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Unified Diff: ui/gl/test/gl_test_helper.cc

Issue 1354483004: Re-land: ui: Add GLImage unit test framework. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 2 months ago
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Index: ui/gl/test/gl_test_helper.cc
diff --git a/ui/gl/test/gl_test_helper.cc b/ui/gl/test/gl_test_helper.cc
new file mode 100644
index 0000000000000000000000000000000000000000..052a1b90338861a7bc73965f99f6097fec3fd32c
--- /dev/null
+++ b/ui/gl/test/gl_test_helper.cc
@@ -0,0 +1,141 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gl/test/gl_test_helper.h"
+
+#include <string>
+
+#include "base/memory/scoped_ptr.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace gfx {
+
+// static
+GLuint GLTestHelper::CreateTexture(GLenum target) {
+ // Create the texture object.
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(target, texture);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ return texture;
+}
+
+// static
+GLuint GLTestHelper::CompileShader(GLenum type, const char* src) {
+ GLuint shader = glCreateShader(type);
+ // Load the shader source.
+ glShaderSource(shader, 1, &src, nullptr);
+ // Compile the shader.
+ glCompileShader(shader);
+ return shader;
+}
+
+// static
+GLuint GLTestHelper::LoadShader(GLenum type, const char* src) {
+ GLuint shader = CompileShader(type, src);
+
+ // Check the compile status.
+ GLint value = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
+ if (!value) {
+ char buffer[1024];
+ GLsizei length = 0;
+ glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ EXPECT_EQ(1, value) << "Error compiling shader: " << log;
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ return shader;
+}
+
+// static
+GLuint GLTestHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) {
+ // Create the program object.
+ GLuint program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ // Link the program.
+ glLinkProgram(program);
+ return program;
+}
+
+// static
+GLuint GLTestHelper::SetupProgram(GLuint vertex_shader,
+ GLuint fragment_shader) {
+ GLuint program = LinkProgram(vertex_shader, fragment_shader);
+ // Check the link status.
+ GLint linked = 0;
+ glGetProgramiv(program, GL_LINK_STATUS, &linked);
+ if (!linked) {
+ char buffer[1024];
+ GLsizei length = 0;
+ glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
+ std::string log(buffer, length);
+ EXPECT_EQ(1, linked) << "Error linking program: " << log;
+ glDeleteProgram(program);
+ program = 0;
+ }
+ return program;
+}
+
+// static
+GLuint GLTestHelper::SetupFramebuffer(int width, int height) {
+ GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, color_buffer_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ GLuint framebuffer = 0;
+ glGenFramebuffersEXT(1, &framebuffer);
+ glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ color_buffer_texture, 0);
+ if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatusEXT(GL_FRAMEBUFFER))
+ << "Error setting up framebuffer";
+ glDeleteFramebuffersEXT(1, &framebuffer);
+ framebuffer = 0;
+ }
+ glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
+ glDeleteTextures(1, &color_buffer_texture);
+ return framebuffer;
+}
+
+// static
+bool GLTestHelper::CheckPixels(int x,
+ int y,
+ int width,
+ int height,
+ const uint8_t expected_color[4]) {
+ int size = width * height * 4;
+ scoped_ptr<uint8_t[]> pixels(new uint8_t[size]);
+ const uint8_t kCheckClearValue = 123u;
+ memset(pixels.get(), kCheckClearValue, size);
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
+ int bad_count = 0;
+ for (int yy = 0; yy < height; ++yy) {
+ for (int xx = 0; xx < width; ++xx) {
+ int offset = yy * width * 4 + xx * 4;
+ for (int jj = 0; jj < 4; ++jj) {
+ uint8_t actual = pixels[offset + jj];
+ uint8_t expected = expected_color[jj];
+ EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
+ << " channel " << jj;
+ bad_count += actual != expected;
+ // Exit early just so we don't spam the log but we print enough to
+ // hopefully make it easy to diagnose the issue.
+ if (bad_count > 16)
+ return false;
+ }
+ }
+ }
+
+ return !bad_count;
+}
+
+} // namespace gfx
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