| Index: src/gpu/batches/GrDrawPathBatch.cpp
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| diff --git a/src/gpu/batches/GrDrawPathBatch.cpp b/src/gpu/batches/GrDrawPathBatch.cpp
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| index a47e665607f4bcc0e3e2a8831f1d405b517b0393..c56c4ad2cd723d8fc7c04fb5a8db3ddab6b3466b 100644
|
| --- a/src/gpu/batches/GrDrawPathBatch.cpp
|
| +++ b/src/gpu/batches/GrDrawPathBatch.cpp
|
| @@ -57,11 +57,10 @@ bool GrDrawPathRangeBatch::isWinding() const {
|
|
|
| GrDrawPathRangeBatch::GrDrawPathRangeBatch(const SkMatrix& viewMatrix, const SkMatrix& localMatrix,
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| GrColor color, GrPathRangeDraw* pathRangeDraw)
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| - : INHERITED(viewMatrix, color)
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| + : INHERITED(ClassID(), viewMatrix, color)
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| , fDraws(4)
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| , fLocalMatrix(localMatrix) {
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| SkDEBUGCODE(pathRangeDraw->fUsedInBatch = true;)
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| - this->initClassID<GrDrawPathRangeBatch>();
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| fDraws.addToHead(SkRef(pathRangeDraw));
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| fTotalPathCount = pathRangeDraw->count();
|
| // Don't compute a bounding box. For dst copy texture, we'll opt instead for it to just copy
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|
|