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1 // Copyright 2015 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "src/compiler/binary-operator-reducer.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "src/compiler/common-operator.h" | |
10 #include "src/compiler/graph.h" | |
11 #include "src/compiler/machine-operator.h" | |
12 #include "src/compiler/node.h" | |
13 #include "src/compiler/node-matchers.h" | |
14 #include "src/compiler/node-properties.h" | |
15 | |
16 namespace v8 { | |
17 namespace internal { | |
18 namespace compiler { | |
19 | |
20 BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph, | |
21 CommonOperatorBuilder* common, | |
22 MachineOperatorBuilder* machine) | |
23 : AdvancedReducer(editor), | |
24 graph_(graph), | |
25 common_(common), | |
26 machine_(machine), | |
27 dead_(graph->NewNode(common->Dead())) {} | |
28 | |
29 | |
30 Reduction BinaryOperatorReducer::Reduce(Node* node) { | |
31 switch (node->opcode()) { | |
32 case IrOpcode::kFloat64Mul: | |
33 return ReduceFloat64Mul(node); | |
34 default: | |
35 break; | |
36 } | |
37 return NoChange(); | |
38 } | |
39 | |
40 | |
41 Reduction BinaryOperatorReducer::ReduceFloat64Mul(Node* node) { | |
titzer
2015/09/29 11:18:06
If you do this optimization at the site of the div
fedor.indutny
2015/10/02 02:54:30
On one hand - yes, on other hand - doing it at the
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42 if (node->InputAt(0)->opcode() != IrOpcode::kChangeInt32ToFloat64) { | |
43 return NoChange(); | |
44 } | |
45 if (node->InputAt(1)->opcode() != IrOpcode::kChangeInt32ToFloat64) { | |
46 return NoChange(); | |
47 } | |
48 | |
49 Type::RangeType* range = NodeProperties::GetType(node)->GetRange(); | |
50 | |
51 // JavaScript has 52 bit precision in multiplication | |
52 if (range == nullptr || range->Min() < 0.0 || | |
53 range->Max() > 0xFFFFFFFFFFFFFULL) { | |
54 return NoChange(); | |
55 } | |
56 | |
57 // Verify that the uses cast result to Int32 | |
58 for (Node* use : node->uses()) { | |
titzer
2015/09/29 11:18:06
Generally reductions shouldn't be iterating over t
fedor.indutny
2015/10/02 02:54:30
I'm looking both up in the tree and down in the tr
titzer
2015/10/06 23:14:10
Yes. What I meant is that reductions are applied i
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59 // XXX: How to handle this properly? | |
60 if (use->opcode() == IrOpcode::kStateValues) continue; | |
61 | |
62 if (use->opcode() == IrOpcode::kTruncateFloat64ToInt32) continue; | |
63 if (use->opcode() != IrOpcode::kFloat64Div) return NoChange(); | |
64 | |
65 // Verify division | |
66 // | |
67 // The RHS value should be positive integer | |
68 Float64BinopMatcher m(use); | |
69 if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange(); | |
70 | |
71 int64_t value = static_cast<int64_t>(m.right().Value()); | |
72 if (value != static_cast<int64_t>(m.right().Value())) return NoChange(); | |
73 if (!base::bits::IsPowerOfTwo64(value)) return NoChange(); | |
74 | |
75 // The result should fit into 32bit word | |
76 if ((static_cast<int64_t>(range->Max()) / value) > 0xFFFFFFFULL) { | |
77 return NoChange(); | |
78 } | |
79 | |
80 // Check that uses of division are cast to Int32 | |
81 for (Node* subuse : use->uses()) { | |
82 // XXX: How to handle this properly? | |
83 if (subuse->opcode() == IrOpcode::kStateValues) continue; | |
84 | |
85 if (subuse->opcode() != IrOpcode::kTruncateFloat64ToInt32) { | |
86 return NoChange(); | |
87 } | |
88 } | |
89 } | |
90 | |
91 // The mul+div can be optimized | |
92 for (Node* use : node->uses()) { | |
93 // XXX: How to handle this properly? | |
94 if (use->opcode() == IrOpcode::kStateValues) continue; | |
95 | |
96 if (use->opcode() == IrOpcode::kTruncateFloat64ToInt32) { | |
97 use->set_op(machine()->TruncateInt64ToInt32()); | |
98 Revisit(use); | |
99 continue; | |
100 } | |
101 | |
102 Float64BinopMatcher m(use); | |
103 int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value())); | |
104 | |
105 use->set_op(machine()->Word64Shr()); | |
106 use->ReplaceInput(1, graph()->NewNode(common()->Int64Constant(shift))); | |
107 Revisit(use); | |
108 | |
109 for (Node* subuse : use->uses()) { | |
110 // XXX: How to handle this properly? | |
111 if (subuse->opcode() == IrOpcode::kStateValues) continue; | |
112 | |
113 subuse->set_op(machine()->TruncateInt64ToInt32()); | |
114 Revisit(subuse); | |
115 } | |
116 } | |
117 | |
118 return Change(node, machine()->Int64Mul(), node->InputAt(0)->InputAt(0), | |
119 node->InputAt(1)->InputAt(0)); | |
titzer
2015/09/29 11:21:59
TurboFan also only supports Int64Mul on 64-bit pla
fedor.indutny
2015/10/02 02:54:30
What would be the best way to make this a platform
titzer
2015/10/06 23:14:10
Just check machine()->Is64()
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120 } | |
121 | |
122 | |
123 Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op, | |
124 Node* a) { | |
125 node->set_op(op); | |
126 node->ReplaceInput(0, a); | |
127 node->TrimInputCount(1); | |
128 return Changed(node); | |
129 } | |
130 | |
131 | |
132 Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op, Node* a, | |
133 Node* b) { | |
134 node->set_op(op); | |
135 node->ReplaceInput(0, a); | |
136 node->ReplaceInput(1, b); | |
137 node->TrimInputCount(2); | |
138 return Changed(node); | |
139 } | |
140 | |
141 } // namespace compiler | |
142 } // namespace internal | |
143 } // namespace v8 | |
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