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Unified Diff: mojo/public/dart/third_party/csslib/lib/src/property.dart

Issue 1346773002: Stop running pub get at gclient sync time and fix build bugs (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 3 months ago
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Index: mojo/public/dart/third_party/csslib/lib/src/property.dart
diff --git a/mojo/public/dart/third_party/csslib/lib/src/property.dart b/mojo/public/dart/third_party/csslib/lib/src/property.dart
new file mode 100644
index 0000000000000000000000000000000000000000..5d6dc14d191111d81d7fcca8d68930ac7a391c61
--- /dev/null
+++ b/mojo/public/dart/third_party/csslib/lib/src/property.dart
@@ -0,0 +1,1233 @@
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+/** Representations of CSS styles. */
+
+part of csslib.parser;
+
+// TODO(terry): Prune down this file we do need some of the code in this file
+// for darker, lighter, how to represent a Font, etc but alot of
+// the complexity can be removed.
+// See https://github.com/dart-lang/csslib/issues/7
+
+/**
+ * Base for all style properties (e.g., Color, Font, Border, Margin, etc.)
+ */
+abstract class _StyleProperty {
+ /**
+ * Returns the expression part of a CSS declaration. Declaration is:
+ *
+ * property:expression;
+ *
+ * E.g., if property is color then expression could be rgba(255,255,0) the
+ * CSS declaration would be 'color:rgba(255,255,0);'.
+ *
+ * then _cssExpression would return 'rgba(255,255,0)'. See
+ * <http://www.w3.org/TR/CSS21/grammar.html>
+ */
+ String get cssExpression;
+}
+
+/**
+ * Base interface for Color, HSL and RGB.
+ */
+abstract class ColorBase {
+ /**
+ * Canonical form for color #rrggbb with alpha blending (0.0 == full
+ * transparency and 1.0 == fully opaque). If _argb length is 6 it's an
+ * rrggbb otherwise it's aarrggbb.
+ */
+ String toHexArgbString();
+
+ /**
+ * Return argb as a value (int).
+ */
+ int get argbValue;
+}
+
+/**
+ * General purpse Color class. Represent a color as an ARGB value that can be
+ * converted to and from num, hex string, hsl, hsla, rgb, rgba and SVG pre-
+ * defined color constant.
+ */
+class Color implements _StyleProperty, ColorBase {
+ // If _argb length is 6 it's an rrggbb otherwise it's aarrggbb.
+ final String _argb;
+
+ // TODO(terry): Look at reducing Rgba and Hsla classes as factories for
+ // converting from Color to an Rgba or Hsla for reading only.
+ // Usefulness of creating an Rgba or Hsla is limited.
+
+ /**
+ * Create a color with an integer representing the rgb value of red, green,
+ * and blue. The value 0xffffff is the color white #ffffff (CSS style).
+ * The [rgb] value of 0xffd700 would map to #ffd700 or the constant
+ * Color.gold, where ff is red intensity, d7 is green intensity, and 00 is
+ * blue intensity.
+ */
+ Color(int rgb, [num alpha]) : this._argb = Color._rgbToArgbString(rgb, alpha);
+
+ /**
+ * RGB takes three values. The [red], [green], and [blue] parameters are
+ * the intensity of those components where '0' is the least and '256' is the
+ * greatest.
+ *
+ * If [alpha] is provided, it is the level of translucency which ranges from
+ * '0' (completely transparent) to '1.0' (completely opaque). It will
+ * internally be mapped to an int between '0' and '255' like the other color
+ * components.
+ */
+ Color.createRgba(int red, int green, int blue, [num alpha])
+ : this._argb = Color.convertToHexString(Color._clamp(red, 0, 255),
+ Color._clamp(green, 0, 255), Color._clamp(blue, 0, 255),
+ alpha != null ? Color._clamp(alpha, 0, 1) : alpha);
+
+ /**
+ * Creates a new color from a CSS color string. For more information, see
+ * <https://developer.mozilla.org/en/CSS/color>.
+ */
+ Color.css(String color) : this._argb = Color._convertCssToArgb(color);
+
+ // TODO(jmesserly): I found the use of percents a bit suprising.
+ /**
+ * HSL takes three values. The [hueDegree] degree on the color wheel; '0' is
+ * the least and '100' is the greatest. The value '0' or '360' is red, '120'
+ * is green, '240' is blue. Numbers in between reflect different shades.
+ * The [saturationPercent] percentage; where'0' is the least and '100' is the
+ * greatest (100 represents full color). The [lightnessPercent] percentage;
+ * where'0' is the least and '100' is the greatest. The value 0 is dark or
+ * black, 100 is light or white and 50 is a medium lightness.
+ *
+ * If [alpha] is provided, it is the level of translucency which ranges from
+ * '0' (completely transparent foreground) to '1.0' (completely opaque
+ * foreground).
+ */
+ Color.createHsla(num hueDegree, num saturationPercent, num lightnessPercent,
+ [num alpha])
+ : this._argb = new Hsla(Color._clamp(hueDegree, 0, 360) / 360,
+ Color._clamp(saturationPercent, 0, 100) / 100,
+ Color._clamp(lightnessPercent, 0, 100) / 100,
+ alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
+
+ /**
+ * The hslaRaw takes three values. The [hue] degree on the color wheel; '0'
+ * is the least and '1' is the greatest. The value '0' or '1' is red, the
+ * ratio of 120/360 is green, and the ratio of 240/360 is blue. Numbers in
+ * between reflect different shades. The [saturation] is a percentage; '0'
+ * is the least and '1' is the greatest. The value of '1' is equivalent to
+ * 100% (full colour). The [lightness] is a percentage; '0' is the least and
+ * '1' is the greatest. The value of '0' is dark (black), the value of '1'
+ * is light (white), and the value of '.50' is a medium lightness.
