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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gpu_scheduler.h" | 5 #include "gpu/command_buffer/service/gpu_scheduler.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
| 11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
| 12 #include "base/trace_event/trace_event.h" | 12 #include "base/trace_event/trace_event.h" |
| 13 #include "gpu/command_buffer/service/logger.h" | 13 #include "gpu/command_buffer/service/logger.h" |
| 14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_fence.h" | 15 #include "ui/gl/gl_fence.h" |
| 16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
| 17 | 17 |
| 18 #if defined(OS_WIN) | |
| 19 #include "base/win/windows_version.h" | |
| 20 #endif | |
| 21 | |
| 22 using ::base::SharedMemory; | 18 using ::base::SharedMemory; |
| 23 | 19 |
| 24 namespace gpu { | 20 namespace gpu { |
| 25 | 21 |
| 26 #if defined(OS_WIN) | 22 #if defined(OS_WIN) |
| 27 const int64 kRescheduleTimeOutDelay = 1000; | 23 const int64 kRescheduleTimeOutDelay = 1000; |
| 28 #endif | 24 #endif |
| 29 | 25 |
| 30 GpuScheduler::GpuScheduler(CommandBufferServiceBase* command_buffer, | 26 GpuScheduler::GpuScheduler(CommandBufferServiceBase* command_buffer, |
| 31 AsyncAPIInterface* handler, | 27 AsyncAPIInterface* handler, |
| 32 gles2::GLES2Decoder* decoder) | 28 gles2::GLES2Decoder* decoder) |
| 33 : command_buffer_(command_buffer), | 29 : command_buffer_(command_buffer), |
| 34 handler_(handler), | 30 handler_(handler), |
| 35 decoder_(decoder), | 31 decoder_(decoder), |
| 36 unscheduled_count_(0), | 32 scheduled_(true), |
| 37 rescheduled_count_(0), | 33 was_preempted_(false) {} |
| 38 was_preempted_(false), | |
| 39 reschedule_task_factory_(this) {} | |
| 40 | 34 |
| 41 GpuScheduler::~GpuScheduler() { | 35 GpuScheduler::~GpuScheduler() {} |
| 42 } | |
| 43 | 36 |
| 44 void GpuScheduler::PutChanged() { | 37 void GpuScheduler::PutChanged() { |
| 45 TRACE_EVENT1( | 38 TRACE_EVENT1( |
| 46 "gpu", "GpuScheduler:PutChanged", | 39 "gpu", "GpuScheduler:PutChanged", |
| 47 "decoder", decoder_ ? decoder_->GetLogger()->GetLogPrefix() : "None"); | 40 "decoder", decoder_ ? decoder_->GetLogger()->GetLogPrefix() : "None"); |
| 48 | 41 |
| 49 CommandBuffer::State state = command_buffer_->GetLastState(); | 42 CommandBuffer::State state = command_buffer_->GetLastState(); |
| 50 | 43 |
| 51 // If there is no parser, exit. | 44 // If there is no parser, exit. |
| 52 if (!parser_.get()) { | 45 if (!parser_.get()) { |
| 53 DCHECK_EQ(state.get_offset, command_buffer_->GetPutOffset()); | 46 DCHECK_EQ(state.get_offset, command_buffer_->GetPutOffset()); |
| 54 return; | 47 return; |
| 55 } | 48 } |
| 56 | 49 |
| 57 parser_->set_put(command_buffer_->GetPutOffset()); | 50 parser_->set_put(command_buffer_->GetPutOffset()); |
| 58 if (state.error != error::kNoError) | 51 if (state.error != error::kNoError) |
| 59 return; | 52 return; |
| 60 | 53 |
| 61 // One of the unschedule fence tasks might have unscheduled us. | |
| 62 if (!IsScheduled()) | |
| 63 return; | |
| 64 | |
| 65 base::TimeTicks begin_time(base::TimeTicks::Now()); | 54 base::TimeTicks begin_time(base::TimeTicks::Now()); |
| 66 error::Error error = error::kNoError; | 55 error::Error error = error::kNoError; |
| 67 if (decoder_) | 56 if (decoder_) |
