| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], |
| 3 'TARGETS': [ | 3 'TARGETS': [ |
| 4 { | 4 { |
| 5 'NAME' : 'hello_world_gles', | 5 'NAME' : 'hello_world_gles', |
| 6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
| 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
| 8 'CXXFLAGS': [ | 8 'CXXFLAGS': [ |
| 9 '-I../../src', | 9 '-I../../src', |
| 10 '-I../../src/ppapi/lib/gl' | 10 '-I../../src/ppapi/lib/gl' |
| 11 ], | 11 ], |
| 12 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] | 12 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] |
| 13 } | 13 } |
| 14 ], | 14 ], |
| 15 'DATA': [ | 15 'DATA': [ |
| 16 'fragment_shader_es2.frag', | 16 'fragment_shader_es2.frag', |
| 17 'hello.raw', | 17 'hello.raw', |
| 18 'vertex_shader_es2.vert' | 18 'vertex_shader_es2.vert' |
| 19 ], | 19 ], |
| 20 'DEST': 'examples', | 20 'DEST': 'examples', |
| 21 'NAME': 'hello_world_gles', | 21 'NAME': 'hello_world_gles', |
| 22 'TITLE': 'Hello World GLES 2.0', | 22 'TITLE': 'Hello World GLES 2.0', |
| 23 'DESC': """ | |
| 24 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | |
| 25 that rotates. This is a simpler example than the tumbler example, and | |
| 26 written in C. It loads the assets using URLLoader.""", | |
| 27 'FOCUS': '3D graphics, URL Loader.', | |
| 28 'GROUP': 'API' | 23 'GROUP': 'API' |
| 29 } | 24 } |
| 30 | 25 |
| 31 | 26 |
| 32 | 27 |
| OLD | NEW |