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Issue 134773004: Include external touchscreen vid/pid in UMA hardware profile (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/event_utils.h" 5 #include "ui/events/event_utils.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "ui/events/event.h" 9 #include "ui/events/event.h"
10 #include "ui/gfx/display.h" 10 #include "ui/gfx/display.h"
11 #include "ui/gfx/screen.h" 11 #include "ui/gfx/screen.h"
12 12
13 namespace ui { 13 namespace ui {
14 14
15 namespace { 15 namespace {
16 int g_custom_event_types = ET_LAST; 16 int g_custom_event_types = ET_LAST;
17 } // namespace 17 } // namespace
18 18
19 int RegisterCustomEventType() { 19 int RegisterCustomEventType() {
20 return ++g_custom_event_types; 20 return ++g_custom_event_types;
21 } 21 }
22 22
23 base::TimeDelta EventTimeForNow() { 23 base::TimeDelta EventTimeForNow() {
24 return base::TimeDelta::FromInternalValue( 24 return base::TimeDelta::FromInternalValue(
25 base::TimeTicks::Now().ToInternalValue()); 25 base::TimeTicks::Now().ToInternalValue());
26 } 26 }
27 27
28 bool ShouldDefaultToNaturalScroll() { 28 bool ShouldDefaultToNaturalScroll() {
29 return InternalDisplaySupportsTouch() == INTERNAL_DISPLAY_HAS_TOUCH_SUPPORT;
30 }
31
32 InternalDisplayHasTouchSupport InternalDisplaySupportsTouch() {
29 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); 33 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE);
30 if (!screen) 34 if (!screen)
oshima 2014/01/14 22:35:01 This should not happen. I was thinking to change s
31 return false; 35 return INTERNAL_DISPLAY_UNKNOWN_TOUCH_SUPPORT;
32 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); 36 const std::vector<gfx::Display>& displays = screen->GetAllDisplays();
33 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); 37 for (std::vector<gfx::Display>::const_iterator it = displays.begin();
34 it != displays.end(); ++it) { 38 it != displays.end(); ++it) {
35 const gfx::Display& display = *it; 39 const gfx::Display& display = *it;
36 if (display.IsInternal() && 40 if (display.IsInternal() &&
37 display.touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE) 41 display.touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE)
oshima 2014/01/14 22:35:01 you also need to check if it's UNKNOWN or not.
tdresser 2014/01/17 20:38:35 Done.
38 return true; 42 return INTERNAL_DISPLAY_HAS_TOUCH_SUPPORT;
39 } 43 }
40 return false; 44 return INTERNAL_DISPLAY_NO_TOUCH_SUPPORT;
41 } 45 }
42 46
43 } // namespace ui 47 } // namespace ui
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