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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
10 | 10 |
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425 virtual Context* onCreateContext(const ContextRec&, void* storage) const; | 425 virtual Context* onCreateContext(const ContextRec&, void* storage) const; |
426 | 426 |
427 virtual bool onAsLuminanceColor(SkColor*) const { | 427 virtual bool onAsLuminanceColor(SkColor*) const { |
428 return false; | 428 return false; |
429 } | 429 } |
430 | 430 |
431 virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const { | 431 virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const { |
432 return false; | 432 return false; |
433 } | 433 } |
434 | 434 |
435 /** | |
436 * A helper for asFragmentProcessor() implementations. Many implementations want to compute | |
437 * a color in a FP and then multiply that color by the incoming color's (us ually paint color's) | |
438 * alpha, ignoring the incoming r,g,b. This wraps a FP in a parent FP that does exactly that. | |
439 * There will be no input color to the wrapped FP. | |
440 */ | |
441 static const GrFragmentProcessor* MulFragmentProcesorOuputByInputAlpha( | |
reed1
2015/09/16 13:34:27
Curious why this is on shader, and not on GrFragme
bsalomon
2015/09/21 15:29:50
Done.
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442 const GrFragmentProcessor*); | |
443 | |
435 private: | 444 private: |
436 // This is essentially const, but not officially so it can be modified in | 445 // This is essentially const, but not officially so it can be modified in |
437 // constructors. | 446 // constructors. |
438 SkMatrix fLocalMatrix; | 447 SkMatrix fLocalMatrix; |
439 | 448 |
440 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. | 449 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. |
441 friend class SkLocalMatrixShader; | 450 friend class SkLocalMatrixShader; |
442 friend class SkBitmapProcShader; // for computeTotalInverse() | 451 friend class SkBitmapProcShader; // for computeTotalInverse() |
443 | 452 |
444 typedef SkFlattenable INHERITED; | 453 typedef SkFlattenable INHERITED; |
445 }; | 454 }; |
446 | 455 |
447 #endif | 456 #endif |
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