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Side by Side Diff: Source/WebCore/platform/graphics/ANGLEWebKitBridge.h

Issue 13529026: Removing a bunch of unused platform code. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix whitespace and compiler error on Mac. Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2010 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef ANGLEWebKitBridge_h 26 #ifndef ANGLEWebKitBridge_h
27 #define ANGLEWebKitBridge_h 27 #define ANGLEWebKitBridge_h
28 28
29 #include <wtf/text/CString.h> 29 #include <wtf/text/CString.h>
30 #include <wtf/text/WTFString.h> 30 #include <wtf/text/WTFString.h>
31 31
32 #if !PLATFORM(GTK) && !PLATFORM(BLACKBERRY) && !PLATFORM(CHROMIUM) && !PLATFORM( QT)
33 #include "ANGLE/ShaderLang.h"
34 #else
35 #include "ShaderLang.h" 32 #include "ShaderLang.h"
36 #endif
37 33
38 namespace WebCore { 34 namespace WebCore {
39 35
40 enum ANGLEShaderType { 36 enum ANGLEShaderType {
41 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
42 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
43 }; 39 };
44 40
45 enum ANGLEShaderSymbolType { 41 enum ANGLEShaderSymbolType {
46 SHADER_SYMBOL_TYPE_ATTRIBUTE, 42 SHADER_SYMBOL_TYPE_ATTRIBUTE,
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87 83
88 ShShaderOutput m_shaderOutput; 84 ShShaderOutput m_shaderOutput;
89 ShShaderSpec m_shaderSpec; 85 ShShaderSpec m_shaderSpec;
90 86
91 ShBuiltInResources m_resources; 87 ShBuiltInResources m_resources;
92 }; 88 };
93 89
94 } // namespace WebCore 90 } // namespace WebCore
95 91
96 #endif 92 #endif
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