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Issue 135213003: Ensure GL initialization only happens once, and provide common init path (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: initgl: compile3 Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/gpu/gpu_child_thread.h" 5 #include "content/gpu/gpu_child_thread.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/lazy_instance.h" 8 #include "base/lazy_instance.h"
9 #include "base/threading/worker_pool.h" 9 #include "base/threading/worker_pool.h"
10 #include "build/build_config.h" 10 #include "build/build_config.h"
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58 GpuChildThread::GpuChildThread(const std::string& channel_id) 58 GpuChildThread::GpuChildThread(const std::string& channel_id)
59 : ChildThread(channel_id), 59 : ChildThread(channel_id),
60 dead_on_arrival_(false), 60 dead_on_arrival_(false),
61 in_browser_process_(true) { 61 in_browser_process_(true) {
62 #if defined(OS_WIN) 62 #if defined(OS_WIN)
63 target_services_ = NULL; 63 target_services_ = NULL;
64 #endif 64 #endif
65 DCHECK( 65 DCHECK(
66 CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) || 66 CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) ||
67 CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU)); 67 CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU));
68 #if !defined(OS_ANDROID)
68 // For single process and in-process GPU mode, we need to load and 69 // For single process and in-process GPU mode, we need to load and
69 // initialize the GL implementation and locate the GL entry points here. 70 // initialize the GL implementation and locate the GL entry points here.
70 if (!gfx::GLSurface::InitializeOneOff()) { 71 // On Android, GLSurface::InitializeOneOff() is called from BrowserMainLoop
71 VLOG(1) << "gfx::GLSurface::InitializeOneOff()"; 72 // before getting here. crbug.com/326295
72 } 73 if (!gfx::GLSurface::InitializeOneOff())
74 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
75 #endif
73 g_thread_safe_sender.Get() = thread_safe_sender(); 76 g_thread_safe_sender.Get() = thread_safe_sender();
74 } 77 }
75 78
76 GpuChildThread::~GpuChildThread() { 79 GpuChildThread::~GpuChildThread() {
77 } 80 }
78 81
79 void GpuChildThread::Shutdown() { 82 void GpuChildThread::Shutdown() {
80 ChildThread::Shutdown(); 83 ChildThread::Shutdown();
81 logging::SetLogMessageHandler(NULL); 84 logging::SetLogMessageHandler(NULL);
82 } 85 }
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231 // the future posting of tasks to the message loop. 234 // the future posting of tasks to the message loop.
232 if (watchdog_thread_->message_loop()) 235 if (watchdog_thread_->message_loop())
233 watchdog_thread_->PostAcknowledge(); 236 watchdog_thread_->PostAcknowledge();
234 // Prevent rearming. 237 // Prevent rearming.
235 watchdog_thread_->Stop(); 238 watchdog_thread_->Stop();
236 } 239 }
237 } 240 }
238 241
239 } // namespace content 242 } // namespace content
240 243
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