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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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209 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 209 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
210 return kNone_GradientType; | 210 return kNone_GradientType; |
211 } | 211 } |
212 | 212 |
213 const GrFragmentProcessor* SkShader::asFragmentProcessor(GrContext*, const SkMat
rix&, | 213 const GrFragmentProcessor* SkShader::asFragmentProcessor(GrContext*, const SkMat
rix&, |
214 const SkMatrix*, SkFilt
erQuality, | 214 const SkMatrix*, SkFilt
erQuality, |
215 GrProcessorDataManager*
) const { | 215 GrProcessorDataManager*
) const { |
216 return nullptr; | 216 return nullptr; |
217 } | 217 } |
218 | 218 |
| 219 #if SK_SUPPORT_GPU |
| 220 |
| 221 #include "effects/GrXfermodeFragmentProcessor.h" |
| 222 |
| 223 const GrFragmentProcessor* SkShader::MulFragmentProcesorOuputByInputAlpha( |
| 224 const GrFragmentProcessor* fp) { |
| 225 return GrXfermodeFragmentProcessor::CreateFromDstProcessor(fp, SkXfermode::k
DstIn_Mode); |
| 226 } |
| 227 |
| 228 #endif |
| 229 |
219 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 230 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
220 return nullptr; | 231 return nullptr; |
221 } | 232 } |
222 | 233 |
223 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } | 234 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } |
224 | 235 |
225 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } | 236 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } |
226 | 237 |
227 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, | 238 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
228 const SkMatrix* localMatrix) { | 239 const SkMatrix* localMatrix) { |
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364 #include "SkEmptyShader.h" | 375 #include "SkEmptyShader.h" |
365 | 376 |
366 void SkEmptyShader::toString(SkString* str) const { | 377 void SkEmptyShader::toString(SkString* str) const { |
367 str->append("SkEmptyShader: ("); | 378 str->append("SkEmptyShader: ("); |
368 | 379 |
369 this->INHERITED::toString(str); | 380 this->INHERITED::toString(str); |
370 | 381 |
371 str->append(")"); | 382 str->append(")"); |
372 } | 383 } |
373 #endif | 384 #endif |
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