+ *
+ * The fourth optional parameter is:
+ * [alpha] level of translucency range of values is 0..1, zero is a
+ * completely transparent foreground and 1 is a completely
+ * opaque foreground.
+ */
+ Color.hslaRaw(num hue, num saturation, num lightness, [num alpha])
+ : this._argb = new Hsla(Color._clamp(hue, 0, 1),
+ Color._clamp(saturation, 0, 1), Color._clamp(lightness, 0, 1),
+ alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
+
+ /**
+ * Generate a real constant for pre-defined colors (no leading #).
+ */
+ const Color.hex(this._argb);
+
+ // TODO(jmesserly): this is needed by the example so leave it exposed for now.
+ String toString() => cssExpression;
+
+ // TODO(terry): Regardless of how color is set (rgb, num, css or hsl) we'll
+ // always return a rgb or rgba loses fidelity when debugging in
+ // CSS if user uses hsl and would like to edit as hsl, etc. If
+ // this is an issue we should keep the original value and not re-
+ // create the CSS from the normalized value.
+ String get cssExpression {
+ if (_argb.length == 6) {
+ return "#$_argb"; // RGB only, no alpha blending.
+ } else {
+ num alpha = Color.hexToInt(_argb.substring(0, 2));
+ String a = (alpha / 255).toStringAsPrecision(2);
+ int r = Color.hexToInt(_argb.substring(2, 4));
+ int g = Color.hexToInt(_argb.substring(4, 6));
+ int b = Color.hexToInt(_argb.substring(6, 8));
+ return "rgba($r,$g,$b,$a)";
+ }
+ }
+
+ Rgba get rgba {
+ int nextIndex = 0;
+ num a;
+ if (_argb.length == 8) {
+ // Get alpha blending value 0..255
+ int alpha = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
+ // Convert to value from 0..1
+ a = double.parse((alpha / 255).toStringAsPrecision(2));
+ nextIndex += 2;
+ }
+ int r = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
+ nextIndex += 2;
+ int g = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
+ nextIndex += 2;
+ int b = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
+ return new Rgba(r, g, b, a);
+ }
+
+ Hsla get hsla => new Hsla.fromRgba(rgba);
+
+ int get argbValue => Color.hexToInt(_argb);
+
+ bool operator ==(other) => Color.equal(this, other);
+
+ String toHexArgbString() => _argb;
+
+ Color darker(num amount) {
+ Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, -amount);
+ return new Color.hex("${newRgba.toHexArgbString()}");
+ }
+
+ Color lighter(num amount) {
+ Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, amount);
+ return new Color.hex("${newRgba.toHexArgbString()}");
+ }
+
+ static bool equal(ColorBase curr, other) {
+ if (other is Color) {
+ Color o = other;
+ return o.toHexArgbString() == curr.toHexArgbString();
+ } else if (other is Rgba) {
+ Rgba rgb = other;
+ return rgb.toHexArgbString() == curr.toHexArgbString();
+ } else if (other is Hsla) {
+ Hsla hsla = other;
+ return hsla.toHexArgbString() == curr.toHexArgbString();
+ } else {
+ return false;
+ }
+ }
+
+ int get hashCode => _argb.hashCode;
+
+ // Conversion routines:
+
+ static String _rgbToArgbString(int rgba, num alpha) {
+ int a;
+ // If alpha is defined then adjust from 0..1 to 0..255 value, if not set
+ // then a is left as undefined and passed to convertToHexString.
+ if (alpha != null) {
+ a = (Color._clamp(alpha, 0, 1) * 255).round();
+ }
+
+ int r = (rgba & 0xff0000) >> 0x10;
+ int g = (rgba & 0xff00) >> 8;
+ int b = rgba & 0xff;
+
+ return Color.convertToHexString(r, g, b, a);
+ }
+
+ static const int _rgbCss = 1;
+ static const int _rgbaCss = 2;
+ static const int _hslCss = 3;
+ static const int _hslaCss = 4;
+ /**
+ * Parse CSS expressions of the from #rgb, rgb(r,g,b), rgba(r,g,b,a),
+ * hsl(h,s,l), hsla(h,s,l,a) and SVG colors (e.g., darkSlateblue, etc.) and
+ * convert to argb.
+ */
+ static String _convertCssToArgb(String value) {
+ // TODO(terry): Better parser/regex for converting CSS properties.
+ String color = value.trim().replaceAll("\\s", "");
+ if (color[0] == '#') {
+ String v = color.substring(1);
+ Color.hexToInt(v); // Valid hexadecimal, throws if not.
+ return v;
+ } else if (color.length > 0 && color[color.length - 1] == ')') {
+ int type;
+ if (color.indexOf("rgb(") == 0 || color.indexOf("RGB(") == 0) {
+ color = color.substring(4);
+ type = _rgbCss;
+ } else if (color.indexOf("rgba(") == 0 || color.indexOf("RGBA(") == 0) {
+ type = _rgbaCss;
+ color = color.substring(5);
+ } else if (color.indexOf("hsl(") == 0 || color.indexOf("HSL(") == 0) {
+ type = _hslCss;
+ color = color.substring(4);
+ } else if (color.indexOf("hsla(") == 0 || color.indexOf("HSLA(") == 0) {
+ type = _hslaCss;
+ color = color.substring(5);
+ } else {
+ throw new UnsupportedError('CSS property not implemented');
+ }
+
+ color = color.substring(0, color.length - 1); // Strip close paren.
