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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event_utils.h" | 5 #include "ui/events/event_utils.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ui/events/event.h" | 9 #include "ui/events/event.h" |
10 #include "ui/gfx/display.h" | 10 #include "ui/gfx/display.h" |
11 #include "ui/gfx/screen.h" | 11 #include "ui/gfx/screen.h" |
12 | 12 |
13 namespace ui { | 13 namespace ui { |
14 | 14 |
15 namespace { | 15 namespace { |
16 int g_custom_event_types = ET_LAST; | 16 int g_custom_event_types = ET_LAST; |
17 } // namespace | 17 } // namespace |
18 | 18 |
19 int RegisterCustomEventType() { | 19 int RegisterCustomEventType() { |
20 return ++g_custom_event_types; | 20 return ++g_custom_event_types; |
21 } | 21 } |
22 | 22 |
23 base::TimeDelta EventTimeForNow() { | 23 base::TimeDelta EventTimeForNow() { |
24 return base::TimeDelta::FromInternalValue( | 24 return base::TimeDelta::FromInternalValue( |
25 base::TimeTicks::Now().ToInternalValue()); | 25 base::TimeTicks::Now().ToInternalValue()); |
26 } | 26 } |
27 | 27 |
28 bool ShouldDefaultToNaturalScroll() { | 28 bool ShouldDefaultToNaturalScroll() { |
29 return InternalDisplaySupportsTouch() == INTERNAL_DISPLAY_HAS_TOUCH_SUPPORT; | |
30 } | |
31 | |
32 InternalDisplayHasTouchSupport InternalDisplaySupportsTouch() { | |
29 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); | 33 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); |
30 if (!screen) | 34 if (!screen) |
oshima
2014/01/14 22:35:01
This should not happen. I was thinking to change s
| |
31 return false; | 35 return INTERNAL_DISPLAY_UNKNOWN_TOUCH_SUPPORT; |
32 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); | 36 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); |
33 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); | 37 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); |
34 it != displays.end(); ++it) { | 38 it != displays.end(); ++it) { |
35 const gfx::Display& display = *it; | 39 const gfx::Display& display = *it; |
36 if (display.IsInternal() && | 40 if (display.IsInternal() && |
37 display.touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE) | 41 display.touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE) |
oshima
2014/01/14 22:35:01
you also need to check if it's UNKNOWN or not.
tdresser
2014/01/17 20:38:35
Done.
| |
38 return true; | 42 return INTERNAL_DISPLAY_HAS_TOUCH_SUPPORT; |
39 } | 43 } |
40 return false; | 44 return INTERNAL_DISPLAY_NO_TOUCH_SUPPORT; |
41 } | 45 } |
42 | 46 |
43 } // namespace ui | 47 } // namespace ui |
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