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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This file defines tests that implementations of GLImage should | |
Daniele Castagna
2015/09/30 19:17:35
Nit: why did you break this line so early? It seem
reveman
2015/10/01 04:01:36
Cut-and-paste from task_runner_test_template.h. Us
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6 // pass in order to be conformant. | |
7 | |
8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "base/strings/stringprintf.h" | |
14 #include "testing/gtest/include/gtest/gtest.h" | |
15 #include "ui/gfx/buffer_format_util.h" | |
16 #include "ui/gfx/buffer_types.h" | |
17 #include "ui/gl/gl_bindings.h" | |
18 #include "ui/gl/gl_context.h" | |
19 #include "ui/gl/gl_image.h" | |
20 #include "ui/gl/gl_implementation.h" | |
21 #include "ui/gl/gl_surface.h" | |
22 #include "ui/gl/test/gl_image_test_support.h" | |
23 #include "ui/gl/test/gl_test_helper.h" | |
24 | |
25 #define SHADER(Src) #Src | |
Daniele Castagna
2015/09/30 19:17:36
FYI: This is defined exactly like this already in
reveman
2015/10/01 04:01:36
Instead using STRINGIZE from base/ in latest patch
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26 | |
27 namespace gfx { | |
28 | |
29 template <typename GLImageTestDelegate> | |
30 class GLImageTest : public testing::Test { | |
31 protected: | |
32 // Overridden from testing::Test: | |
33 void SetUp() override { | |
34 GLImageTestSupport::InitializeGL(); | |
35 surface_ = GLSurface::CreateOffscreenGLSurface(Size()); | |
36 context_ = GLContext::CreateGLContext(nullptr, surface_.get(), | |
37 PreferIntegratedGpu); | |
38 context_->MakeCurrent(surface_.get()); | |
39 } | |
40 void TearDown() override { | |
41 context_->ReleaseCurrent(surface_.get()); | |
42 context_ = nullptr; | |
43 surface_ = nullptr; | |
44 GLImageTestSupport::CleanupGL(); | |
45 } | |
46 | |
47 protected: | |
48 scoped_refptr<GLSurface> surface_; | |
49 scoped_refptr<GLContext> context_; | |
50 GLImageTestDelegate delegate_; | |
51 }; | |
52 | |
53 TYPED_TEST_CASE_P(GLImageTest); | |
54 | |
55 // Copy image to texture. Support is optional. Texels should be updated if | |
56 // supported, and left unchanged if not. | |
57 TYPED_TEST_P(GLImageTest, CopyTexSubImage) { | |
58 const Size image_size(256, 256); | |
59 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; | |
60 const uint8_t texture_color[] = {0, 0, 0xff, 0xff}; | |
61 | |
62 GLuint framebuffer = | |
63 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height()); | |
64 ASSERT_TRUE(framebuffer); | |
65 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); | |
66 glViewport(0, 0, image_size.width(), image_size.height()); | |
67 | |
68 // Create a solid color green image of preferred format. This must succeed | |
69 // in order for a GLImage to be conformant. | |
70 scoped_refptr<GLImage> image = this->delegate_.CreateSolidColorImage( | |
71 image_size, GLImageTestSupport::GetPreferredInternalFormat(), | |
72 GLImageTestSupport::GetPreferredBufferFormat(), image_color); | |
73 ASSERT_TRUE(image); | |
74 | |
75 // Create a solid color blue texture of the same size as |image|. | |
76 GLuint texture = GLTestHelper::CreateTexture(GL_TEXTURE_2D); | |
77 scoped_ptr<uint8_t[]> pixels(new uint8_t[BufferSizeForBufferFormat( | |
Daniele Castagna
2015/09/30 19:17:35
std::vector<uint8_t> ?