+
+ var args = <num>[];
+ List<String> params = color.split(",");
+ for (String param in params) {
+ args.add(double.parse(param));
+ }
+ switch (type) {
+ case _rgbCss:
+ return Color.convertToHexString(args[0], args[1], args[2]);
+ case _rgbaCss:
+ return Color.convertToHexString(args[0], args[1], args[2], args[3]);
+ case _hslCss:
+ return new Hsla(args[0], args[1], args[2]).toHexArgbString();
+ case _hslaCss:
+ return new Hsla(args[0], args[1], args[2], args[3]).toHexArgbString();
+ default:
+ // Type not defined UnsupportedOperationException should have thrown.
+ assert(true);
+ break;
+ }
+ }
+ }
+
+ static int hexToInt(String hex) => int.parse(hex, radix: 16);
+
+ static String convertToHexString(int r, int g, int b, [num a]) {
+ String rHex = Color._numAs2DigitHex(Color._clamp(r, 0, 255));
+ String gHex = Color._numAs2DigitHex(Color._clamp(g, 0, 255));
+ String bHex = Color._numAs2DigitHex(Color._clamp(b, 0, 255));
+ String aHex = (a != null)
+ ? Color._numAs2DigitHex((Color._clamp(a, 0, 1) * 255).round())
+ : "";
+
+ // TODO(terry) 15.toRadixString(16) return 'F' on Dartium not f as in JS.
+ // bug: <http://code.google.com/p/dart/issues/detail?id=2670>
+ return "$aHex$rHex$gHex$bHex".toLowerCase();
+ }
+
+ static String _numAs2DigitHex(num v) {
+ // TODO(terry): v.toInt().toRadixString instead of v.toRadixString
+ // Bug <http://code.google.com/p/dart/issues/detail?id=2671>.
+ String hex = v.toInt().toRadixString(16);
+ if (hex.length == 1) {
+ hex = "0${hex}";
+ }
+ return hex;
+ }
+
+ static num _clamp(num value, num min, num max) =>
+ math.max(math.min(max, value), min);
+
+ /**
+ * Change the tint (make color lighter) or shade (make color darker) of all
+ * parts of [rgba] (r, g and b). The [amount] is percentage darker between
+ * -1 to 0 for darker and 0 to 1 for lighter; '0' is no change. The [amount]
+ * will darken or lighten the rgb values; it will not change the alpha value.
+ * If [amount] is outside of the value -1 to +1 then [amount] is changed to
+ * either the min or max direction -1 or 1.
+ *
+ * Darker will approach the color #000000 (black) and lighter will approach
+ * the color #ffffff (white).
+ */
+ static Rgba _createNewTintShadeFromRgba(Rgba rgba, num amount) {
+ int r, g, b;
+ num tintShade = Color._clamp(amount, -1, 1);
+ if (amount < 0 && rgba.r == 255 && rgba.g == 255 && rgba.b == 255) {
+ // TODO(terry): See TODO in _changeTintShadeColor; eliminate this test
+ // by converting to HSL and adjust lightness although this
+ // is fastest lighter/darker algorithm.
+ // Darkening white special handling.
+ r = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
+ g = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
+ b = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
+ } else {
+ // All other colors then darkening white go here.
+ r = Color._changeTintShadeColor(rgba.r, tintShade).round().toInt();
+ g = Color._changeTintShadeColor(rgba.g, tintShade).round().toInt();
+ b = Color._changeTintShadeColor(rgba.b, tintShade).round().toInt();
+ }
+ return new Rgba(r, g, b, rgba.a);
+ }
+
+ // TODO(terry): This does an okay lighter/darker; better would be convert to
+ // HSL then change the lightness.
+ /**
+ * The parameter [v] is the color to change (r, g, or b) in the range '0' to
+ * '255'. The parameter [delta] is a number between '-1' and '1'. A value
+ * between '-1' and '0' is darker and a value between '0' and '1' is lighter
+ * ('0' imples no change).
