Index: third_party/mojo/src/mojo/public/go/bindings/encoder.go |
diff --git a/third_party/mojo/src/mojo/public/go/bindings/encoder.go b/third_party/mojo/src/mojo/public/go/bindings/encoder.go |
deleted file mode 100644 |
index 45da98f78300c06899b2c17c3819b8f4816b7cb3..0000000000000000000000000000000000000000 |
--- a/third_party/mojo/src/mojo/public/go/bindings/encoder.go |
+++ /dev/null |
@@ -1,385 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-package bindings |
- |
-import ( |
- "encoding/binary" |
- "fmt" |
- "math" |
- |
- "mojo/public/go/system" |
-) |
- |
-// encodingState has information required to encode/decode a one-level value. |
-type encodingState struct { |
- // Index of the first unprocessed byte. |
- offset int |
- |
- // Index of the first unprocessed bit of buffer[offset] byte. |
- bitOffset uint32 |
- |
- // Index of the first byte after the claimed buffer block for the current |
- // one-level value. |
- limit int |
- |
- // Number of elements declared in the data header for the current one-level |
- // value. |
- elements uint32 |
- |
- // Number of elements already encoded/decoded of the current one-level |
- // value. |
- elementsProcessed uint32 |
- |
- // Whether the number of elements processed should be checked. |
- checkElements bool |
-} |
- |
-func (s *encodingState) alignOffsetToBytes() { |
- if s.bitOffset > 0 { |
- s.offset++ |
- s.bitOffset = 0 |
- } |
-} |
- |
-func (s *encodingState) skipBits(count uint32) { |
- s.bitOffset += count |
- s.offset += int(s.bitOffset >> 3) // equal to s.bitOffset / 8 |
- s.bitOffset &= 7 // equal to s.bitOffset % 8 |
-} |
- |
-func (s *encodingState) skipBytes(count int) { |
- s.bitOffset = 0 |
- s.offset += count |
-} |
- |
-// Encoder is a helper to encode mojo complex elements into mojo archive format. |
-type Encoder struct { |
- // Buffer containing encoded data. |
- buf []byte |
- |
- // Index of the first unclaimed byte in buf. |
- end int |
- |
- // Array containing encoded handles. |
- handles []system.UntypedHandle |
- |
- // A stack of encoder states matching current one-level value stack |
- // of the encoding data structure. |
- stateStack []encodingState |
-} |
- |
-func ensureElementBitSizeAndCapacity(state *encodingState, bitSize uint32) error { |
- if state == nil { |
- return fmt.Errorf("empty state stack") |
- } |
- if state.checkElements && state.elementsProcessed >= state.elements { |
- return fmt.Errorf("can't process more than elements defined in header(%d)", state.elements) |
- } |
- byteSize := bytesForBits(uint64(state.bitOffset + bitSize)) |
- if align(state.offset+byteSize, byteSize) > state.limit { |
- return fmt.Errorf("buffer size limit exceeded") |
- } |
- return nil |
-} |
- |
-// claimData claims a block of |size| bytes for a one-level value, resizing |
-// buffer if needed. |
-func (e *Encoder) claimData(size int) { |
- e.end += size |
- if e.end < len(e.buf) { |
- return |
- } |
- newLen := e.end |
- if l := 2 * len(e.buf); newLen < l { |
- newLen = l |
- } |
- tmp := make([]byte, newLen) |
- copy(tmp, e.buf) |
- e.buf = tmp |
-} |
- |
-func (e *Encoder) popState() { |
- if len(e.stateStack) != 0 { |
- e.stateStack = e.stateStack[:len(e.stateStack)-1] |
- } |
-} |
- |
-func (e *Encoder) pushState(header DataHeader, checkElements bool) { |
- oldEnd := e.end |
- e.claimData(align(int(header.Size), defaultAlignment)) |
- elements := uint32(0) |
- if checkElements { |
- elements = header.ElementsOrVersion |
- } |
- e.stateStack = append(e.stateStack, encodingState{ |
- offset: oldEnd, |
- limit: e.end, |
- elements: elements, |
- checkElements: checkElements, |
- }) |
-} |
- |
-// state returns encoder state of the top-level value. |
-func (e *Encoder) state() *encodingState { |
- if len(e.stateStack) == 0 { |
- return nil |
- } |
- return &e.stateStack[len(e.stateStack)-1] |
-} |
- |
-// NewEncoder returns a new instance of encoder. |
-func NewEncoder() *Encoder { |
- return &Encoder{} |
-} |
- |
-// StartArray starts encoding an array and writes its data header. |
-// Note: it doesn't write a pointer to the encoded array. |
