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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file defines tests that implementations of GLImage should | |
|
Daniele Castagna
2015/09/30 19:17:35
Nit: why did you break this line so early? It seem
reveman
2015/10/01 04:01:36
Cut-and-paste from task_runner_test_template.h. Us
| |
| 6 // pass in order to be conformant. | |
| 7 | |
| 8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
| 9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
| 10 | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "base/strings/stringprintf.h" | |
| 14 #include "testing/gtest/include/gtest/gtest.h" | |
| 15 #include "ui/gfx/buffer_format_util.h" | |
| 16 #include "ui/gfx/buffer_types.h" | |
| 17 #include "ui/gl/gl_bindings.h" | |
| 18 #include "ui/gl/gl_context.h" | |
| 19 #include "ui/gl/gl_image.h" | |
| 20 #include "ui/gl/gl_implementation.h" | |
| 21 #include "ui/gl/gl_surface.h" | |
| 22 #include "ui/gl/test/gl_image_test_support.h" | |
| 23 #include "ui/gl/test/gl_test_helper.h" | |
| 24 | |
| 25 #define SHADER(Src) #Src | |
|
Daniele Castagna
2015/09/30 19:17:36
FYI: This is defined exactly like this already in
reveman
2015/10/01 04:01:36
Instead using STRINGIZE from base/ in latest patch
| |
| 26 | |
| 27 namespace gfx { | |
| 28 | |
| 29 template <typename GLImageTestDelegate> | |
| 30 class GLImageTest : public testing::Test { | |
| 31 protected: | |
| 32 // Overridden from testing::Test: | |
| 33 void SetUp() override { | |
| 34 GLImageTestSupport::InitializeGL(); | |
| 35 surface_ = GLSurface::CreateOffscreenGLSurface(Size()); | |
| 36 context_ = GLContext::CreateGLContext(nullptr, surface_.get(), | |
| 37 PreferIntegratedGpu); | |
| 38 context_->MakeCurrent(surface_.get()); | |
| 39 } | |
| 40 void TearDown() override { | |
| 41 context_->ReleaseCurrent(surface_.get()); | |
| 42 context_ = nullptr; | |
| 43 surface_ = nullptr; | |
| 44 GLImageTestSupport::CleanupGL(); | |
| 45 } | |
| 46 | |
| 47 protected: | |
| 48 scoped_refptr<GLSurface> surface_; | |
| 49 scoped_refptr<GLContext> context_; | |
| 50 GLImageTestDelegate delegate_; | |
| 51 }; | |
| 52 | |
| 53 TYPED_TEST_CASE_P(GLImageTest); | |
| 54 | |
| 55 // Copy image to texture. Support is optional. Texels should be updated if | |
| 56 // supported, and left unchanged if not. | |
| 57 TYPED_TEST_P(GLImageTest, CopyTexSubImage) { | |
| 58 const Size image_size(256, 256); | |
| 59 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; | |
| 60 const uint8_t texture_color[] = {0, 0, 0xff, 0xff}; | |
| 61 | |
| 62 GLuint framebuffer = | |
| 63 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height()); | |
| 64 ASSERT_TRUE(framebuffer); | |
| 65 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); | |
| 66 glViewport(0, 0, image_size.width(), image_size.height()); | |
| 67 | |
| 68 // Create a solid color green image of preferred format. This must succeed | |
| 69 // in order for a GLImage to be conformant. | |
| 70 scoped_refptr<GLImage> image = this->delegate_.CreateSolidColorImage( | |
| 71 image_size, GLImageTestSupport::GetPreferredInternalFormat(), | |
| 72 GLImageTestSupport::GetPreferredBufferFormat(), image_color); | |
| 73 ASSERT_TRUE(image); | |
| 74 | |
| 75 // Create a solid color blue texture of the same size as |image|. | |
| 76 GLuint texture = GLTestHelper::CreateTexture(GL_TEXTURE_2D); | |
| 77 scoped_ptr<uint8_t[]> pixels(new uint8_t[BufferSizeForBufferFormat( | |
|
Daniele Castagna
2015/09/30 19:17:35
std::vector<uint8_t> ?
