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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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23 | 23 |
24 #include "platform/graphics/Color.h" | 24 #include "platform/graphics/Color.h" |
25 #include "platform/graphics/filters/FilterEffect.h" | 25 #include "platform/graphics/filters/FilterEffect.h" |
26 | 26 |
27 namespace blink { | 27 namespace blink { |
28 | 28 |
29 class PLATFORM_EXPORT FEDropShadow : public FilterEffect { | 29 class PLATFORM_EXPORT FEDropShadow : public FilterEffect { |
30 public: | 30 public: |
31 static PassRefPtrWillBeRawPtr<FEDropShadow> create(Filter*, float, float, fl
oat, float, const Color&, float); | 31 static PassRefPtrWillBeRawPtr<FEDropShadow> create(Filter*, float, float, fl
oat, float, const Color&, float); |
32 | 32 |
33 float stdDeviationX() const { return m_stdX; } | |
34 void setStdDeviationX(float stdX) { m_stdX = stdX; } | |
35 | |
36 float stdDeviationY() const { return m_stdY; } | |
37 void setStdDeviationY(float stdY) { m_stdY = stdY; } | |
38 | |
39 float dx() const { return m_dx; } | |
40 void setDx(float dx) { m_dx = dx; } | |
41 | |
42 float dy() const { return m_dy; } | |
43 void setDy(float dy) { m_dy = dy; } | |
44 | |
45 Color shadowColor() const { return m_shadowColor; } | |
46 void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor;
} | |
47 | |
48 float shadowOpacity() const { return m_shadowOpacity; } | |
49 void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity
; } | |
50 | |
51 FloatRect mapRect(const FloatRect&, bool forward = true) final; | 33 FloatRect mapRect(const FloatRect&, bool forward = true) final; |
52 | 34 |
53 TextStream& externalRepresentation(TextStream&, int indention) const overrid
e; | 35 TextStream& externalRepresentation(TextStream&, int indention) const overrid
e; |
54 PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) overrid
e; | 36 PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) overrid
e; |
55 | 37 |
56 private: | 38 private: |
57 FEDropShadow(Filter*, float, float, float, float, const Color&, float); | 39 FEDropShadow(Filter*, float, float, float, float, const Color&, float); |
58 | 40 |
59 float m_stdX; | 41 float m_stdX; |
60 float m_stdY; | 42 float m_stdY; |
61 float m_dx; | 43 float m_dx; |
62 float m_dy; | 44 float m_dy; |
63 Color m_shadowColor; | 45 Color m_shadowColor; |
64 float m_shadowOpacity; | 46 float m_shadowOpacity; |
65 }; | 47 }; |
66 | 48 |
67 } // namespace blink | 49 } // namespace blink |
68 | 50 |
69 #endif // FEDropShadow_h | 51 #endif // FEDropShadow_h |
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