-// Call |Finish()| after writing all array elements. |
-func (e *Encoder) StartArray(length, elementBitSize uint32) { |
- dataSize := dataHeaderSize + bytesForBits(uint64(length)*uint64(elementBitSize)) |
- header := DataHeader{uint32(dataSize), length} |
- e.pushState(header, true) |
- e.writeDataHeader(header) |
-} |
- |
-// StartMap starts encoding a map and writes its data header. |
-// Note: it doesn't write a pointer to the encoded map. |
-// Call |Finish()| after writing keys array and values array. |
-func (e *Encoder) StartMap() { |
- e.pushState(mapHeader, false) |
- e.writeDataHeader(mapHeader) |
-} |
- |
-// StartStruct starts encoding a struct and writes its data header. |
-// Note: it doesn't write a pointer to the encoded struct. |
-// Call |Finish()| after writing all fields. |
-func (e *Encoder) StartStruct(size, version uint32) { |
- dataSize := dataHeaderSize + int(size) |
- header := DataHeader{uint32(dataSize), version} |
- e.pushState(header, false) |
- e.writeDataHeader(header) |
-} |
- |
-// StartNestedUnion starts encoding a nested union. |
-// Note: it doesn't write a pointer or a union header. |
-// Call |Finish()| after writing all fields. |
-func (e *Encoder) StartNestedUnion() { |
- header := DataHeader{uint32(16), uint32(0)} |
- e.pushState(header, false) |
-} |
- |
-func (e *Encoder) writeDataHeader(header DataHeader) { |
- binary.LittleEndian.PutUint32(e.buf[e.state().offset:], header.Size) |
- binary.LittleEndian.PutUint32(e.buf[e.state().offset+4:], header.ElementsOrVersion) |
- e.state().offset += 8 |
-} |
- |
-// WriteUnionHeader writes a union header for a non-null union. |
-// (See. WriteNullUnion) |
-func (e *Encoder) WriteUnionHeader(tag uint32) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
- return err |
- } |
- e.state().alignOffsetToBytes() |
- e.state().offset = align(e.state().offset, 8) |
- binary.LittleEndian.PutUint32(e.buf[e.state().offset:], 16) |
- binary.LittleEndian.PutUint32(e.buf[e.state().offset+4:], tag) |
- e.state().offset += 8 |
- if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
- return err |
- } |
- return nil |
-} |
- |
-// FinishWritingUnionValue should call after the union value has been read in |
-// order to indicate to move the encoder past the union value field. |
-func (e *Encoder) FinishWritingUnionValue() { |
- e.state().offset = align(e.state().offset, 8) |
- e.state().alignOffsetToBytes() |
-} |
- |
-// Finish indicates the encoder that you have finished writing elements of |
-// a one-level value. |
-func (e *Encoder) Finish() error { |
- if e.state() == nil { |
- return fmt.Errorf("state stack is empty") |
- } |
- if e.state().checkElements && e.state().elementsProcessed != e.state().elements { |
- return fmt.Errorf("unexpected number of elements written: defined in header %d, but written %d", e.state().elements, e.state().elementsProcessed) |
- } |
- e.popState() |
- return nil |
-} |
- |
-// Data returns an encoded message with attached handles. |
-// Call this method after finishing encoding of a value. |
-func (e *Encoder) Data() ([]byte, []system.UntypedHandle, error) { |
- if len(e.stateStack) != 0 { |
- return nil, nil, fmt.Errorf("can't return data when encoder has non-empty state stack") |
- } |
- return e.buf[:e.end], e.handles, nil |
-} |
- |
-// WriteBool writes a bool value. |
-func (e *Encoder) WriteBool(value bool) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 1); err != nil { |
- return err |
- } |
- if value { |
- e.buf[e.state().offset] |= 1 << e.state().bitOffset |
- } |
- e.state().skipBits(1) |
- e.state().elementsProcessed++ |
- return nil |
-} |
- |
-// WriteBool writes an int8 value. |
-func (e *Encoder) WriteInt8(value int8) error { |
- return e.WriteUint8(uint8(value)) |
-} |
- |
-// WriteUint8 writes an uint8 value. |
-func (e *Encoder) WriteUint8(value uint8) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 8); err != nil { |
- return err |
- } |
- e.state().alignOffsetToBytes() |
- e.buf[e.state().offset] = value |
- e.state().skipBytes(1) |
- e.state().elementsProcessed++ |
