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Side by Side Diff: Source/WebCore/platform/graphics/Path.cpp

Issue 13529026: Removing a bunch of unused platform code. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix whitespace and compiler error on Mac. Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
3 * 2006 Rob Buis <buis@kde.org> 3 * 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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30 #include "Path.h" 30 #include "Path.h"
31 31
32 #include "FloatPoint.h" 32 #include "FloatPoint.h"
33 #include "FloatRect.h" 33 #include "FloatRect.h"
34 #include "PathTraversalState.h" 34 #include "PathTraversalState.h"
35 #include <math.h> 35 #include <math.h>
36 #include <wtf/MathExtras.h> 36 #include <wtf/MathExtras.h>
37 37
38 namespace WebCore { 38 namespace WebCore {
39 39
40 #if !PLATFORM(OPENVG) && !PLATFORM(QT)
41 static void pathLengthApplierFunction(void* info, const PathElement* element) 40 static void pathLengthApplierFunction(void* info, const PathElement* element)
42 { 41 {
43 PathTraversalState& traversalState = *static_cast<PathTraversalState*>(info) ; 42 PathTraversalState& traversalState = *static_cast<PathTraversalState*>(info) ;
44 if (traversalState.m_success) 43 if (traversalState.m_success)
45 return; 44 return;
46 FloatPoint* points = element->points; 45 FloatPoint* points = element->points;
47 float segmentLength = 0; 46 float segmentLength = 0;
48 switch (element->type) { 47 switch (element->type) {
49 case PathElementMoveToPoint: 48 case PathElementMoveToPoint:
50 segmentLength = traversalState.moveTo(points[0]); 49 segmentLength = traversalState.moveTo(points[0]);
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83 } 82 }
84 83
85 float Path::normalAngleAtLength(float length, bool& ok) const 84 float Path::normalAngleAtLength(float length, bool& ok) const
86 { 85 {
87 PathTraversalState traversalState(PathTraversalState::TraversalNormalAngleAt Length); 86 PathTraversalState traversalState(PathTraversalState::TraversalNormalAngleAt Length);
88 traversalState.m_desiredLength = length ? length : std::numeric_limits<float >::epsilon(); 87 traversalState.m_desiredLength = length ? length : std::numeric_limits<float >::epsilon();
89 apply(&traversalState, pathLengthApplierFunction); 88 apply(&traversalState, pathLengthApplierFunction);
90 ok = traversalState.m_success; 89 ok = traversalState.m_success;
91 return traversalState.m_normalAngle; 90 return traversalState.m_normalAngle;
92 } 91 }
93 #endif
94 92
95 void Path::addRoundedRect(const RoundedRect& r) 93 void Path::addRoundedRect(const RoundedRect& r)
96 { 94 {
97 addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii( ).bottomLeft(), r.radii().bottomRight()); 95 addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii( ).bottomLeft(), r.radii().bottomRight());
98 } 96 }
99 97
100 void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii, RoundedRectStrategy strategy) 98 void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii, RoundedRectStrategy strategy)
101 { 99 {
102 if (rect.isEmpty()) 100 if (rect.isEmpty())
103 return; 101 return;
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181 FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); 179 FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height()));
182 addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); 180 addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height()));
183 if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0) 181 if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0)
184 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), 182 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
185 FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, r ect.y()), 183 FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, r ect.y()),
186 FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); 184 FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
187 185
188 closeSubpath(); 186 closeSubpath();
189 } 187 }
190 188
191 #if !USE(CG) && !PLATFORM(QT) 189 #if !USE(CG)
192 FloatRect Path::fastBoundingRect() const 190 FloatRect Path::fastBoundingRect() const
193 { 191 {
194 return boundingRect(); 192 return boundingRect();
195 } 193 }
196 #endif 194 #endif
197 195
198 } 196 }
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