reveman
2015/10/01 04:01:36
I prefer scoped_ptr<uint8_t[]> when std::vector do
| |
| 78 image_size, GLImageTestSupport::GetPreferredBufferFormat())]); | |
| 79 GLImageTestSupport::SetBufferDataToColor( | |
| 80 image_size.width(), image_size.height(), | |
| 81 static_cast<int>(RowSizeForBufferFormat( | |
| 82 image_size.width(), GLImageTestSupport::GetPreferredBufferFormat(), | |
| 83 0)), | |
| 84 GLImageTestSupport::GetPreferredBufferFormat(), texture_color, | |
| 85 pixels.get()); | |
| 86 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but | |
| 87 // that might not be the case for some GLImage implementations. | |
| 88 glBindTexture(GL_TEXTURE_2D, texture); | |
| 89 glTexImage2D(GL_TEXTURE_2D, 0, | |
| 90 GLImageTestSupport::GetPreferredInternalFormat(), | |
| 91 image_size.width(), image_size.height(), 0, | |
| 92 GLImageTestSupport::GetPreferredInternalFormat(), | |
| 93 GL_UNSIGNED_BYTE, pixels.get()); | |
| 94 | |
| 95 // Attempt to copy |image| to |texture|. | |
| 96 // Returns true on success, false on failure. | |
| 97 bool rv = image->CopyTexSubImage(GL_TEXTURE_2D, Point(), Rect(image_size)); | |
| 98 | |
| 99 // clang-format off | |
| 100 const char kVertexShader[] = SHADER( | |
|
Daniele Castagna
2015/09/30 19:17:35
It'd be nice if the following code to draw a quad
reveman
2015/10/01 04:01:36
Yes, the plan is to move it as soon as we add anot
| |
| 101 attribute vec2 a_position; | |
| 102 attribute vec2 a_texCoord; | |
| 103 varying vec2 v_texCoord; | |
| 104 void main() { | |
| 105 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
| 106 v_texCoord = a_texCoord; | |
| 107 } | |
| 108 ); | |
| 109 const char kFragmentShader[] = SHADER( | |
| 110 uniform sampler2D a_texture; | |
| 111 varying vec2 v_texCoord; | |
| 112 void main() { | |
| 113 gl_FragColor = texture2D(a_texture, v_texCoord); | |
| 114 } | |
| 115 ); | |
| 116 const char kShaderFloatPrecision[] = SHADER( | |
| 117 precision mediump float; | |
| 118 ); | |
| 119 // clang-format on | |
| 120 | |
| 121 GLuint vertex_shader = | |
| 122 GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
| 123 bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; | |
| 124 GLuint fragment_shader = GLTestHelper::LoadShader( | |
| 125 GL_FRAGMENT_SHADER, | |
| 126 base::StringPrintf("%s%s", is_gles ? kShaderFloatPrecision : "", | |
| 127 kFragmentShader) | |
| 128 .c_str()); | |
| 129 GLuint program = GLTestHelper::SetupProgram(vertex_shader, fragment_shader); | |
| 130 EXPECT_NE(program, 0u); | |
| 131 glUseProgram(program); | |
| 132 | |
| 133 GLint sampler_location = glGetUniformLocation(program, "a_texture"); | |
| 134 ASSERT_NE(sampler_location, -1); | |
| 135 glUniform1i(sampler_location, 0); | |
| 136 | |
| 137 // clang-format off | |
| 138 static GLfloat vertices[] = { | |
| 139 -1.f, -1.f, 0.f, 0.f, | |
| 140 1.f, -1.f, 1.f, 0.f, | |
| 141 -1.f, 1.f, 0.f, 1.f, | |
| 142 1.f, 1.f, 1.f, 1.f | |
| 143 }; | |
| 144 // clang-format on | |
| 145 | |
| 146 GLuint vertex_buffer; | |
| 147 glGenBuffersARB(1, &vertex_buffer); | |
| 148 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
| 149 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
| 150 GLint position_location = glGetAttribLocation(program, "a_position"); | |
| 151 ASSERT_NE(position_location, -1); | |
| 152 glEnableVertexAttribArray(position_location); | |
| 153 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, | |
| 154 sizeof(GLfloat) * 4, 0); | |
| 155 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord"); | |
| 156 EXPECT_NE(tex_coord_location, -1); | |
| 157 glEnableVertexAttribArray(tex_coord_location); | |
| 158 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE, | |
| 159 sizeof(GLfloat) * 4, | |
| 160 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); | |
| 161 | |
| 162 // Draw |texture| to viewport and read back pixels to check expectations. | |
| 163 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 164 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(), | |
| 165 rv ? image_color : texture_color); | |
| 166 | |
| 167 // Clean up. | |
| 168 glDeleteProgram(program); | |
| 169 glDeleteShader(vertex_shader); | |
| 170 glDeleteShader(fragment_shader); | |
| 171 glDeleteBuffersARB(1, &vertex_buffer); | |
| 172 glDeleteTextures(1, &texture); | |
| 173 image->Destroy(true); | |
| 174 } | |
| 175 | |
| 176 // The GLImageTest test case verifies behaviour that is expected from a | |
| 177 // GLImage in order to be conformant. | |
| 178 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CopyTexSubImage); | |
| 179 | |
| 180 } // namespace gfx | |
| 181 | |
| 182 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
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