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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
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679 return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) && | 679 return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) && |
680 SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom); | 680 SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom); |
681 } | 681 } |
682 | 682 |
683 static bool apply_aa_to_rect(GrDrawTarget* target, | 683 static bool apply_aa_to_rect(GrDrawTarget* target, |
684 const GrRect& rect, | 684 const GrRect& rect, |
685 SkScalar width, | 685 SkScalar width, |
686 const SkMatrix* matrix, | 686 const SkMatrix* matrix, |
687 SkMatrix* combinedMatrix, | 687 SkMatrix* combinedMatrix, |
688 GrRect* devRect, | 688 GrRect* devRect, |
689 bool* useVertexCoverage) { | 689 bool* useVertexCoverage, |
690 bool stroked) { | |
bsalomon
2013/04/08 15:48:39
I think the width param already tells you if its s
robertphillips
2013/04/08 19:33:20
Done.
| |
690 // we use a simple coverage ramp to do aa on axis-aligned rects | 691 // we use a simple coverage ramp to do aa on axis-aligned rects |
691 // we check if the rect will be axis-aligned, and the rect won't land on | 692 // we check if the rect will be axis-aligned, and the rect won't land on |
692 // integer coords. | 693 // integer coords. |
693 | 694 |
694 // we are keeping around the "tweak the alpha" trick because | 695 // we are keeping around the "tweak the alpha" trick because |
695 // it is our only hope for the fixed-pipe implementation. | 696 // it is our only hope for the fixed-pipe implementation. |
696 // In a shader implementation we can give a separate coverage input | 697 // In a shader implementation we can give a separate coverage input |
697 // TODO: remove this ugliness when we drop the fixed-pipe impl | 698 // TODO: remove this ugliness when we drop the fixed-pipe impl |
698 *useVertexCoverage = false; | 699 *useVertexCoverage = false; |
699 if (!target->getDrawState().canTweakAlphaForCoverage()) { | 700 if (!target->getDrawState().canTweakAlphaForCoverage()) { |
700 if (disable_coverage_aa_for_blend(target)) { | 701 if (disable_coverage_aa_for_blend(target)) { |
701 #if GR_DEBUG | 702 #if GR_DEBUG |
702 //GrPrintf("Turning off AA to correctly apply blend.\n"); | 703 //GrPrintf("Turning off AA to correctly apply blend.\n"); |
703 #endif | 704 #endif |
704 return false; | 705 return false; |
705 } else { | 706 } else { |
706 *useVertexCoverage = true; | 707 *useVertexCoverage = true; |
707 } | 708 } |
708 } | 709 } |
709 const GrDrawState& drawState = target->getDrawState(); | 710 const GrDrawState& drawState = target->getDrawState(); |
710 if (drawState.getRenderTarget()->isMultisampled()) { | 711 if (drawState.getRenderTarget()->isMultisampled()) { |
711 return false; | 712 return false; |
712 } | 713 } |
713 | 714 |
714 if (0 == width && target->willUseHWAALines()) { | 715 if (0 == width && target->willUseHWAALines()) { |
715 return false; | 716 return false; |
716 } | 717 } |
717 | 718 |
718 if (!drawState.getViewMatrix().preservesAxisAlignment()) { | 719 #ifdef SHADER_AA_FILL_RECT |
719 return false; | 720 if (stroked) { |
721 #endif | |
722 if (!drawState.getViewMatrix().preservesAxisAlignment()) { | |
723 return false; | |
724 } | |
725 | |