+ */
+ static num _changeTintShadeColor(num v, num delta) =>
+ Color._clamp(((1 - delta) * v + (delta * 255)).round(), 0, 255);
+
+ // Predefined CSS colors see <http://www.w3.org/TR/css3-color/>
+ static final Color transparent = const Color.hex("00ffffff"); // Alpha 0.0
+ static final Color aliceBlue = const Color.hex("0f08ff");
+ static final Color antiqueWhite = const Color.hex("0faebd7");
+ static final Color aqua = const Color.hex("00ffff");
+ static final Color aquaMarine = const Color.hex("7fffd4");
+ static final Color azure = const Color.hex("f0ffff");
+ static final Color beige = const Color.hex("f5f5dc");
+ static final Color bisque = const Color.hex("ffe4c4");
+ static final Color black = const Color.hex("000000");
+ static final Color blanchedAlmond = const Color.hex("ffebcd");
+ static final Color blue = const Color.hex("0000ff");
+ static final Color blueViolet = const Color.hex("8a2be2");
+ static final Color brown = const Color.hex("a52a2a");
+ static final Color burlyWood = const Color.hex("deb887");
+ static final Color cadetBlue = const Color.hex("5f9ea0");
+ static final Color chartreuse = const Color.hex("7fff00");
+ static final Color chocolate = const Color.hex("d2691e");
+ static final Color coral = const Color.hex("ff7f50");
+ static final Color cornFlowerBlue = const Color.hex("6495ed");
+ static final Color cornSilk = const Color.hex("fff8dc");
+ static final Color crimson = const Color.hex("dc143c");
+ static final Color cyan = const Color.hex("00ffff");
+ static final Color darkBlue = const Color.hex("00008b");
+ static final Color darkCyan = const Color.hex("008b8b");
+ static final Color darkGoldenRod = const Color.hex("b8860b");
+ static final Color darkGray = const Color.hex("a9a9a9");
+ static final Color darkGreen = const Color.hex("006400");
+ static final Color darkGrey = const Color.hex("a9a9a9");
+ static final Color darkKhaki = const Color.hex("bdb76b");
+ static final Color darkMagenta = const Color.hex("8b008b");
+ static final Color darkOliveGreen = const Color.hex("556b2f");
+ static final Color darkOrange = const Color.hex("ff8c00");
+ static final Color darkOrchid = const Color.hex("9932cc");
+ static final Color darkRed = const Color.hex("8b0000");
+ static final Color darkSalmon = const Color.hex("e9967a");
+ static final Color darkSeaGreen = const Color.hex("8fbc8f");
+ static final Color darkSlateBlue = const Color.hex("483d8b");
+ static final Color darkSlateGray = const Color.hex("2f4f4f");
+ static final Color darkSlateGrey = const Color.hex("2f4f4f");
+ static final Color darkTurquoise = const Color.hex("00ced1");
+ static final Color darkViolet = const Color.hex("9400d3");
+ static final Color deepPink = const Color.hex("ff1493");
+ static final Color deepSkyBlue = const Color.hex("00bfff");
+ static final Color dimGray = const Color.hex("696969");
+ static final Color dimGrey = const Color.hex("696969");
+ static final Color dodgerBlue = const Color.hex("1e90ff");
+ static final Color fireBrick = const Color.hex("b22222");
+ static final Color floralWhite = const Color.hex("fffaf0");
+ static final Color forestGreen = const Color.hex("228b22");
+ static final Color fuchsia = const Color.hex("ff00ff");
+ static final Color gainsboro = const Color.hex("dcdcdc");
+ static final Color ghostWhite = const Color.hex("f8f8ff");
+ static final Color gold = const Color.hex("ffd700");
+ static final Color goldenRod = const Color.hex("daa520");
+ static final Color gray = const Color.hex("808080");
+ static final Color green = const Color.hex("008000");
+ static final Color greenYellow = const Color.hex("adff2f");
+ static final Color grey = const Color.hex("808080");
+ static final Color honeydew = const Color.hex("f0fff0");
+ static final Color hotPink = const Color.hex("ff69b4");
+ static final Color indianRed = const Color.hex("cd5c5c");
+ static final Color indigo = const Color.hex("4b0082");
+ static final Color ivory = const Color.hex("fffff0");
+ static final Color khaki = const Color.hex("f0e68c");
+ static final Color lavender = const Color.hex("e6e6fa");
+ static final Color lavenderBlush = const Color.hex("fff0f5");
+ static final Color lawnGreen = const Color.hex("7cfc00");
+ static final Color lemonChiffon = const Color.hex("fffacd");
+ static final Color lightBlue = const Color.hex("add8e6");
+ static final Color lightCoral = const Color.hex("f08080");
+ static final Color lightCyan = const Color.hex("e0ffff");
+ static final Color lightGoldenRodYellow = const Color.hex("fafad2");
+ static final Color lightGray = const Color.hex("d3d3d3");
+ static final Color lightGreen = const Color.hex("90ee90");
+ static final Color lightGrey = const Color.hex("d3d3d3");
+ static final Color lightPink = const Color.hex("ffb6c1");
+ static final Color lightSalmon = const Color.hex("ffa07a");
+ static final Color lightSeaGreen = const Color.hex("20b2aa");
+ static final Color lightSkyBlue = const Color.hex("87cefa");
+ static final Color lightSlateGray = const Color.hex("778899");
+ static final Color lightSlateGrey = const Color.hex("778899");