reveman
2015/10/01 04:01:36
I prefer scoped_ptr<uint8_t[]> when std::vector do
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78 image_size, GLImageTestSupport::GetPreferredBufferFormat())]); | |
79 GLImageTestSupport::SetBufferDataToColor( | |
80 image_size.width(), image_size.height(), | |
81 static_cast<int>(RowSizeForBufferFormat( | |
82 image_size.width(), GLImageTestSupport::GetPreferredBufferFormat(), | |
83 0)), | |
84 GLImageTestSupport::GetPreferredBufferFormat(), texture_color, | |
85 pixels.get()); | |
86 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but | |
87 // that might not be the case for some GLImage implementations. | |
88 glBindTexture(GL_TEXTURE_2D, texture); | |
89 glTexImage2D(GL_TEXTURE_2D, 0, | |
90 GLImageTestSupport::GetPreferredInternalFormat(), | |
91 image_size.width(), image_size.height(), 0, | |
92 GLImageTestSupport::GetPreferredInternalFormat(), | |
93 GL_UNSIGNED_BYTE, pixels.get()); | |
94 | |
95 // Attempt to copy |image| to |texture|. | |
96 // Returns true on success, false on failure. | |
97 bool rv = image->CopyTexSubImage(GL_TEXTURE_2D, Point(), Rect(image_size)); | |
98 | |
99 // clang-format off | |
100 const char kVertexShader[] = SHADER( | |
Daniele Castagna
2015/09/30 19:17:35
It'd be nice if the following code to draw a quad
reveman
2015/10/01 04:01:36
Yes, the plan is to move it as soon as we add anot
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101 attribute vec2 a_position; | |
102 attribute vec2 a_texCoord; | |
103 varying vec2 v_texCoord; | |
104 void main() { | |
105 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
106 v_texCoord = a_texCoord; | |
107 } | |
108 ); | |
109 const char kFragmentShader[] = SHADER( | |
110 uniform sampler2D a_texture; | |
111 varying vec2 v_texCoord; | |
112 void main() { | |
113 gl_FragColor = texture2D(a_texture, v_texCoord); | |
114 } | |
115 ); | |
116 const char kShaderFloatPrecision[] = SHADER( | |
117 precision mediump float; | |
118 ); | |
119 // clang-format on | |
120 | |
121 GLuint vertex_shader = | |
122 GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
123 bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; | |
124 GLuint fragment_shader = GLTestHelper::LoadShader( | |
125 GL_FRAGMENT_SHADER, | |
126 base::StringPrintf("%s%s", is_gles ? kShaderFloatPrecision : "", | |
127 kFragmentShader) | |
128 .c_str()); | |
129 GLuint program = GLTestHelper::SetupProgram(vertex_shader, fragment_shader); | |
130 EXPECT_NE(program, 0u); | |
131 glUseProgram(program); | |
132 | |
133 GLint sampler_location = glGetUniformLocation(program, "a_texture"); | |
134 ASSERT_NE(sampler_location, -1); | |
135 glUniform1i(sampler_location, 0); | |
136 | |
137 // clang-format off | |
138 static GLfloat vertices[] = { | |
139 -1.f, -1.f, 0.f, 0.f, | |
140 1.f, -1.f, 1.f, 0.f, | |
141 -1.f, 1.f, 0.f, 1.f, | |
142 1.f, 1.f, 1.f, 1.f | |
143 }; | |
144 // clang-format on | |
145 | |
146 GLuint vertex_buffer; | |
147 glGenBuffersARB(1, &vertex_buffer); | |
148 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
149 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
150 GLint position_location = glGetAttribLocation(program, "a_position"); | |
151 ASSERT_NE(position_location, -1); | |
152 glEnableVertexAttribArray(position_location); | |
153 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, | |
154 sizeof(GLfloat) * 4, 0); | |
155 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord"); | |
156 EXPECT_NE(tex_coord_location, -1); | |
157 glEnableVertexAttribArray(tex_coord_location); | |
158 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE, | |
159 sizeof(GLfloat) * 4, | |
160 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); | |
161 | |
162 // Draw |texture| to viewport and read back pixels to check expectations. | |
163 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
164 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(), | |
165 rv ? image_color : texture_color); | |
166 | |
167 // Clean up. | |
168 glDeleteProgram(program); | |
169 glDeleteShader(vertex_shader); | |
170 glDeleteShader(fragment_shader); | |
171 glDeleteBuffersARB(1, &vertex_buffer); | |
172 glDeleteTextures(1, &texture); | |
173 image->Destroy(true); | |
174 } | |
175 | |
176 // The GLImageTest test case verifies behaviour that is expected from a | |
177 // GLImage in order to be conformant. | |
178 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CopyTexSubImage); | |
179 | |
180 } // namespace gfx | |
181 | |
182 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
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