726 if (NULL != matrix && !matrix->preservesAxisAlignment()) { | |
727 return false; | |
728 } | |
729 #ifdef SHADER_AA_FILL_RECT | |
730 } else { | |
731 if (!drawState.getViewMatrix().preservesAxisAlignment() && | |
732 !drawState.getViewMatrix().notSkewOrPersp()) { | |
733 return false; | |
734 } | |
735 | |
736 if (NULL != matrix && !matrix->notSkewOrPersp()) { | |
737 return false; | |
738 } | |
720 } | 739 } |
721 | 740 #endif |
722 if (NULL != matrix && | |
723 !matrix->preservesAxisAlignment()) { | |
724 return false; | |
725 } | |
726 | 741 |
727 *combinedMatrix = drawState.getViewMatrix(); | 742 *combinedMatrix = drawState.getViewMatrix(); |
728 if (NULL != matrix) { | 743 if (NULL != matrix) { |
729 combinedMatrix->preConcat(*matrix); | 744 combinedMatrix->preConcat(*matrix); |
730 GrAssert(combinedMatrix->preservesAxisAlignment()); | 745 |
746 #if GR_DEBUG | |
747 #ifdef SHADER_AA_FILL_RECT | |
748 if (stroked) { | |
749 #endif | |
750 GrAssert(combinedMatrix->preservesAxisAlignment()); | |
751 #ifdef SHADER_AA_FILL_RECT | |
752 } else { | |
753 GrAssert(combinedMatrix->notSkewOrPersp()); | |
754 } | |
755 #endif | |
756 #endif | |
731 } | 757 } |
732 | 758 |
733 combinedMatrix->mapRect(devRect, rect); | 759 combinedMatrix->mapRect(devRect, rect); |
734 devRect->sort(); | 760 devRect->sort(); |
735 | 761 |
736 if (width < 0) { | 762 if (width < 0) { |
737 return !isIRect(*devRect); | 763 return !isIRect(*devRect); |
738 } else { | 764 } else { |
739 return true; | 765 return true; |
740 } | 766 } |
741 } | 767 } |
742 | 768 |
743 void GrContext::drawRect(const GrPaint& paint, | 769 void GrContext::drawRect(const GrPaint& paint, |
744 const GrRect& rect, | 770 const GrRect& rect, |
745 SkScalar width, | 771 SkScalar width, |
746 const SkMatrix* matrix) { | 772 const SkMatrix* matrix) { |
747 SK_TRACE_EVENT0("GrContext::drawRect"); | 773 SK_TRACE_EVENT0("GrContext::drawRect"); |
748 | 774 |
749 GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW); | 775 GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW); |
750 GrDrawState::AutoStageDisable atr(fDrawState); | 776 GrDrawState::AutoStageDisable atr(fDrawState); |
751 | 777 |
752 GrRect devRect = rect; | 778 GrRect devRect = rect; |
753 SkMatrix combinedMatrix; | 779 SkMatrix combinedMatrix; |
754 bool useVertexCoverage; | 780 bool useVertexCoverage; |
755 bool needAA = paint.isAntiAlias() && | 781 bool needAA = paint.isAntiAlias() && |
756 !this->getRenderTarget()->isMultisampled(); | 782 !this->getRenderTarget()->isMultisampled(); |
757 bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix, | 783 bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix, |
758 &combinedMatrix, &devRect, | 784 &combinedMatrix, &devRect, |
759 &useVertexCoverage); | 785 &useVertexCoverage, |
786 width >= 0); | |
760 | 787 |
761 if (doAA) { | 788 if (doAA) { |
762 GrDrawState::AutoDeviceCoordDraw adcd(target->drawState()); | 789 GrDrawState::AutoDeviceCoordDraw adcd(target->drawState()); |
763 if (!adcd.succeeded()) { | 790 if (!adcd.succeeded()) { |
764 return; | 791 return; |
765 } | 792 } |
766 if (width >= 0) { | 793 if (width >= 0) { |
767 GrVec strokeSize; | 794 GrVec strokeSize; |
768 if (width > 0) { | 795 if (width > 0) { |
769 strokeSize.set(width, width); | 796 strokeSize.set(width, width); |
770 combinedMatrix.mapVectors(&strokeSize, 1); | 797 combinedMatrix.mapVectors(&strokeSize, 1); |
