| Index: src/effects/SkBlurMaskFilter.cpp
|
| diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
|
| index f4d032f08fc5c589dcadb3a7a2ebde71968c3301..fa31743bb3adac1033b2da39725ea30bfe57bc62 100644
|
| --- a/src/effects/SkBlurMaskFilter.cpp
|
| +++ b/src/effects/SkBlurMaskFilter.cpp
|
| @@ -541,7 +541,7 @@ bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
|
| }
|
|
|
| bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
|
| - const SkMatrix& matrix,
|
| + const SkMatrix& ctm,
|
| const SkRect& maskRect,
|
| GrTexture** result,
|
| bool canOverwriteSrc) const {
|
| @@ -551,8 +551,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
|
|
|
| GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
|
|
|
| - // FIXME: This isn't the right matrix.
|
| - SkScalar xformedSigma = this->computeXformedSigma(context->getMatrix());
|
| + SkScalar xformedSigma = this->computeXformedSigma(ctm);
|
| SkASSERT(xformedSigma > 0);
|
|
|
| // If we're doing a normal blur, we can clobber the pathTexture in the
|
|
|