| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
| 9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
| 10 | 10 |
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| 308 | 308 |
| 309 /** | 309 /** |
| 310 * Returns a GrFragmentProcessor that implements the shader for the GPU bac
kend. NULL is | 310 * Returns a GrFragmentProcessor that implements the shader for the GPU bac
kend. NULL is |
| 311 * returned if there is no GPU implementation. | 311 * returned if there is no GPU implementation. |
| 312 * | 312 * |
| 313 * The GPU device does not call SkShader::createContext(), instead we pass
the view matrix, | 313 * The GPU device does not call SkShader::createContext(), instead we pass
the view matrix, |
| 314 * local matrix, and filter quality directly. | 314 * local matrix, and filter quality directly. |
| 315 * | 315 * |
| 316 * The GrContext may be used by the to create textures that are required by
the returned | 316 * The GrContext may be used by the to create textures that are required by
the returned |
| 317 * processor. | 317 * processor. |
| 318 * |
| 319 * The returned GrFragmentProcessor should expect an unpremultiplied input
color and |
| 320 * produce a premultiplied output. |
| 318 */ | 321 */ |
| 319 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, | 322 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, |
| 320 const SkMatrix& viewM
atrix, | 323 const SkMatrix& viewM
atrix, |
| 321 const SkMatrix* local
Matrix, | 324 const SkMatrix* local
Matrix, |
| 322 SkFilterQuality, | 325 SkFilterQuality, |
| 323 GrProcessorDataManage
r*) const; | 326 GrProcessorDataManage
r*) const; |
| 324 | 327 |
| 325 /** | 328 /** |
| 326 * If the shader can represent its "average" luminance in a single color, r
eturn true and | 329 * If the shader can represent its "average" luminance in a single color, r
eturn true and |
| 327 * if color is not NULL, return that color. If it cannot, return false and
ignore the color | 330 * if color is not NULL, return that color. If it cannot, return false and
ignore the color |
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| 438 SkMatrix fLocalMatrix; | 441 SkMatrix fLocalMatrix; |
| 439 | 442 |
| 440 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 443 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 441 friend class SkLocalMatrixShader; | 444 friend class SkLocalMatrixShader; |
| 442 friend class SkBitmapProcShader; // for computeTotalInverse() | 445 friend class SkBitmapProcShader; // for computeTotalInverse() |
| 443 | 446 |
| 444 typedef SkFlattenable INHERITED; | 447 typedef SkFlattenable INHERITED; |
| 445 }; | 448 }; |
| 446 | 449 |
| 447 #endif | 450 #endif |
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