+ static final Color lightSteelBlue = const Color.hex("b0c4de");
+ static final Color lightYellow = const Color.hex("ffffe0");
+ static final Color lime = const Color.hex("00ff00");
+ static final Color limeGreen = const Color.hex("32cd32");
+ static final Color linen = const Color.hex("faf0e6");
+ static final Color magenta = const Color.hex("ff00ff");
+ static final Color maroon = const Color.hex("800000");
+ static final Color mediumAquaMarine = const Color.hex("66cdaa");
+ static final Color mediumBlue = const Color.hex("0000cd");
+ static final Color mediumOrchid = const Color.hex("ba55d3");
+ static final Color mediumPurple = const Color.hex("9370db");
+ static final Color mediumSeaGreen = const Color.hex("3cb371");
+ static final Color mediumSlateBlue = const Color.hex("7b68ee");
+ static final Color mediumSpringGreen = const Color.hex("00fa9a");
+ static final Color mediumTurquoise = const Color.hex("48d1cc");
+ static final Color mediumVioletRed = const Color.hex("c71585");
+ static final Color midnightBlue = const Color.hex("191970");
+ static final Color mintCream = const Color.hex("f5fffa");
+ static final Color mistyRose = const Color.hex("ffe4e1");
+ static final Color moccasin = const Color.hex("ffe4b5");
+ static final Color navajoWhite = const Color.hex("ffdead");
+ static final Color navy = const Color.hex("000080");
+ static final Color oldLace = const Color.hex("fdf5e6");
+ static final Color olive = const Color.hex("808000");
+ static final Color oliveDrab = const Color.hex("6b8e23");
+ static final Color orange = const Color.hex("ffa500");
+ static final Color orangeRed = const Color.hex("ff4500");
+ static final Color orchid = const Color.hex("da70d6");
+ static final Color paleGoldenRod = const Color.hex("eee8aa");
+ static final Color paleGreen = const Color.hex("98fb98");
+ static final Color paleTurquoise = const Color.hex("afeeee");
+ static final Color paleVioletRed = const Color.hex("db7093");
+ static final Color papayaWhip = const Color.hex("ffefd5");
+ static final Color peachPuff = const Color.hex("ffdab9");
+ static final Color peru = const Color.hex("cd85ef");
+ static final Color pink = const Color.hex("ffc0cb");
+ static final Color plum = const Color.hex("dda0dd");
+ static final Color powderBlue = const Color.hex("b0e0e6");
+ static final Color purple = const Color.hex("800080");
+ static final Color red = const Color.hex("ff0000");
+ static final Color rosyBrown = const Color.hex("bc8f8f");
+ static final Color royalBlue = const Color.hex("4169e1");
+ static final Color saddleBrown = const Color.hex("8b4513");
+ static final Color salmon = const Color.hex("fa8072");
+ static final Color sandyBrown = const Color.hex("f4a460");
+ static final Color seaGreen = const Color.hex("2e8b57");
+ static final Color seashell = const Color.hex("fff5ee");
+ static final Color sienna = const Color.hex("a0522d");
+ static final Color silver = const Color.hex("c0c0c0");
+ static final Color skyBlue = const Color.hex("87ceeb");
+ static final Color slateBlue = const Color.hex("6a5acd");
+ static final Color slateGray = const Color.hex("708090");
+ static final Color slateGrey = const Color.hex("708090");
+ static final Color snow = const Color.hex("fffafa");
+ static final Color springGreen = const Color.hex("00ff7f");
+ static final Color steelBlue = const Color.hex("4682b4");
+ static final Color tan = const Color.hex("d2b48c");
+ static final Color teal = const Color.hex("008080");
+ static final Color thistle = const Color.hex("d8bfd8");
+ static final Color tomato = const Color.hex("ff6347");
+ static final Color turquoise = const Color.hex("40e0d0");
+ static final Color violet = const Color.hex("ee82ee");
+ static final Color wheat = const Color.hex("f5deb3");
+ static final Color white = const Color.hex("ffffff");
+ static final Color whiteSmoke = const Color.hex("f5f5f5");
+ static final Color yellow = const Color.hex("ffff00");
+ static final Color yellowGreen = const Color.hex("9acd32");
+}
+
+/**
+ * Rgba class for users that want to interact with a color as a RGBA value.
+ */
+class Rgba implements _StyleProperty, ColorBase {
+ // TODO(terry): Consider consolidating rgba to a single 32-bit int, make sure
+ // it works under JS and Dart VM.
+ final int r;
+ final int g;
+ final int b;
+ final num a;
+
+ Rgba(int red, int green, int blue, [num alpha])
+ : this.r = Color._clamp(red, 0, 255),
+ this.g = Color._clamp(green, 0, 255),
+ this.b = Color._clamp(blue, 0, 255),
+ this.a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
+
+ factory Rgba.fromString(String hexValue) =>
+ new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
+
+ factory Rgba.fromColor(Color color) => color.rgba;
+
+ factory Rgba.fromArgbValue(num value) {
+ return new Rgba(((value.toInt() & 0xff000000) >> 0x18), /* a */
+ ((value.toInt() & 0xff0000) >> 0x10), /* r */
+ ((value.toInt() & 0xff00) >> 8), /* g */
+ ((value.toInt() & 0xff))); /* b */
+ }
+
+ factory Rgba.fromHsla(Hsla hsla) {
+ // Convert to Rgba.
+ // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
+ // and color conversion routines.
