| Index: src/compiler/binary-operator-reducer.cc
|
| diff --git a/src/compiler/binary-operator-reducer.cc b/src/compiler/binary-operator-reducer.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..43d26d88849498ee6e64180494dc40b7e91ddbed
|
| --- /dev/null
|
| +++ b/src/compiler/binary-operator-reducer.cc
|
| @@ -0,0 +1,128 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "src/compiler/binary-operator-reducer.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "src/compiler/common-operator.h"
|
| +#include "src/compiler/graph.h"
|
| +#include "src/compiler/machine-operator.h"
|
| +#include "src/compiler/node.h"
|
| +#include "src/compiler/node-matchers.h"
|
| +#include "src/compiler/node-properties.h"
|
| +#include "src/types-inl.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph,
|
| + CommonOperatorBuilder* common,
|
| + MachineOperatorBuilder* machine)
|
| + : AdvancedReducer(editor),
|
| + graph_(graph),
|
| + common_(common),
|
| + machine_(machine),
|
| + dead_(graph->NewNode(common->Dead())) {}
|
| +
|
| +
|
| +Reduction BinaryOperatorReducer::Reduce(Node* node) {
|
| + switch (node->opcode()) {
|
| + case IrOpcode::kFloat64Mul:
|
| + return ReduceFloat52Mul(node);
|
| + case IrOpcode::kFloat64Div:
|
| + return ReduceFloat52Div(node);
|
| + default:
|
| + break;
|
| + }
|
| + return NoChange();
|
| +}
|
| +
|
| +
|
| +Reduction BinaryOperatorReducer::ReduceFloat52Mul(Node* node) {
|
| + if (!machine()->Is64()) return NoChange();
|
| +
|
| + Float64BinopMatcher m(node);
|
| + if (!m.left().IsChangeInt32ToFloat64() ||
|
| + !m.right().IsChangeInt32ToFloat64()) {
|
| + return NoChange();
|
| + }
|
| +
|
| + Type* type = NodeProperties::GetType(node);
|
| + Type::RangeType* range = type->GetRange();
|
| +
|
| + // JavaScript has 52 bit precision in multiplication
|
| + if (range == nullptr || range->Min() < 0.0 ||
|
| + range->Max() > 0xFFFFFFFFFFFFFULL) {
|
| + return NoChange();
|
| + }
|
| +
|
| + Node* mul = graph()->NewNode(machine()->Int64Mul(), m.left().InputAt(0),
|
| + m.right().InputAt(0));
|
| + Revisit(mul);
|
| +
|
| + Type* range_type = Type::Range(range->Min(), range->Max(), graph()->zone());
|
| +
|
| + // TODO(indutny): Is Type::Number() a proper thing here? It looks like
|
| + // every other place is using Type:Internal() for int64 values.
|
| + // Should we off-load range propagation to Typer?
|
| + NodeProperties::SetType(
|
| + mul, Type::Intersect(range_type, Type::Number(), graph()->zone()));
|
| +
|
| + Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), mul);
|
| + return Replace(out);
|
| +}
|
| +
|
| +
|
| +Reduction BinaryOperatorReducer::ReduceFloat52Div(Node* node) {
|
| + if (!machine()->Is64()) return NoChange();
|
| +
|
| + Float64BinopMatcher m(node);
|
| + if (!m.left().IsRoundInt64ToFloat64()) return NoChange();
|
| +
|
| + // Right value should be positive...
|
| + if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange();
|
| +
|
| + // ...integer...
|
| + int64_t value = static_cast<int64_t>(m.right().Value());
|
| + if (value != static_cast<int64_t>(m.right().Value())) return NoChange();
|
| +
|
| + // ...and should be a power of two.
|
| + if (!base::bits::IsPowerOfTwo64(value)) return NoChange();
|
| +
|
| + Node* left = m.left().InputAt(0);
|
| + Type::RangeType* range = NodeProperties::GetType(left)->GetRange();
|
| +
|
| + // The result should fit into 32bit word
|
| + int64_t min = static_cast<int64_t>(range->Min()) / value;
|
| + int64_t max = static_cast<int64_t>(range->Max()) / value;
|
| + if (min < 0 || max > 0xFFFFFFFLL) {
|
| + return NoChange();
|
| + }
|
| +
|
| + int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value()));
|
| +
|
| + // Replace division with 64bit right shift
|
| + Node* shr =
|
| + graph()->NewNode(machine()->Word64Shr(), left,
|
| + graph()->NewNode(common()->Int64Constant(shift)));
|
| + Revisit(shr);
|
| +
|
| + Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), shr);
|
| + return Replace(out);
|
| +}
|
| +
|
| +
|
| +Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op,
|
| + Node* a) {
|
| + node->ReplaceInput(0, a);
|
| + node->TrimInputCount(1);
|
| + NodeProperties::ChangeOp(node, op);
|
| + return Changed(node);
|
| +}
|
| +
|
| +} // namespace compiler
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|