| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], |
| 3 'TARGETS': [ | 3 'TARGETS': [ |
| 4 { | 4 { |
| 5 'NAME' : 'gamepad', | 5 'NAME' : 'gamepad', |
| 6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
| 7 'SOURCES' : ['gamepad.cc', 'gamepad_module.cc', 'gamepad.h'], | 7 'SOURCES' : ['gamepad.cc', 'gamepad_module.cc', 'gamepad.h'], |
| 8 'LIBS': ['ppapi_cpp', 'ppapi', 'pthread'] | 8 'LIBS': ['ppapi_cpp', 'ppapi', 'pthread'] |
| 9 } | 9 } |
| 10 ], | 10 ], |
| 11 'DEST': 'examples', | 11 'DEST': 'examples', |
| 12 'NAME': 'gamepad', | 12 'NAME': 'gamepad', |
| 13 'TITLE': 'Gamepad Example.', | 13 'TITLE': 'Gamepad Example.', |
| 14 'DESC': """ | |
| 15 Attached gamepad values should appear, left to right, once they've been | |
| 16 interacted with. Buttons, esp triggers are analog. | |
| 17 """, | |
| 18 'FOCUS': 'Gamepad interface.', | |
| 19 'GROUP': 'API' | 14 'GROUP': 'API' |
| 20 } | 15 } |
| 21 | 16 |
| OLD | NEW |