| 68 decoder_->BeginDecoding(); | 57 decoder_->BeginDecoding(); |
| 69 while (!parser_->IsEmpty()) { | 58 while (!parser_->IsEmpty()) { |
| 70 if (IsPreempted()) | 59 if (IsPreempted()) |
| 71 break; | 60 break; |
| 72 | 61 |
| 73 DCHECK(IsScheduled()); | 62 DCHECK(scheduled()); |
| 74 | 63 |
| 75 error = parser_->ProcessCommands(CommandParser::kParseCommandsSlice); | 64 error = parser_->ProcessCommands(CommandParser::kParseCommandsSlice); |
| 76 | 65 |
| 77 if (error == error::kDeferCommandUntilLater) { | 66 if (error == error::kDeferCommandUntilLater) { |
| 78 DCHECK_GT(unscheduled_count_, 0); | 67 DCHECK(!scheduled()); |
| 79 break; | 68 break; |
| 80 } | 69 } |
| 81 | 70 |
| 82 // TODO(piman): various classes duplicate various pieces of state, leading | 71 // TODO(piman): various classes duplicate various pieces of state, leading |
| 83 // to needlessly complex update logic. It should be possible to simply | 72 // to needlessly complex update logic. It should be possible to simply |
| 84 // share the state across all of them. | 73 // share the state across all of them. |
| 85 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get())); | 74 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get())); |
| 86 | 75 |
| 87 if (error::IsError(error)) { | 76 if (error::IsError(error)) { |
| 88 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); | 77 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
| 89 command_buffer_->SetParseError(error); | 78 command_buffer_->SetParseError(error); |
| 90 break; | 79 break; |
| 91 } | 80 } |
| 92 | 81 |
| 93 if (!command_processed_callback_.is_null()) | 82 if (!command_processed_callback_.is_null()) |
| 94 command_processed_callback_.Run(); | 83 command_processed_callback_.Run(); |
| 95 | 84 |
| 96 if (unscheduled_count_ > 0) | 85 if (!scheduled()) |
| 97 break; | 86 break; |
| 98 } | 87 } |
| 99 | 88 |
| 100 if (decoder_) { | 89 if (decoder_) { |
| 101 if (!error::IsError(error) && decoder_->WasContextLost()) { | 90 if (!error::IsError(error) && decoder_->WasContextLost()) { |
| 102 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); | 91 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
| 103 command_buffer_->SetParseError(error::kLostContext); | 92 command_buffer_->SetParseError(error::kLostContext); |
| 104 } | 93 } |
| 105 decoder_->EndDecoding(); | 94 decoder_->EndDecoding(); |
| 106 decoder_->AddProcessingCommandsTime(base::TimeTicks::Now() - begin_time); | 95 decoder_->AddProcessingCommandsTime(base::TimeTicks::Now() - begin_time); |
| 107 } | 96 } |
| 108 } | 97 } |
| 109 | 98 |
| 110 void GpuScheduler::SetScheduled(bool scheduled) { | 99 void GpuScheduler::SetScheduled(bool scheduled) { |
| 111 TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this, | 100 TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this, "scheduled", |
| 112 "new unscheduled_count_", | 101 scheduled); |
| 113 unscheduled_count_ + (scheduled? -1 : 1)); | 102 if (scheduled_ == scheduled) |
| 114 if (scheduled) { | 103 return; |
| 115 // If the scheduler was rescheduled after a timeout, ignore the subsequent | 104 scheduled_ = scheduled; |
| 116 // calls to SetScheduled when they eventually arrive until they are all | 105 if (!scheduling_changed_callback_.is_null()) |
| 117 // accounted for. | 106 scheduling_changed_callback_.Run(scheduled); |
