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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitRow.h" | 8 #include "SkBlitRow.h" |
9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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67 #include "GrBlend.h" | 67 #include "GrBlend.h" |
68 #include "GrInvariantOutput.h" | 68 #include "GrInvariantOutput.h" |
69 #include "effects/GrXfermodeFragmentProcessor.h" | 69 #include "effects/GrXfermodeFragmentProcessor.h" |
70 #include "effects/GrConstColorProcessor.h" | 70 #include "effects/GrConstColorProcessor.h" |
71 #include "SkGr.h" | 71 #include "SkGr.h" |
72 | 72 |
73 bool SkModeColorFilter::asFragmentProcessors(GrContext*, GrProcessorDataManager*
, | 73 bool SkModeColorFilter::asFragmentProcessors(GrContext*, GrProcessorDataManager*
, |
74 SkTDArray<const GrFragmentProcessor
*>* array) const { | 74 SkTDArray<const GrFragmentProcessor
*>* array) const { |
75 if (SkXfermode::kDst_Mode != fMode) { | 75 if (SkXfermode::kDst_Mode != fMode) { |
76 SkAutoTUnref<const GrFragmentProcessor> constFP( | 76 SkAutoTUnref<const GrFragmentProcessor> constFP( |
77 GrConstColorProcessor::Create(SkColor2GrColor(fColor), | 77 GrConstColorProcessor::Create(SkColorToPremulGrColor(fColor), |
78 GrConstColorProcessor::kIgnore_InputMo
de)); | 78 GrConstColorProcessor::kIgnore_InputMo
de)); |
79 const GrFragmentProcessor* fp = | 79 const GrFragmentProcessor* fp = |
80 GrXfermodeFragmentProcessor::CreateFromSrcProcessor(constFP, fMode); | 80 GrXfermodeFragmentProcessor::CreateFromSrcProcessor(constFP, fMode); |
81 if (fp) { | 81 if (fp) { |
82 #ifdef SK_DEBUG | 82 #ifdef SK_DEBUG |
83 // With a solid color input this should always be able to compute th
e blended color | 83 // With a solid color input this should always be able to compute th
e blended color |
84 // (at least for coeff modes) | 84 // (at least for coeff modes) |
85 if (fMode <= SkXfermode::kLastCoeffMode) { | 85 if (fMode <= SkXfermode::kLastCoeffMode) { |
86 static SkRandom gRand; | 86 static SkRandom gRand; |
87 GrInvariantOutput io(GrPremulColor(gRand.nextU()), kRGBA_GrColor
ComponentFlags, | 87 GrInvariantOutput io(GrPremulColor(gRand.nextU()), kRGBA_GrColor
ComponentFlags, |
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192 byte_to_scale(SkColorGetG(mul)), | 192 byte_to_scale(SkColorGetG(mul)), |
193 byte_to_scale(SkColorGetB(mul)), | 193 byte_to_scale(SkColorGetB(mul)), |
194 1); | 194 1); |
195 matrix.postTranslate(SkIntToScalar(SkColorGetR(add)), | 195 matrix.postTranslate(SkIntToScalar(SkColorGetR(add)), |
196 SkIntToScalar(SkColorGetG(add)), | 196 SkIntToScalar(SkColorGetG(add)), |
197 SkIntToScalar(SkColorGetB(add)), | 197 SkIntToScalar(SkColorGetB(add)), |
198 0); | 198 0); |
199 return SkColorMatrixFilter::Create(matrix); | 199 return SkColorMatrixFilter::Create(matrix); |
200 } | 200 } |
201 | 201 |
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