| Index: base/async_socket_io_handler.h
|
| diff --git a/base/async_socket_io_handler.h b/base/async_socket_io_handler.h
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| deleted file mode 100644
|
| index a22c29d907df6feb8e0bb12c4a27b105e47b4ecd..0000000000000000000000000000000000000000
|
| --- a/base/async_socket_io_handler.h
|
| +++ /dev/null
|
| @@ -1,110 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef BASE_ASYNC_SOCKET_IO_HANDLER_H_
|
| -#define BASE_ASYNC_SOCKET_IO_HANDLER_H_
|
| -
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "base/sync_socket.h"
|
| -#include "base/threading/non_thread_safe.h"
|
| -
|
| -namespace base {
|
| -
|
| -// Extends the CancelableSyncSocket class to allow reading from a socket
|
| -// asynchronously on a TYPE_IO message loop thread. This makes it easy to share
|
| -// a thread that uses a message loop (e.g. for IPC and other things) and not
|
| -// require a separate thread to read from the socket.
|
| -//
|
| -// Example usage (also see the unit tests):
|
| -//
|
| -// class SocketReader {
|
| -// public:
|
| -// SocketReader(base::CancelableSyncSocket* socket)
|
| -// : socket_(socket), buffer_() {
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| -// io_handler.Initialize(socket_->handle(),
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| -// base::Bind(&SocketReader::OnDataAvailable,
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| -// base::Unretained(this));
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| -// }
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| -//
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| -// void AsyncRead() {
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| -// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
|
| -// }
|
| -//
|
| -// private:
|
| -// void OnDataAvailable(int bytes_read) {
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| -// if (ProcessData(&buffer_[0], bytes_read)) {
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| -// // Issue another read.
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| -// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_)));
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| -// }
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| -// }
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| -//
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| -// base::AsyncSocketIoHandler io_handler;
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| -// base::CancelableSyncSocket* socket_;
|
| -// char buffer_[kBufferSize];
|
| -// };
|
| -//
|
| -class BASE_EXPORT AsyncSocketIoHandler
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| - : public NON_EXPORTED_BASE(base::NonThreadSafe),
|
| -// The message loop callback interface is different based on platforms.
|
| -#if defined(OS_WIN)
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| - public NON_EXPORTED_BASE(base::MessageLoopForIO::IOHandler) {
|
| -#else
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| - public NON_EXPORTED_BASE(base::MessageLoopForIO::Watcher) {
|
| -#endif
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| - public:
|
| - AsyncSocketIoHandler();
|
| - ~AsyncSocketIoHandler() override;
|
| -
|
| - // Type definition for the callback. The parameter tells how many
|
| - // bytes were read and is 0 if an error occurred.
|
| - typedef base::Callback<void(int)> ReadCompleteCallback;
|
| -
|
| - // Initializes the AsyncSocketIoHandler by hooking it up to the current
|
| - // thread's message loop (must be TYPE_IO), to do async reads from the socket
|
| - // on the current thread. The |callback| will be invoked whenever a Read()
|
| - // has completed.
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| - bool Initialize(base::SyncSocket::Handle socket,
|
| - const ReadCompleteCallback& callback);
|
| -
|
| - // Attempts to read from the socket. The return value will be |false|
|
| - // if an error occurred and |true| if data was read or a pending read
|
| - // was issued. Regardless of async or sync operation, the
|
| - // ReadCompleteCallback (see above) will be called when data is available.
|
| - bool Read(char* buffer, int buffer_len);
|
| -
|
| - private:
|
| -#if defined(OS_WIN)
|
| - // Implementation of IOHandler on Windows.
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| - void OnIOCompleted(base::MessageLoopForIO::IOContext* context,
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| - DWORD bytes_transfered,
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| - DWORD error) override;
|
| -#elif defined(OS_POSIX)
|
| - // Implementation of base::MessageLoopForIO::Watcher.
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| - void OnFileCanWriteWithoutBlocking(int socket) override {}
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| - void OnFileCanReadWithoutBlocking(int socket) override;
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| -
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| - void EnsureWatchingSocket();
|
| -#endif
|
| -
|
| - base::SyncSocket::Handle socket_;
|
| -#if defined(OS_WIN)
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| - base::MessageLoopForIO::IOContext* context_;
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| - bool is_pending_;
|
| -#elif defined(OS_POSIX)
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| - base::MessageLoopForIO::FileDescriptorWatcher socket_watcher_;
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| - // |pending_buffer_| and |pending_buffer_len_| are valid only between
|
| - // Read() and OnFileCanReadWithoutBlocking().
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| - char* pending_buffer_;
|
| - int pending_buffer_len_;
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| - // |true| iff the message loop is watching the socket for IO events.
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| - bool is_watching_;
|
| -#endif
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| - ReadCompleteCallback read_complete_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler);
|
| -};
|
| -
|
| -} // namespace base.
|
| -
|
| -#endif // BASE_ASYNC_SOCKET_IO_HANDLER_H_
|
|
|