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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 134973002: Use correct matrix to adjust blur radius for gpu (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: move to ToT to land Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
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915 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; 915 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
916 916
917 // transform the path into device space 917 // transform the path into device space
918 pathPtr->transform(fContext->getMatrix(), devPathPtr); 918 pathPtr->transform(fContext->getMatrix(), devPathPtr);
919 919
920 SkRect maskRect; 920 SkRect maskRect;
921 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), 921 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
922 draw.fClip->getBounds(), 922 draw.fClip->getBounds(),
923 fContext->getMatrix(), 923 fContext->getMatrix(),
924 &maskRect)) { 924 &maskRect)) {
925 // The context's matrix may change while creating the mask, so save the CTM here to
926 // pass to filterMaskGPU.
927 const SkMatrix ctm = fContext->getMatrix();
928
925 SkIRect finalIRect; 929 SkIRect finalIRect;
926 maskRect.roundOut(&finalIRect); 930 maskRect.roundOut(&finalIRect);
927 if (draw.fClip->quickReject(finalIRect)) { 931 if (draw.fClip->quickReject(finalIRect)) {
928 // clipped out 932 // clipped out
929 return; 933 return;
930 } 934 }
931 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { 935 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) {
932 // nothing to draw 936 // nothing to draw
933 return; 937 return;
934 } 938 }
935 939
936 GrAutoScratchTexture mask; 940 GrAutoScratchTexture mask;
937 941
938 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, 942 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
939 grPaint.isAntiAlias(), &mask)) { 943 grPaint.isAntiAlias(), &mask)) {
940 GrTexture* filtered; 944 GrTexture* filtered;
941 945
942 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), 946 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(),
943 fContext->getMatrix(), maskRect, 947 ctm, maskRect, &filtere d, true)) {
944 &filtered, true)) {
945 // filterMaskGPU gives us ownership of a ref to the result 948 // filterMaskGPU gives us ownership of a ref to the result
946 SkAutoTUnref<GrTexture> atu(filtered); 949 SkAutoTUnref<GrTexture> atu(filtered);
947 950
948 // If the scratch texture that we used as the filter src als o holds the filter 951 // If the scratch texture that we used as the filter src als o holds the filter
949 // result then we must detach so that this texture isn't rec ycled for a later 952 // result then we must detach so that this texture isn't rec ycled for a later
950 // draw. 953 // draw.
951 if (filtered == mask.texture()) { 954 if (filtered == mask.texture()) {
952 mask.detach(); 955 mask.detach();
953 filtered->unref(); // detach transfers GrAutoScratchText ure's ref to us. 956 filtered->unref(); // detach transfers GrAutoScratchText ure's ref to us.
954 } 957 }
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1956 GrTexture* texture, 1959 GrTexture* texture,
1957 bool needClear) 1960 bool needClear)
1958 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { 1961 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
1959 1962
1960 SkASSERT(texture && texture->asRenderTarget()); 1963 SkASSERT(texture && texture->asRenderTarget());
1961 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1964 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1962 // cache. We pass true for the third argument so that it will get unlocked. 1965 // cache. We pass true for the third argument so that it will get unlocked.
1963 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1966 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1964 fNeedClear = needClear; 1967 fNeedClear = needClear;
1965 } 1968 }
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