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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 1347943003: Replace GrExtractAlphaFragmentProcessor with DstIn compose processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update comment Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h" 11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h" 14 #include "SkUnPreMultiply.h"
15 #include "SkString.h" 15 #include "SkString.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrCoordTransform.h" 19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 20 #include "GrInvariantOutput.h"
21 #include "SkGr.h" 21 #include "SkGr.h"
22 #include "effects/GrConstColorProcessor.h" 22 #include "effects/GrConstColorProcessor.h"
23 #include "effects/GrExtractAlphaFragmentProcessor.h"
24 #include "gl/GrGLFragmentProcessor.h" 23 #include "gl/GrGLFragmentProcessor.h"
25 #include "gl/builders/GrGLProgramBuilder.h" 24 #include "gl/builders/GrGLProgramBuilder.h"
26 #endif 25 #endif
27 26
28 static const int kBlockSize = 256; 27 static const int kBlockSize = 256;
29 static const int kBlockMask = kBlockSize - 1; 28 static const int kBlockMask = kBlockSize - 1;
30 static const int kPerlinNoise = 4096; 29 static const int kPerlinNoise = 4096;
31 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 30 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
32 31
33 namespace { 32 namespace {
(...skipping 894 matching lines...) Expand 10 before | Expand all | Expand 10 after
928 927
929 SkMatrix matrix = viewM; 928 SkMatrix matrix = viewM;
930 matrix.preConcat(localMatrix); 929 matrix.preConcat(localMatrix);
931 930
932 if (0 == fNumOctaves) { 931 if (0 == fNumOctaves) {
933 if (kFractalNoise_Type == fType) { 932 if (kFractalNoise_Type == fType) {
934 // Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2) 933 // Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2)
935 SkAutoTUnref<const GrFragmentProcessor> inner( 934 SkAutoTUnref<const GrFragmentProcessor> inner(
936 GrConstColorProcessor::Create(0x80404040, 935 GrConstColorProcessor::Create(0x80404040,
937 GrConstColorProcessor::kModulateRG BA_InputMode)); 936 GrConstColorProcessor::kModulateRG BA_InputMode));
938 return GrExtractAlphaFragmentProcessor::Create(inner); 937 return GrFragmentProcessor::MulOuputByInputAlpha(inner);
939 } 938 }
940 // Emit zero. 939 // Emit zero.
941 return GrConstColorProcessor::Create(0x0, GrConstColorProcessor::kIgnore _InputMode); 940 return GrConstColorProcessor::Create(0x0, GrConstColorProcessor::kIgnore _InputMode);
942 } 941 }
943 942
944 // Either we don't stitch tiles, either we have a valid tile size 943 // Either we don't stitch tiles, either we have a valid tile size
945 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); 944 SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
946 945
947 SkPerlinNoiseShader::PaintingData* paintingData = 946 SkPerlinNoiseShader::PaintingData* paintingData =
948 new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix); 947 new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix);
949 SkAutoTUnref<GrTexture> permutationsTexture( 948 SkAutoTUnref<GrTexture> permutationsTexture(
950 GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), nullptr)); 949 GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), nullptr));
951 SkAutoTUnref<GrTexture> noiseTexture( 950 SkAutoTUnref<GrTexture> noiseTexture(
952 GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), nullpt r)); 951 GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), nullpt r));
953 952
954 SkMatrix m = viewM; 953 SkMatrix m = viewM;
955 m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1); 954 m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
956 m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1); 955 m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
957 if ((permutationsTexture) && (noiseTexture)) { 956 if ((permutationsTexture) && (noiseTexture)) {
958 SkAutoTUnref<GrFragmentProcessor> inner( 957 SkAutoTUnref<GrFragmentProcessor> inner(
959 GrPerlinNoiseEffect::Create(procDataManager, 958 GrPerlinNoiseEffect::Create(procDataManager,
960 fType, 959 fType,
961 fNumOctaves, 960 fNumOctaves,
962 fStitchTiles, 961 fStitchTiles,
963 paintingData, 962 paintingData,
964 permutationsTexture, noiseTexture, 963 permutationsTexture, noiseTexture,
965 m)); 964 m));
966 return GrExtractAlphaFragmentProcessor::Create(inner); 965 return GrFragmentProcessor::MulOuputByInputAlpha(inner);
967 } 966 }
968 delete paintingData; 967 delete paintingData;
969 return nullptr; 968 return nullptr;
970 } 969 }
971 970
972 #endif 971 #endif
973 972
974 #ifndef SK_IGNORE_TO_STRING 973 #ifndef SK_IGNORE_TO_STRING
975 void SkPerlinNoiseShader::toString(SkString* str) const { 974 void SkPerlinNoiseShader::toString(SkString* str) const {
976 str->append("SkPerlinNoiseShader: ("); 975 str->append("SkPerlinNoiseShader: (");
(...skipping 19 matching lines...) Expand all
996 str->append(" seed: "); 995 str->append(" seed: ");
997 str->appendScalar(fSeed); 996 str->appendScalar(fSeed);
998 str->append(" stitch tiles: "); 997 str->append(" stitch tiles: ");
999 str->append(fStitchTiles ? "true " : "false "); 998 str->append(fStitchTiles ? "true " : "false ");
1000 999
1001 this->INHERITED::toString(str); 1000 this->INHERITED::toString(str);
1002 1001
1003 str->append(")"); 1002 str->append(")");
1004 } 1003 }
1005 #endif 1004 #endif
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