+
+ num h = hsla.hue;
+ num s = hsla.saturation;
+ num l = hsla.lightness;
+ num a = hsla.alpha;
+
+ int r;
+ int g;
+ int b;
+
+ if (s == 0) {
+ r = (l * 255).round().toInt();
+ g = r;
+ b = r;
+ } else {
+ num var2;
+
+ if (l < 0.5) {
+ var2 = l * (1 + s);
+ } else {
+ var2 = (l + s) - (s * l);
+ }
+ num var1 = 2 * l - var2;
+
+ r = (255 * Rgba._hueToRGB(var1, var2, h + (1 / 3))).round().toInt();
+ g = (255 * Rgba._hueToRGB(var1, var2, h)).round().toInt();
+ b = (255 * Rgba._hueToRGB(var1, var2, h - (1 / 3))).round().toInt();
+ }
+
+ return new Rgba(r, g, b, a);
+ }
+
+ static num _hueToRGB(num v1, num v2, num vH) {
+ if (vH < 0) {
+ vH += 1;
+ }
+
+ if (vH > 1) {
+ vH -= 1;
+ }
+
+ if ((6 * vH) < 1) {
+ return (v1 + (v2 - v1) * 6 * vH);
+ }
+
+ if ((2 * vH) < 1) {
+ return v2;
+ }
+
+ if ((3 * vH) < 2) {
+ return (v1 + (v2 - v1) * ((2 / 3 - vH) * 6));
+ }
+
+ return v1;
+ }
+
+ bool operator ==(other) => Color.equal(this, other);
+
+ String get cssExpression {
+ if (a == null) {
+ return "#${Color.convertToHexString(r, g, b)}";
+ } else {
+ return "rgba($r,$g,$b,$a)";
+ }
+ }
+
+ String toHexArgbString() => Color.convertToHexString(r, g, b, a);
+
+ int get argbValue {
+ int value = 0;
+ if (a != null) {
+ value = (a.toInt() << 0x18);
+ }
+ value += (r << 0x10);
+ value += (g << 0x08);
+ value += b;
+ return value;
+ }
+
+ Color get color => new Color.createRgba(r, g, b, a);
+ Hsla get hsla => new Hsla.fromRgba(this);
+
+ Rgba darker(num amount) => Color._createNewTintShadeFromRgba(this, -amount);
+ Rgba lighter(num amount) => Color._createNewTintShadeFromRgba(this, amount);
+
+ int get hashCode => toHexArgbString().hashCode;
+}
+
+/**
+ * Hsl class support to interact with a color as a hsl with hue, saturation, and
+ * lightness with optional alpha blending. The hue is a ratio of 360 degrees
+ * 360° = 1 or 0, (1° == (1/360)), saturation and lightness is a 0..1 fraction
+ * (1 == 100%) and alpha is a 0..1 fraction.
+ */
+class Hsla implements _StyleProperty, ColorBase {
+ final num _h; // Value from 0..1
+ final num _s; // Value from 0..1
+ final num _l; // Value from 0..1
+ final num _a; // Value from 0..1
+
+ /**
+ * [hue] is a 0..1 fraction of 360 degrees (360 == 0).
+ * [saturation] is a 0..1 fraction (100% == 1).
+ * [lightness] is a 0..1 fraction (100% == 1).
+ * [alpha] is a 0..1 fraction, alpha blending between 0..1, 1 == 100% opaque.
+ */
+ Hsla(num hue, num saturation, num lightness, [num alpha])
+ : this._h = (hue == 1) ? 0 : Color._clamp(hue, 0, 1),
+ this._s = Color._clamp(saturation, 0, 1),
+ this._l = Color._clamp(lightness, 0, 1),
+ this._a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
+
+ factory Hsla.fromString(String hexValue) {
+ Rgba rgba = new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
+ return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
+ }
+
+ factory Hsla.fromColor(Color color) {
+ Rgba rgba = color.rgba;
+ return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
+ }
+
+ factory Hsla.fromArgbValue(num value) {
+ num a = (value.toInt() & 0xff000000) >> 0x18;
+ int r = (value.toInt() & 0xff0000) >> 0x10;
+ int g = (value.toInt() & 0xff00) >> 8;
+ int b = value.toInt() & 0xff;
+
+ // Convert alpha to 0..1 from (0..255).
+ if (a != null) {
+ a = double.parse((a / 255).toStringAsPrecision(2));
+ }
+
+ return _createFromRgba(r, g, b, a);
+ }
+
+ factory Hsla.fromRgba(Rgba rgba) =>
+ _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
+
+ static Hsla _createFromRgba(num r, num g, num b, num a) {
+ // Convert RGB to hsl.
+ // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
+ // and color conversion routines.
+ r /= 255;
+ g /= 255;
+ b /= 255;
+
+ // Hue, saturation and lightness.
+ num h;
+ num s;
+ num l;
+
+ num minRgb = math.min(r, math.min(g, b));
+ num maxRgb = math.max(r, math.max(g, b));
+ l = (maxRgb + minRgb) / 2;
+ if (l <= 0) {
+ return new Hsla(0, 0, l); // Black;
+ }
+
+ num vm = maxRgb - minRgb;
+ s = vm;
+ if (s > 0) {
+ s /= (l < 0.5) ? (maxRgb + minRgb) : (2 - maxRgb - minRgb);
+ } else {
+ return new Hsla(0, 0, l); // White
+ }
+
+ num r2, g2, b2;
+ r2 = (maxRgb - r) / vm;
+ g2 = (maxRgb - g) / vm;
+ b2 = (maxRgb - b) / vm;
+ if (r == maxRgb) {
+ h = (g == minRgb) ? 5.0 + b2 : 1 - g2;
+ } else if (g == maxRgb) {
+ h = (b == minRgb) ? 1 + r2 : 3 - b2;
+ } else {
+ h = (r == minRgb) ? 3 + g2 : 5 - r2;
+ }
+ h /= 6;
+
+ return new Hsla(h, s, l, a);
+ }
+
+ /**
+ * Returns 0..1 fraction (ratio of 360°, e.g. 1° == 1/360).
+ */
+ num get hue => _h;
+
+ /**
+ * Returns 0..1 fraction (1 == 100%)
+ */
+ num get saturation => _s;
+
+ /**
+ * Returns 0..1 fraction (1 == 100%).
+ */
+ num get lightness => _l;
+
+ /**
+ * Returns number as degrees 0..360.
