| OLD | NEW |
| 1 Polymer.IronOverlayManager = (function() { | 1 |
| 2 | 2 |
| 3 Polymer.IronOverlayManager = (function() { |
| 4 |
| 3 var overlays = []; | 5 var overlays = []; |
| 4 var DEFAULT_Z = 10; | 6 var DEFAULT_Z = 10; |
| 5 var backdrops = []; | 7 var backdrops = []; |
| 6 | 8 |
| 7 // track overlays for z-index and focus managemant | 9 // track overlays for z-index and focus managemant |
| 8 function addOverlay(overlay) { | 10 function addOverlay(overlay) { |
| 9 var z0 = currentOverlayZ(); | 11 var z0 = currentOverlayZ(); |
| 10 overlays.push(overlay); | 12 overlays.push(overlay); |
| 11 var z1 = currentOverlayZ(); | 13 var z1 = currentOverlayZ(); |
| 12 if (z1 <= z0) { | 14 if (z1 <= z0) { |
| (...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 return { | 87 return { |
| 86 addOverlay: addOverlay, | 88 addOverlay: addOverlay, |
| 87 removeOverlay: removeOverlay, | 89 removeOverlay: removeOverlay, |
| 88 currentOverlay: currentOverlay, | 90 currentOverlay: currentOverlay, |
| 89 currentOverlayZ: currentOverlayZ, | 91 currentOverlayZ: currentOverlayZ, |
| 90 focusOverlay: focusOverlay, | 92 focusOverlay: focusOverlay, |
| 91 trackBackdrop: trackBackdrop, | 93 trackBackdrop: trackBackdrop, |
| 92 getBackdrops: getBackdrops | 94 getBackdrops: getBackdrops |
| 93 }; | 95 }; |
| 94 | 96 |
| 95 })(); | 97 })(); |
| 98 |
| OLD | NEW |