771 strokeSize.setAbs(strokeSize); | 798 strokeSize.setAbs(strokeSize); |
772 } else { | 799 } else { |
773 strokeSize.set(SK_Scalar1, SK_Scalar1); | 800 strokeSize.set(SK_Scalar1, SK_Scalar1); |
774 } | 801 } |
775 fAARectRenderer->strokeAARect(this->getGpu(), target, devRect, | 802 fAARectRenderer->strokeAARect(this->getGpu(), target, devRect, |
776 strokeSize, useVertexCoverage); | 803 strokeSize, useVertexCoverage); |
777 } else { | 804 } else { |
805 // filled AA rect | |
806 #ifdef SHADER_AA_FILL_RECT | |
807 fAARectRenderer->shaderFillAARect(this->getGpu(), target, | |
808 rect, combinedMatrix, devRect, | |
809 useVertexCoverage); | |
810 #else | |
778 fAARectRenderer->fillAARect(this->getGpu(), target, | 811 fAARectRenderer->fillAARect(this->getGpu(), target, |
779 devRect, useVertexCoverage); | 812 devRect, useVertexCoverage); |
813 #endif | |
780 } | 814 } |
781 return; | 815 return; |
782 } | 816 } |
783 | 817 |
784 if (width >= 0) { | 818 if (width >= 0) { |
785 // TODO: consider making static vertex buffers for these cases. | 819 // TODO: consider making static vertex buffers for these cases. |
786 // Hairline could be done by just adding closing vertex to | 820 // Hairline could be done by just adding closing vertex to |
787 // unitSquareVertexBuffer() | 821 // unitSquareVertexBuffer() |
788 | 822 |
789 static const int worstCaseVertCount = 10; | 823 static const int worstCaseVertCount = 10; |
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815 } | 849 } |
816 | 850 |
817 GrDrawState::AutoViewMatrixRestore avmr; | 851 GrDrawState::AutoViewMatrixRestore avmr; |
818 if (NULL != matrix) { | 852 if (NULL != matrix) { |
819 GrDrawState* drawState = target->drawState(); | 853 GrDrawState* drawState = target->drawState(); |
820 avmr.set(drawState, *matrix); | 854 avmr.set(drawState, *matrix); |
821 } | 855 } |
822 | 856 |
823 target->drawNonIndexed(primType, 0, vertCount); | 857 target->drawNonIndexed(primType, 0, vertCount); |
824 } else { | 858 } else { |
859 // filled BW rect | |
825 #if GR_STATIC_RECT_VB | 860 #if GR_STATIC_RECT_VB |
826 const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer(); | 861 const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer(); |
827 if (NULL == sqVB) { | 862 if (NULL == sqVB) { |
828 GrPrintf("Failed to create static rect vb.\n"); | 863 GrPrintf("Failed to create static rect vb.\n"); |
829 return; | 864 return; |
830 } | 865 } |
831 | 866 |
832 GrDrawState* drawState = target->drawState(); | 867 GrDrawState* drawState = target->drawState(); |
833 target->drawState()->setDefaultVertexAttribs(); | 868 target->drawState()->setDefaultVertexAttribs(); |
834 target->setVertexSourceToBuffer(sqVB); | 869 target->setVertexSourceToBuffer(sqVB); |
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1799 return srcTexture; | 1834 return srcTexture; |
1800 } | 1835 } |
1801 } | 1836 } |
1802 | 1837 |
1803 /////////////////////////////////////////////////////////////////////////////// | 1838 /////////////////////////////////////////////////////////////////////////////// |
1804 #if GR_CACHE_STATS | 1839 #if GR_CACHE_STATS |
1805 void GrContext::printCacheStats() const { | 1840 void GrContext::printCacheStats() const { |
1806 fTextureCache->printStats(); | 1841 fTextureCache->printStats(); |
1807 } | 1842 } |
1808 #endif | 1843 #endif |
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