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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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328 return kColor_GradientType; | 328 return kColor_GradientType; |
329 } | 329 } |
330 | 330 |
331 #if SK_SUPPORT_GPU | 331 #if SK_SUPPORT_GPU |
332 | 332 |
333 #include "SkGr.h" | 333 #include "SkGr.h" |
334 #include "effects/GrConstColorProcessor.h" | 334 #include "effects/GrConstColorProcessor.h" |
335 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, | 335 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
336 const SkMatrix*, S
kFilterQuality, | 336 const SkMatrix*, S
kFilterQuality, |
337 GrProcessorDataMan
ager*) const { | 337 GrProcessorDataMan
ager*) const { |
338 GrColor color = SkColor2GrColor(fColor); | 338 GrColor color = SkColorToPremulGrColor(fColor); |
339 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); | 339 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
340 } | 340 } |
341 | 341 |
342 #endif | 342 #endif |
343 | 343 |
344 #ifndef SK_IGNORE_TO_STRING | 344 #ifndef SK_IGNORE_TO_STRING |
345 void SkColorShader::toString(SkString* str) const { | 345 void SkColorShader::toString(SkString* str) const { |
346 str->append("SkColorShader: ("); | 346 str->append("SkColorShader: ("); |
347 | 347 |
348 str->append("Color: "); | 348 str->append("Color: "); |
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364 #include "SkEmptyShader.h" | 364 #include "SkEmptyShader.h" |
365 | 365 |
366 void SkEmptyShader::toString(SkString* str) const { | 366 void SkEmptyShader::toString(SkString* str) const { |
367 str->append("SkEmptyShader: ("); | 367 str->append("SkEmptyShader: ("); |
368 | 368 |
369 this->INHERITED::toString(str); | 369 this->INHERITED::toString(str); |
370 | 370 |
371 str->append(")"); | 371 str->append(")"); |
372 } | 372 } |
373 #endif | 373 #endif |
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