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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file defines tests that implementations of GLImage should pass in order |
| 6 // to be conformant. |
| 7 |
| 8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ |
| 9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ |
| 10 |
| 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/strings/stringize_macros.h" |
| 14 #include "base/strings/stringprintf.h" |
| 15 #include "testing/gtest/include/gtest/gtest.h" |
| 16 #include "ui/gfx/buffer_format_util.h" |
| 17 #include "ui/gfx/buffer_types.h" |
| 18 #include "ui/gl/gl_bindings.h" |
| 19 #include "ui/gl/gl_context.h" |
| 20 #include "ui/gl/gl_image.h" |
| 21 #include "ui/gl/gl_implementation.h" |
| 22 #include "ui/gl/gl_surface.h" |
| 23 #include "ui/gl/test/gl_image_test_support.h" |
| 24 #include "ui/gl/test/gl_test_helper.h" |
| 25 |
| 26 namespace gfx { |
| 27 |
| 28 template <typename GLImageTestDelegate> |
| 29 class GLImageTest : public testing::Test { |
| 30 protected: |
| 31 // Overridden from testing::Test: |
| 32 void SetUp() override { |
| 33 GLImageTestSupport::InitializeGL(); |
| 34 surface_ = GLSurface::CreateOffscreenGLSurface(Size()); |
| 35 context_ = GLContext::CreateGLContext(nullptr, surface_.get(), |
| 36 PreferIntegratedGpu); |
| 37 context_->MakeCurrent(surface_.get()); |
| 38 } |
| 39 void TearDown() override { |
| 40 context_->ReleaseCurrent(surface_.get()); |
| 41 context_ = nullptr; |
| 42 surface_ = nullptr; |
| 43 GLImageTestSupport::CleanupGL(); |
| 44 } |
| 45 |
| 46 protected: |
| 47 scoped_refptr<GLSurface> surface_; |
| 48 scoped_refptr<GLContext> context_; |
| 49 GLImageTestDelegate delegate_; |
| 50 }; |
| 51 |
| 52 TYPED_TEST_CASE_P(GLImageTest); |
| 53 |
| 54 // Copy image to texture. Support is optional. Texels should be updated if |
| 55 // supported, and left unchanged if not. |
| 56 TYPED_TEST_P(GLImageTest, CopyTexSubImage) { |
| 57 const Size image_size(256, 256); |
| 58 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; |
| 59 const uint8_t texture_color[] = {0, 0, 0xff, 0xff}; |
| 60 |
| 61 GLuint framebuffer = |
| 62 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height()); |
| 63 ASSERT_TRUE(framebuffer); |
| 64 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); |
| 65 glViewport(0, 0, image_size.width(), image_size.height()); |
| 66 |
| 67 // Create a solid color green image of preferred format. This must succeed |
| 68 // in order for a GLImage to be conformant. |
| 69 scoped_refptr<GLImage> image = this->delegate_.CreateSolidColorImage( |
| 70 image_size, GLImageTestSupport::GetPreferredInternalFormat(), |
| 71 GLImageTestSupport::GetPreferredBufferFormat(), image_color); |
| 72 ASSERT_TRUE(image); |
| 73 |
| 74 // Create a solid color blue texture of the same size as |image|. |
| 75 GLuint texture = GLTestHelper::CreateTexture(GL_TEXTURE_2D); |
| 76 scoped_ptr<uint8_t[]> pixels(new uint8_t[BufferSizeForBufferFormat( |
| 77 image_size, GLImageTestSupport::GetPreferredBufferFormat())]); |
| 78 GLImageTestSupport::SetBufferDataToColor( |
| 79 image_size.width(), image_size.height(), |
| 80 static_cast<int>(RowSizeForBufferFormat( |
| 81 image_size.width(), GLImageTestSupport::GetPreferredBufferFormat(), |
| 82 0)), |
| 83 GLImageTestSupport::GetPreferredBufferFormat(), texture_color, |
| 84 pixels.get()); |
| 85 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but |
| 86 // that might not be the case for some GLImage implementations. |
| 87 glBindTexture(GL_TEXTURE_2D, texture); |
| 88 glTexImage2D(GL_TEXTURE_2D, 0, |
| 89 GLImageTestSupport::GetPreferredInternalFormat(), |
