Chromium Code Reviews| Index: src/compiler/binary-operator-reducer.cc |
| diff --git a/src/compiler/binary-operator-reducer.cc b/src/compiler/binary-operator-reducer.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..a9a5d4fe5e301a5de2fcdf7d72a9a147cfb7069c |
| --- /dev/null |
| +++ b/src/compiler/binary-operator-reducer.cc |
| @@ -0,0 +1,143 @@ |
| +// Copyright 2015 the V8 project authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "src/compiler/binary-operator-reducer.h" |
| + |
| +#include <algorithm> |
| + |
| +#include "src/compiler/common-operator.h" |
| +#include "src/compiler/graph.h" |
| +#include "src/compiler/machine-operator.h" |
| +#include "src/compiler/node.h" |
| +#include "src/compiler/node-matchers.h" |
| +#include "src/compiler/node-properties.h" |
| + |
| +namespace v8 { |
| +namespace internal { |
| +namespace compiler { |
| + |
| +BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph, |
| + CommonOperatorBuilder* common, |
| + MachineOperatorBuilder* machine) |
| + : AdvancedReducer(editor), |
| + graph_(graph), |
| + common_(common), |
| + machine_(machine), |
| + dead_(graph->NewNode(common->Dead())) {} |
| + |
| + |
| +Reduction BinaryOperatorReducer::Reduce(Node* node) { |
| + switch (node->opcode()) { |
| + case IrOpcode::kFloat64Mul: |
| + return ReduceFloat64Mul(node); |
| + default: |
| + break; |
| + } |
| + return NoChange(); |
| +} |
| + |
| + |
| +Reduction BinaryOperatorReducer::ReduceFloat64Mul(Node* node) { |
|
titzer
2015/09/29 11:18:06
If you do this optimization at the site of the div
fedor.indutny
2015/10/02 02:54:30
On one hand - yes, on other hand - doing it at the
|
| + if (node->InputAt(0)->opcode() != IrOpcode::kChangeInt32ToFloat64) { |
| + return NoChange(); |
| + } |
| + if (node->InputAt(1)->opcode() != IrOpcode::kChangeInt32ToFloat64) { |
| + return NoChange(); |
| + } |
| + |
| + Type::RangeType* range = NodeProperties::GetType(node)->GetRange(); |
| + |
| + // JavaScript has 52 bit precision in multiplication |
| + if (range == nullptr || range->Min() < 0.0 || |
| + range->Max() > 0xFFFFFFFFFFFFFULL) { |
| + return NoChange(); |
| + } |
| + |
| + // Verify that the uses cast result to Int32 |
| + for (Node* use : node->uses()) { |
|
titzer
2015/09/29 11:18:06
Generally reductions shouldn't be iterating over t
fedor.indutny
2015/10/02 02:54:30
I'm looking both up in the tree and down in the tr
titzer
2015/10/06 23:14:10
Yes. What I meant is that reductions are applied i
|
| + // XXX: How to handle this properly? |
| + if (use->opcode() == IrOpcode::kStateValues) continue; |
| + |
| + if (use->opcode() == IrOpcode::kTruncateFloat64ToInt32) continue; |
| + if (use->opcode() != IrOpcode::kFloat64Div) return NoChange(); |
| + |
| + // Verify division |
| + // |
| + // The RHS value should be positive integer |
| + Float64BinopMatcher m(use); |
| + if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange(); |
| + |
| + int64_t value = static_cast<int64_t>(m.right().Value()); |
| + if (value != static_cast<int64_t>(m.right().Value())) return NoChange(); |
| + if (!base::bits::IsPowerOfTwo64(value)) return NoChange(); |
| + |
| + // The result should fit into 32bit word |
| + if ((static_cast<int64_t>(range->Max()) / value) > 0xFFFFFFFULL) { |
| + return NoChange(); |
| + } |
| + |
| + // Check that uses of division are cast to Int32 |
| + for (Node* subuse : use->uses()) { |
| + // XXX: How to handle this properly? |
| + if (subuse->opcode() == IrOpcode::kStateValues) continue; |
| + |
| + if (subuse->opcode() != IrOpcode::kTruncateFloat64ToInt32) { |
| + return NoChange(); |
| + } |
| + } |
| + } |
| + |
| + // The mul+div can be optimized |
| + for (Node* use : node->uses()) { |
| + // XXX: How to handle this properly? |
| + if (use->opcode() == IrOpcode::kStateValues) continue; |
| + |
| + if (use->opcode() == IrOpcode::kTruncateFloat64ToInt32) { |
| + use->set_op(machine()->TruncateInt64ToInt32()); |
| + Revisit(use); |
| + continue; |
| + } |
| + |
| + Float64BinopMatcher m(use); |
| + int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value())); |
| + |
| + use->set_op(machine()->Word64Shr()); |
| + use->ReplaceInput(1, graph()->NewNode(common()->Int64Constant(shift))); |
| + Revisit(use); |
| + |
| + for (Node* subuse : use->uses()) { |
| + // XXX: How to handle this properly? |
| + if (subuse->opcode() == IrOpcode::kStateValues) continue; |
| + |
| + subuse->set_op(machine()->TruncateInt64ToInt32()); |
| + Revisit(subuse); |
| + } |
| + } |
| + |
| + return Change(node, machine()->Int64Mul(), node->InputAt(0)->InputAt(0), |
| + node->InputAt(1)->InputAt(0)); |
|
titzer
2015/09/29 11:21:59
TurboFan also only supports Int64Mul on 64-bit pla
fedor.indutny
2015/10/02 02:54:30
What would be the best way to make this a platform
titzer
2015/10/06 23:14:10
Just check machine()->Is64()
|
| +} |
| + |
| + |
| +Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op, |
| + Node* a) { |
| + node->set_op(op); |
| + node->ReplaceInput(0, a); |
| + node->TrimInputCount(1); |
| + return Changed(node); |
| +} |
| + |
| + |
| +Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op, Node* a, |
| + Node* b) { |
| + node->set_op(op); |
| + node->ReplaceInput(0, a); |
| + node->ReplaceInput(1, b); |
| + node->TrimInputCount(2); |
| + return Changed(node); |
| +} |
| + |
| +} // namespace compiler |
| +} // namespace internal |
| +} // namespace v8 |