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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
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252 | 252 |
253 // True when in immersive fullscreen. | 253 // True when in immersive fullscreen. |
254 bool enabled_; | 254 bool enabled_; |
255 | 255 |
256 // State machine for the revealed/closed animations. | 256 // State machine for the revealed/closed animations. |
257 RevealState reveal_state_; | 257 RevealState reveal_state_; |
258 | 258 |
259 int revealed_lock_count_; | 259 int revealed_lock_count_; |
260 | 260 |
261 // Timer to track cursor being held at the top edge of the screen. | 261 // Timer to track cursor being held at the top edge of the screen. |
262 base::OneShotTimer<ImmersiveFullscreenController> top_edge_hover_timer_; | 262 base::OneShotTimer top_edge_hover_timer_; |
263 | 263 |
264 // The cursor x position in screen coordinates when the cursor first hit the | 264 // The cursor x position in screen coordinates when the cursor first hit the |
265 // top edge of the screen. | 265 // top edge of the screen. |
266 int mouse_x_when_hit_top_in_screen_; | 266 int mouse_x_when_hit_top_in_screen_; |
267 | 267 |
268 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the | 268 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the |
269 // following events. | 269 // following events. |
270 bool gesture_begun_; | 270 bool gesture_begun_; |
271 | 271 |
272 // Lock which keeps the top-of-window views revealed based on the current | 272 // Lock which keeps the top-of-window views revealed based on the current |
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291 scoped_ptr<BubbleManager> bubble_manager_; | 291 scoped_ptr<BubbleManager> bubble_manager_; |
292 | 292 |
293 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; | 293 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
294 | 294 |
295 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); | 295 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
296 }; | 296 }; |
297 | 297 |
298 } // namespace ash | 298 } // namespace ash |
299 | 299 |
300 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 300 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
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