Index: Source/WebCore/platform/graphics/ShadowBlur.cpp |
diff --git a/Source/WebCore/platform/graphics/ShadowBlur.cpp b/Source/WebCore/platform/graphics/ShadowBlur.cpp |
index cb806578914245fbca783ac7074a149f692e8317..f13649f24968cf859ed644c761ab521fa6757632 100644 |
--- a/Source/WebCore/platform/graphics/ShadowBlur.cpp |
+++ b/Source/WebCore/platform/graphics/ShadowBlur.cpp |
@@ -897,22 +897,4 @@ void ShadowBlur::endShadowLayer(GraphicsContext* context) |
ScratchBuffer::shared().scheduleScratchBufferPurge(); |
} |
-#if PLATFORM(QT) |
-bool ShadowBlur::mustUseShadowBlur(GraphicsContext* context) const |
-{ |
- // We can't avoid ShadowBlur, since the shadow has blur. |
- if (type() == BlurShadow) |
- return true; |
- // We can avoid ShadowBlur and optimize, since we're not drawing on a |
- // canvas and box shadows are affected by the transformation matrix. |
- if (!shadowsIgnoreTransforms()) |
- return false; |
- // We can avoid ShadowBlur, since there are no transformations to apply to the canvas. |
- if (context->getCTM().isIdentity()) |
- return false; |
- // Otherwise, no chance avoiding ShadowBlur. |
- return true; |
-} |
-#endif |
- |
} // namespace WebCore |