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Issue 135213003: Ensure GL initialization only happens once, and provide common init path (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: initgl: compile3 Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdlib.h> 5 #include <stdlib.h>
6 6
7 #if defined(OS_WIN) 7 #if defined(OS_WIN)
8 #include <dwmapi.h> 8 #include <dwmapi.h>
9 #include <windows.h> 9 #include <windows.h>
10 #endif 10 #endif
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212 // On Chrome OS ARM, GPU driver userspace creates threads when initializing 212 // On Chrome OS ARM, GPU driver userspace creates threads when initializing
213 // a GL context, so start the sandbox early. 213 // a GL context, so start the sandbox early.
214 gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(), 214 gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
215 should_initialize_gl_context); 215 should_initialize_gl_context);
216 initialized_sandbox = true; 216 initialized_sandbox = true;
217 #endif 217 #endif
218 #endif // defined(OS_LINUX) 218 #endif // defined(OS_LINUX)
219 219
220 base::TimeTicks before_initialize_one_off = base::TimeTicks::Now(); 220 base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
221 221
222 // Determine if we need to initialize GL here or it has already been done.
223 bool gl_already_initialized = false;
224 #if defined(OS_MACOSX)
225 // On Mac, GLSurface::InitializeOneOff() is called from the sandbox warmup
226 // code before getting here.
227 gl_already_initialized = true;
228 #endif
229 if (command_line.HasSwitch(switches::kInProcessGPU)) {
230 // With in-process GPU, GLSurface::InitializeOneOff() is called from
231 // GpuChildThread before getting here.
232 gl_already_initialized = true;
233 }
234
222 // Load and initialize the GL implementation and locate the GL entry points. 235 // Load and initialize the GL implementation and locate the GL entry points.
223 if (gfx::GLSurface::InitializeOneOff()) { 236 bool gl_initialized =
237 gl_already_initialized
238 ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
239 : gfx::GLSurface::InitializeOneOff();
240 if (gl_initialized) {
224 // We need to collect GL strings (VENDOR, RENDERER) for blacklisting 241 // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
225 // purposes. However, on Mac we don't actually use them. As documented in 242 // purposes. However, on Mac we don't actually use them. As documented in
226 // crbug.com/222934, due to some driver issues, glGetString could take 243 // crbug.com/222934, due to some driver issues, glGetString could take
227 // multiple seconds to finish, which in turn cause the GPU process to 244 // multiple seconds to finish, which in turn cause the GPU process to
228 // crash. 245 // crash.
229 // By skipping the following code on Mac, we don't really lose anything, 246 // By skipping the following code on Mac, we don't really lose anything,
230 // because the basic GPU information is passed down from browser process 247 // because the basic GPU information is passed down from browser process
231 // and we already registered them through SetGpuInfo() above. 248 // and we already registered them through SetGpuInfo() above.
232 base::TimeTicks before_collect_context_graphics_info = 249 base::TimeTicks before_collect_context_graphics_info =
233 base::TimeTicks::Now(); 250 base::TimeTicks::Now();
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428 return true; 445 return true;
429 } 446 }
430 447
431 return false; 448 return false;
432 } 449 }
433 #endif // defined(OS_WIN) 450 #endif // defined(OS_WIN)
434 451
435 } // namespace. 452 } // namespace.
436 453
437 } // namespace content 454 } // namespace content
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