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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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915 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; | 915 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; |
916 | 916 |
917 // transform the path into device space | 917 // transform the path into device space |
918 pathPtr->transform(fContext->getMatrix(), devPathPtr); | 918 pathPtr->transform(fContext->getMatrix(), devPathPtr); |
919 | 919 |
920 SkRect maskRect; | 920 SkRect maskRect; |
921 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), | 921 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), |
922 draw.fClip->getBounds(), | 922 draw.fClip->getBounds(), |
923 fContext->getMatrix(), | 923 fContext->getMatrix(), |
924 &maskRect)) { | 924 &maskRect)) { |
| 925 // The context's matrix may change while creating the mask, so save
the CTM here to |
| 926 // pass to filterMaskGPU. |
| 927 const SkMatrix ctm = fContext->getMatrix(); |
| 928 |
925 SkIRect finalIRect; | 929 SkIRect finalIRect; |
926 maskRect.roundOut(&finalIRect); | 930 maskRect.roundOut(&finalIRect); |
927 if (draw.fClip->quickReject(finalIRect)) { | 931 if (draw.fClip->quickReject(finalIRect)) { |
928 // clipped out | 932 // clipped out |
929 return; | 933 return; |
930 } | 934 } |
931 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { | 935 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { |
932 // nothing to draw | 936 // nothing to draw |
933 return; | 937 return; |
934 } | 938 } |
935 | 939 |
936 GrAutoScratchTexture mask; | 940 GrAutoScratchTexture mask; |
937 | 941 |
938 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, | 942 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, |
939 grPaint.isAntiAlias(), &mask)) { | 943 grPaint.isAntiAlias(), &mask)) { |
940 GrTexture* filtered; | 944 GrTexture* filtered; |
941 | 945 |
942 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), | 946 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), |
943 fContext->getMatrix(),
maskRect, | 947 ctm, maskRect, &filtere
d, true)) { |
944 &filtered, true)) { | |
945 // filterMaskGPU gives us ownership of a ref to the result | 948 // filterMaskGPU gives us ownership of a ref to the result |
946 SkAutoTUnref<GrTexture> atu(filtered); | 949 SkAutoTUnref<GrTexture> atu(filtered); |
947 | 950 |
948 // If the scratch texture that we used as the filter src als
o holds the filter | 951 // If the scratch texture that we used as the filter src als
o holds the filter |
949 // result then we must detach so that this texture isn't rec
ycled for a later | 952 // result then we must detach so that this texture isn't rec
ycled for a later |
950 // draw. | 953 // draw. |
951 if (filtered == mask.texture()) { | 954 if (filtered == mask.texture()) { |
952 mask.detach(); | 955 mask.detach(); |
953 filtered->unref(); // detach transfers GrAutoScratchText
ure's ref to us. | 956 filtered->unref(); // detach transfers GrAutoScratchText
ure's ref to us. |
954 } | 957 } |
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1956 GrTexture* texture, | 1959 GrTexture* texture, |
1957 bool needClear) | 1960 bool needClear) |
1958 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1961 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1959 | 1962 |
1960 SkASSERT(texture && texture->asRenderTarget()); | 1963 SkASSERT(texture && texture->asRenderTarget()); |
1961 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture | 1964 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture |
1962 // cache. We pass true for the third argument so that it will get unlocked. | 1965 // cache. We pass true for the third argument so that it will get unlocked. |
1963 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1966 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
1964 fNeedClear = needClear; | 1967 fNeedClear = needClear; |
1965 } | 1968 } |
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