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Side by Side Diff: Source/WebCore/platform/graphics/GraphicsContext3D.h

Issue 13474014: Folded GraphicsContext3DChromium into GraphicsContext3D (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Addressing feedback from @zmo Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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666 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); 666 void sampleCoverage(GC3Dclampf value, GC3Dboolean invert);
667 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 667 void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
668 void shaderSource(Platform3DObject, const String& string); 668 void shaderSource(Platform3DObject, const String& string);
669 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); 669 void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
670 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); 670 void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
671 void stencilMask(GC3Duint mask); 671 void stencilMask(GC3Duint mask);
672 void stencilMaskSeparate(GC3Denum face, GC3Duint mask); 672 void stencilMaskSeparate(GC3Denum face, GC3Duint mask);
673 void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); 673 void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
674 void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denu m zpass); 674 void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denu m zpass);
675 675
676 bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3 Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); 676 void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3 Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels);
677 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); 677 void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
678 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); 678 void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
679 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, cons t void* pixels); 679 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, cons t void* pixels);
680 680
681 void uniform1f(GC3Dint location, GC3Dfloat x); 681 void uniform1f(GC3Dint location, GC3Dfloat x);
682 void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); 682 void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
683 void uniform1i(GC3Dint location, GC3Dint x); 683 void uniform1i(GC3Dint location, GC3Dint x);
684 void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v); 684 void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v);
685 void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y); 685 void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y);
686 void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); 686 void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
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894 894
895 #if !PLATFORM(BLACKBERRY) 895 #if !PLATFORM(BLACKBERRY)
896 friend class GraphicsContext3DPrivate; 896 friend class GraphicsContext3DPrivate;
897 OwnPtr<GraphicsContext3DPrivate> m_private; 897 OwnPtr<GraphicsContext3DPrivate> m_private;
898 #endif 898 #endif
899 }; 899 };
900 900
901 } // namespace WebCore 901 } // namespace WebCore
902 902
903 #endif // GraphicsContext3D_h 903 #endif // GraphicsContext3D_h
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