[9]);
147
148 mapped->buttonsLength = kNumDualshock4Buttons;
149 mapped->axesLength = kNumAxes;
150 }
151
99 struct MappingData { 152 struct MappingData {
100 const char* const vendor_id; 153 const char* const vendor_id;
101 const char* const product_id; 154 const char* const product_id;
102 GamepadStandardMappingFunction function; 155 GamepadStandardMappingFunction function;
103 } AvailableMappings[] = { 156 } AvailableMappings[] = {
104 // http://www.linux-usb.org/usb.ids 157 // http://www.linux-usb.org/usb.ids
158 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4
159
160 // Untested DirectInput mappings. May not match Raw Input layout.
161 // TODO: Test and re-enable
162 /*
105 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB 163 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB
106 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction 164 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction
107 { "046d", "c21a", MapperLogitechPrecision }, // Logitech Precision 165 { "046d", "c21a", MapperLogitechPrecision }, // Logitech Precision
108 { "12bd", "d012", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad 166 { "12bd", "d012", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad
167 */
109 }; 168 };
110 169
111 } // namespace 170 } // namespace
112 171
113 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 172 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
114 const base::StringPiece& vendor_id, 173 const base::StringPiece& vendor_id,
115 const base::StringPiece& product_id) { 174 const base::StringPiece& product_id) {
116 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 175 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
117 MappingData& item = AvailableMappings[i]; 176 MappingData& item = AvailableMappings[i];
118 if (vendor_id == item.vendor_id && product_id == item.product_id) 177 if (vendor_id == item.vendor_id && product_id == item.product_id)
119 return item.function; 178 return item.function;
120 } 179 }
121 return NULL; 180 return NULL;
122 } 181 }
123 182
124 } // namespace content 183 } // namespace content
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