+ */
+ num get hueDegrees => (_h * 360).round();
+
+ /**
+ * Returns number as percentage 0..100
+ */
+ num get saturationPercentage => (_s * 100).round();
+
+ /**
+ * Returns number as percentage 0..100.
+ */
+ num get lightnessPercentage => (_l * 100).round();
+
+ /**
+ * Returns number as 0..1
+ */
+ num get alpha => _a;
+
+ bool operator ==(other) => Color.equal(this, other);
+
+ String get cssExpression => (_a == null)
+ ? "hsl($hueDegrees,$saturationPercentage,$lightnessPercentage)"
+ : "hsla($hueDegrees,$saturationPercentage,$lightnessPercentage,$_a)";
+
+ String toHexArgbString() => new Rgba.fromHsla(this).toHexArgbString();
+
+ int get argbValue => Color.hexToInt(this.toHexArgbString());
+
+ Color get color => new Color.createHsla(_h, _s, _l, _a);
+ Rgba get rgba => new Rgba.fromHsla(this);
+
+ Hsla darker(num amount) =>
+ new Hsla.fromRgba(new Rgba.fromHsla(this).darker(amount));
+
+ Hsla lighter(num amount) =>
+ new Hsla.fromRgba(new Rgba.fromHsla(this).lighter(amount));
+
+ int get hashCode => toHexArgbString().hashCode;
+}
+
+/** X,Y position. */
+class PointXY implements _StyleProperty {
+ final num x, y;
+ const PointXY(this.x, this.y);
+
+ String get cssExpression {
+ // TODO(terry): TBD
+ }
+}
+
+// TODO(terry): Implement style and color.
+/**
+ * Supports border for measuring with layout.
+ */
+class Border implements _StyleProperty {
+ final int top, left, bottom, right;
+
+ // TODO(terry): Just like CSS, 1-arg -> set all properties, 2-args -> top and
+ // bottom are first arg, left and right are second, 3-args, and
+ // 4-args -> tlbr or trbl.
+ const Border([this.top, this.left, this.bottom, this.right]);
+
+ // TODO(terry): Consider using Size or width and height.
+ Border.uniform(num amount)
+ : top = amount,
+ left = amount,
+ bottom = amount,
+ right = amount;
+
+ int get width => left + right;
+ int get height => top + bottom;
+
+ String get cssExpression {
+ return (top == left && bottom == right && top == right)
+ ? "${left}px"
+ : "${top != null ? '$top' : '0'}px ${
+ right != null ? '$right' : '0'}px ${
+ bottom != null ? '$bottom' : '0'}px ${
+ left != null ? '$left' : '0'}px";
+ }
+}
+
+/** Font style constants. */
+class FontStyle {
+ /** Font style [normal] default. */
+ static const String normal = "normal";
+ /**
+ * Font style [italic] use explicity crafted italic font otherwise inclined
+ * on the fly like oblique.
+ */
+ static const String italic = "italic";
+ /**
+ * Font style [oblique] is rarely used. The normal style of a font is inclined
+ * on the fly to the right by 8-12 degrees.
+ */
+ static const String oblique = "oblique";
+}
+
+/** Font variant constants. */
+class FontVariant {
+ /** Font style [normal] default. */
+ static const String normal = "normal";
+ /** Font variant [smallCaps]. */
+ static const String smallCaps = "small-caps";
+}
+
+/** Font weight constants values 100, 200, 300, 400, 500, 600, 700, 800, 900. */
+class FontWeight {
+ /** Font weight normal [default] */
+ static const int normal = 400;
+ /** Font weight bold */
+ static const int bold = 700;
+
+ static const int wt100 = 100;
+ static const int wt200 = 200;
+ static const int wt300 = 300;
+ static const int wt400 = 400;
+ static const int wt500 = 500;
+ static const int wt600 = 600;
+ static const int wt700 = 700;
+ static const int wt800 = 800;
+ static const int wt900 = 900;
+}
+
+/** Generic font family names. */
+class FontGeneric {
+ /** Generic family sans-serif font (w/o serifs). */
+ static const String sansSerif = "sans-serif";
+ /** Generic family serif font. */
+ static const String serif = "serif";
+ /** Generic family fixed-width font. */
+ static const monospace = "monospace";
+ /** Generic family emulate handwriting font. */
+ static const String cursive = "cursive";
+ /** Generic family decorative font. */
+ static const String fantasy = "fantasy";
+}
+
+/**
+ * List of most common font families across different platforms. Use the
+ * collection names in the Font class (e.g., Font.SANS_SERIF, Font.FONT_SERIF,
+ * Font.MONOSPACE, Font.CURSIVE or Font.FANTASY). These work best on all
+ * platforms using the fonts that best match availability on each platform.
+ * See <http://www.angelfire.com/al4/rcollins/style/fonts.html> for a good
+ * description of fonts available between platforms and browsers.
+ */
+class FontFamily {
+ /** Sans-Serif font for Windows similar to Helvetica on Mac bold/italic. */
+ static const String arial = "arial";
+ /** Sans-Serif font for Windows less common already bolded. */
+ static const String arialBlack = "arial black";
+ /** Sans-Serif font for Mac since 1984, similar to Arial/Helvetica. */
+ static const String geneva = "geneva";
+ /** Sans-Serif font for Windows most readable sans-serif font for displays. */
+ static const String verdana = "verdana";
+ /** Sans-Serif font for Mac since 1984 is identical to Arial. */
+ static const String helvetica = "helvetica";
+
+ /** Serif font for Windows traditional font with “old-style” numerals. */
+ static const String georgia = "georgia";
+ /**
+ * Serif font for Mac. PCs may have the non-scalable Times use Times New
+ * Roman instead. Times is more compact than Times New Roman.