| 118 if (rescheduled_count_ > 0) { | |
| 119 --rescheduled_count_; | |
| 120 return; | |
| 121 } else { | |
| 122 --unscheduled_count_; | |
| 123 } | |
| 124 | |
| 125 DCHECK_GE(unscheduled_count_, 0); | |
| 126 | |
| 127 if (unscheduled_count_ == 0) { | |
| 128 TRACE_EVENT_ASYNC_END1("gpu", "ProcessingSwap", this, | |
| 129 "GpuScheduler", this); | |
| 130 // When the scheduler transitions from the unscheduled to the scheduled | |
| 131 // state, cancel the task that would reschedule it after a timeout. | |
| 132 reschedule_task_factory_.InvalidateWeakPtrs(); | |
| 133 | |
| 134 if (!scheduling_changed_callback_.is_null()) | |
| 135 scheduling_changed_callback_.Run(true); | |
| 136 } | |
| 137 } else { | |
| 138 ++unscheduled_count_; | |
| 139 if (unscheduled_count_ == 1) { | |
| 140 TRACE_EVENT_ASYNC_BEGIN1("gpu", "ProcessingSwap", this, | |
| 141 "GpuScheduler", this); | |
| 142 #if defined(OS_WIN) | |
| 143 if (base::win::GetVersion() < base::win::VERSION_VISTA) { | |
| 144 // When the scheduler transitions from scheduled to unscheduled, post a | |
| 145 // delayed task that it will force it back into a scheduled state after | |
| 146 // a timeout. This should only be necessary on pre-Vista. | |
| 147 base::MessageLoop::current()->PostDelayedTask( | |
| 148 FROM_HERE, | |
| 149 base::Bind(&GpuScheduler::RescheduleTimeOut, | |
| 150 reschedule_task_factory_.GetWeakPtr()), | |
| 151 base::TimeDelta::FromMilliseconds(kRescheduleTimeOutDelay)); | |
| 152 } | |
| 153 #endif | |
| 154 if (!scheduling_changed_callback_.is_null()) | |
| 155 scheduling_changed_callback_.Run(false); | |
| 156 } | |
| 157 } | |
| 158 } | |
| 159 | |
| 160 bool GpuScheduler::IsScheduled() { | |
| 161 return unscheduled_count_ == 0; | |
| 162 } | 107 } |
| 163 | 108 |
| 164 bool GpuScheduler::HasPendingQueries() const { | 109 bool GpuScheduler::HasPendingQueries() const { |
| 165 return (decoder_ && decoder_->HasPendingQueries()); | 110 return (decoder_ && decoder_->HasPendingQueries()); |
| 166 } | 111 } |
| 167 | 112 |
| 168 void GpuScheduler::ProcessPendingQueries() { | 113 void GpuScheduler::ProcessPendingQueries() { |
| 169 if (!decoder_) | 114 if (!decoder_) |
| 170 return; | 115 return; |
| 171 decoder_->ProcessPendingQueries(false); | 116 decoder_->ProcessPendingQueries(false); |
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| 237 bool GpuScheduler::HasMoreIdleWork() const { | 182 bool GpuScheduler::HasMoreIdleWork() const { |
| 238 return (decoder_ && decoder_->HasMoreIdleWork()); | 183 return (decoder_ && decoder_->HasMoreIdleWork()); |
| 239 } | 184 } |
| 240 | 185 |
| 241 void GpuScheduler::PerformIdleWork() { | 186 void GpuScheduler::PerformIdleWork() { |
| 242 if (!decoder_) | 187 if (!decoder_) |
| 243 return; | 188 return; |
| 244 decoder_->PerformIdleWork(); | 189 decoder_->PerformIdleWork(); |
| 245 } | 190 } |
| 246 | 191 |
| 247 void GpuScheduler::RescheduleTimeOut() { | |
| 248 int new_count = unscheduled_count_ + rescheduled_count_; | |
| 249 | |
| 250 rescheduled_count_ = 0; | |
| 251 | |
| 252 while (unscheduled_count_) | |
| 253 SetScheduled(true); | |
| 254 | |
| 255 rescheduled_count_ = new_count; | |
| 256 } | |
| 257 | |
| 258 } // namespace gpu | 192 } // namespace gpu |
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