| 90 image_size.width(), image_size.height(), 0, |
| 91 GLImageTestSupport::GetPreferredInternalFormat(), |
| 92 GL_UNSIGNED_BYTE, pixels.get()); |
| 93 |
| 94 // Attempt to copy |image| to |texture|. |
| 95 // Returns true on success, false on failure. |
| 96 bool rv = image->CopyTexSubImage(GL_TEXTURE_2D, Point(), Rect(image_size)); |
| 97 |
| 98 // clang-format off |
| 99 const char kVertexShader[] = STRINGIZE( |
| 100 attribute vec2 a_position; |
| 101 attribute vec2 a_texCoord; |
| 102 varying vec2 v_texCoord; |
| 103 void main() { |
| 104 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| 105 v_texCoord = a_texCoord; |
| 106 } |
| 107 ); |
| 108 const char kFragmentShader[] = STRINGIZE( |
| 109 uniform sampler2D a_texture; |
| 110 varying vec2 v_texCoord; |
| 111 void main() { |
| 112 gl_FragColor = texture2D(a_texture, v_texCoord); |
| 113 } |
| 114 ); |
| 115 const char kShaderFloatPrecision[] = STRINGIZE( |
| 116 precision mediump float; |
| 117 ); |
| 118 // clang-format on |
| 119 |
| 120 GLuint vertex_shader = |
| 121 GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 122 bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; |
| 123 GLuint fragment_shader = GLTestHelper::LoadShader( |
| 124 GL_FRAGMENT_SHADER, |
| 125 base::StringPrintf("%s%s", is_gles ? kShaderFloatPrecision : "", |
| 126 kFragmentShader) |
| 127 .c_str()); |
| 128 GLuint program = GLTestHelper::SetupProgram(vertex_shader, fragment_shader); |
| 129 EXPECT_NE(program, 0u); |
| 130 glUseProgram(program); |
| 131 |
| 132 GLint sampler_location = glGetUniformLocation(program, "a_texture"); |
| 133 ASSERT_NE(sampler_location, -1); |
| 134 glUniform1i(sampler_location, 0); |
| 135 |
| 136 // clang-format off |
| 137 static GLfloat vertices[] = { |
| 138 -1.f, -1.f, 0.f, 0.f, |
| 139 1.f, -1.f, 1.f, 0.f, |
| 140 -1.f, 1.f, 0.f, 1.f, |
| 141 1.f, 1.f, 1.f, 1.f |
| 142 }; |
| 143 // clang-format on |
| 144 |
| 145 GLuint vertex_buffer; |
| 146 glGenBuffersARB(1, &vertex_buffer); |
| 147 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
| 148 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| 149 GLint position_location = glGetAttribLocation(program, "a_position"); |
| 150 ASSERT_NE(position_location, -1); |
| 151 glEnableVertexAttribArray(position_location); |
| 152 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, |
| 153 sizeof(GLfloat) * 4, 0); |
| 154 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord"); |
| 155 EXPECT_NE(tex_coord_location, -1); |
| 156 glEnableVertexAttribArray(tex_coord_location); |
| 157 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE, |
| 158 sizeof(GLfloat) * 4, |
| 159 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); |
| 160 |
| 161 // Draw |texture| to viewport and read back pixels to check expectations. |
| 162 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 163 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(), |
| 164 rv ? image_color : texture_color); |
| 165 |
| 166 // Clean up. |
| 167 glDeleteProgram(program); |
| 168 glDeleteShader(vertex_shader); |
| 169 glDeleteShader(fragment_shader); |
| 170 glDeleteBuffersARB(1, &vertex_buffer); |
| 171 glDeleteTextures(1, &texture); |
| 172 glDeleteFramebuffersEXT(1, &framebuffer); |
| 173 image->Destroy(true); |
| 174 } |
| 175 |
| 176 // The GLImageTest test case verifies behaviour that is expected from a |
| 177 // GLImage in order to be conformant. |
| 178 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CopyTexSubImage); |
| 179 |
| 180 } // namespace gfx |
| 181 |
| 182 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ |
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