- return nil |
-} |
- |
-// WriteInt16 writes an int16 value. |
-func (e *Encoder) WriteInt16(value int16) error { |
- return e.WriteUint16(uint16(value)) |
-} |
- |
-// WriteUint16 writes an uint16 value. |
-func (e *Encoder) WriteUint16(value uint16) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 16); err != nil { |
- return err |
- } |
- e.state().alignOffsetToBytes() |
- e.state().offset = align(e.state().offset, 2) |
- binary.LittleEndian.PutUint16(e.buf[e.state().offset:], value) |
- e.state().skipBytes(2) |
- e.state().elementsProcessed++ |
- return nil |
-} |
- |
-// WriteInt32 writes an int32 value. |
-func (e *Encoder) WriteInt32(value int32) error { |
- return e.WriteUint32(uint32(value)) |
-} |
- |
-// WriteUint32 writes an uint32 value. |
-func (e *Encoder) WriteUint32(value uint32) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 32); err != nil { |
- return err |
- } |
- e.state().alignOffsetToBytes() |
- e.state().offset = align(e.state().offset, 4) |
- binary.LittleEndian.PutUint32(e.buf[e.state().offset:], value) |
- e.state().skipBytes(4) |
- e.state().elementsProcessed++ |
- return nil |
-} |
- |
-// WriteInt64 writes an int64 value. |
-func (e *Encoder) WriteInt64(value int64) error { |
- return e.WriteUint64(uint64(value)) |
-} |
- |
-// WriteUint64 writes an uint64 value. |
-func (e *Encoder) WriteUint64(value uint64) error { |
- if err := ensureElementBitSizeAndCapacity(e.state(), 64); err != nil { |
- return err |
- } |
- e.state().alignOffsetToBytes() |
- e.state().offset = align(e.state().offset, 8) |
- binary.LittleEndian.PutUint64(e.buf[e.state().offset:], value) |
- e.state().skipBytes(8) |
- e.state().elementsProcessed++ |
- return nil |
-} |
- |
-// WriteFloat32 writes a float32 value. |
-func (e *Encoder) WriteFloat32(value float32) error { |
- return e.WriteUint32(math.Float32bits(value)) |
-} |
- |
-// WriteFloat64 writes a float64 value. |
-func (e *Encoder) WriteFloat64(value float64) error { |
- return e.WriteUint64(math.Float64bits(value)) |
-} |
- |
-// WriteNullUnion writes a null union. |
-func (e *Encoder) WriteNullUnion() error { |
- if err := e.WriteUint64(0); err != nil { |
- return err |
- } |
- e.state().elementsProcessed-- |
- return e.WriteUint64(0) |
-} |
- |
-// WriteNullPointer writes a null pointer. |
-func (e *Encoder) WriteNullPointer() error { |
- return e.WriteUint64(0) |
-} |
- |
-// WriteString writes a string value. It doesn't write a pointer to the encoded |
-// string. |
-func (e *Encoder) WriteString(value string) error { |
- bytes := []byte(value) |
- e.StartArray(uint32(len(bytes)), 8) |
- for _, b := range bytes { |
- if err := e.WriteUint8(b); err != nil { |
- return err |
- } |
- } |
- return e.Finish() |
-} |
- |
-// WritePointer writes a pointer to first unclaimed byte index. |
-func (e *Encoder) WritePointer() error { |
- e.state().alignOffsetToBytes() |
- e.state().offset = align(e.state().offset, 8) |
- return e.WriteUint64(uint64(e.end - e.state().offset)) |
-} |
- |
-// WriteInvalidHandle an invalid handle. |
-func (e *Encoder) WriteInvalidHandle() error { |
- return e.WriteInt32(-1) |
-} |
- |
-// WriteHandle writes a handle and invalidates the passed handle object. |
-func (e *Encoder) WriteHandle(handle system.Handle) error { |
- if !handle.IsValid() { |
- return fmt.Errorf("can't write an invalid handle") |
- } |
- UntypedHandle := handle.ToUntypedHandle() |
- e.handles = append(e.handles, UntypedHandle) |
- return e.WriteUint32(uint32(len(e.handles) - 1)) |
-} |
- |
-// WriteInvalidInterface writes an invalid interface. |
-func (e *Encoder) WriteInvalidInterface() error { |
- if err := e.WriteInvalidHandle(); err != nil { |
- return err |
- } |
- e.state().elementsProcessed-- |
- return e.WriteUint32(0) |
-} |
- |
-// WriteInterface writes an interface and invalidates the passed handle object. |
-func (e *Encoder) WriteInterface(handle system.Handle) error { |
- if err := e.WriteHandle(handle); err != nil { |
- return err |
- } |
- e.state().elementsProcessed-- |
- // Set the version field to 0 for now. |
- return e.WriteUint32(0) |
-} |