Index: src/gpu/batches/GrDrawPathBatch.cpp |
diff --git a/src/gpu/batches/GrDrawPathBatch.cpp b/src/gpu/batches/GrDrawPathBatch.cpp |
index a47e665607f4bcc0e3e2a8831f1d405b517b0393..c56c4ad2cd723d8fc7c04fb5a8db3ddab6b3466b 100644 |
--- a/src/gpu/batches/GrDrawPathBatch.cpp |
+++ b/src/gpu/batches/GrDrawPathBatch.cpp |
@@ -57,11 +57,10 @@ bool GrDrawPathRangeBatch::isWinding() const { |
GrDrawPathRangeBatch::GrDrawPathRangeBatch(const SkMatrix& viewMatrix, const SkMatrix& localMatrix, |
GrColor color, GrPathRangeDraw* pathRangeDraw) |
- : INHERITED(viewMatrix, color) |
+ : INHERITED(ClassID(), viewMatrix, color) |
, fDraws(4) |
, fLocalMatrix(localMatrix) { |
SkDEBUGCODE(pathRangeDraw->fUsedInBatch = true;) |
- this->initClassID<GrDrawPathRangeBatch>(); |
fDraws.addToHead(SkRef(pathRangeDraw)); |
fTotalPathCount = pathRangeDraw->count(); |
// Don't compute a bounding box. For dst copy texture, we'll opt instead for it to just copy |