+ */
+ static const String times = "times";
+ /**
+ * Serif font for Windows most common serif font and default serif font for
+ * most browsers.
+ */
+ static const String timesNewRoman = "times new roman";
+
+ /**
+ * Monospace font for Mac/Windows most common. Scalable on Mac not scalable
+ * on Windows.
+ */
+ static const String courier = "courier";
+ /** Monospace font for Mac/Windows scalable on both platforms. */
+ static const String courierNew = "courier new";
+
+ /** Cursive font for Windows and default cursive font for IE. */
+ static const String comicSansMs = "comic sans ms";
+ /** Cursive font for Mac on Macs 2000 and newer. */
+ static const String textile = "textile";
+ /** Cursive font for older Macs. */
+ static const String appleChancery = "apple chancery";
+ /** Cursive font for some PCs. */
+ static const String zaphChancery = "zaph chancery";
+
+ /** Fantasy font on most Mac/Windows/Linux platforms. */
+ static const String impact = "impact";
+ /** Fantasy font for Windows. */
+ static const String webdings = "webdings";
+}
+
+class LineHeight {
+ final num height;
+ final bool inPixels;
+ const LineHeight(this.height, {this.inPixels: true});
+}
+
+// TODO(terry): Support @font-face fule.
+/**
+ * Font style support for size, family, weight, style, variant, and lineheight.
+ */
+class Font implements _StyleProperty {
+ /** Collection of most common sans-serif fonts in order. */
+ static const List<String> sansSerif = const [
+ FontFamily.arial,
+ FontFamily.verdana,
+ FontFamily.geneva,
+ FontFamily.helvetica,
+ FontGeneric.sansSerif
+ ];
+
+ /** Collection of most common serif fonts in order. */
+ static const List<String> serif = const [
+ FontFamily.georgia,
+ FontFamily.timesNewRoman,
+ FontFamily.times,
+ FontGeneric.serif
+ ];
+ /** Collection of most common monospace fonts in order. */
+ static const List<String> monospace = const [
+ FontFamily.courierNew,
+ FontFamily.courier,
+ FontGeneric.monospace
+ ];
+ /** Collection of most common cursive fonts in order. */
+ static const List<String> cursive = const [
+ FontFamily.textile,
+ FontFamily.appleChancery,
+ FontFamily.zaphChancery,
+ FontGeneric.fantasy
+ ];
+ /** Collection of most common fantasy fonts in order. */
+ static const List<String> fantasy = const [
+ FontFamily.comicSansMs,
+ FontFamily.impact,
+ FontFamily.webdings,
+ FontGeneric.fantasy
+ ];
+
+ // TODO(terry): Should support the values xx-small, small, large, xx-large,
+ // etc. (mapped to a pixel sized font)?
+ /** Font size in pixels. */
+ final num size;
+
+ // TODO(terry): _family should be an immutable list, wrapper class to do this
+ // should exist in Dart.
+ /**
+ * Family specifies a list of fonts, the browser will sequentially select the
+ * the first known/supported font. There are two types of font families the
+ * family-name (e.g., arial, times, courier, etc) or the generic-family (e.g.,
+ * serif, sans-seric, etc.)
+ */
+ final List<String> family;
+
+ /** Font weight from 100, 200, 300, 400, 500, 600, 700, 800, 900 */
+ final int weight;
+
+ /** Style of a font normal, italic, oblique. */
+ final String style;
+
+ /**
+ * Font variant NORMAL (default) or SMALL_CAPS. Different set of font glyph
+ * lower case letters designed to have to fit within the font-height and
+ * weight of the corresponding lowercase letters.
+ */
+ final String variant;
+
+ final LineHeight lineHeight;
+
+ // TODO(terry): Size and computedLineHeight are in pixels. Need to figure out
+ // how to handle in other units (specified in other units) like
+ // points, inches, etc. Do we have helpers like Units.Points(12)
+ // where 12 is in points and that's converted to pixels?
+ // TODO(terry): lineHeight is computed as 1.2 although CSS_RESET is 1.0 we
+ // need to be consistent some browsers use 1 others 1.2.
+ // TODO(terry): There is a school of thought "Golden Ratio Typography".
+ // Where width to display the text is also important in computing the line
+ // height. Classic typography suggest the ratio be 1.5. See
+ // <http://www.pearsonified.com/2011/12/golden-ratio-typography.php> and
+ // <http://meyerweb.com/eric/thoughts/2008/05/06/line-height-abnormal/>.
+ /**
+ * Create a font using [size] of font in pixels, [family] name of font(s)
+ * using [FontFamily], [style] of the font using [FontStyle], [variant] using
+ * [FontVariant], and [lineHeight] extra space (leading) around the font in
+ * pixels, if not specified it's 1.2 the font size.
+ */
+ const Font({this.size, this.family, this.weight, this.style, this.variant,
+ this.lineHeight});
+
+ /**
+ * Merge the two fonts and return the result. See [Style.merge] for
+ * more information.
+ */
+ factory Font.merge(Font a, Font b) {
+ if (a == null) return b;
+ if (b == null) return a;
+ return new Font._merge(a, b);
+ }
+
+ Font._merge(Font a, Font b)
+ : size = _mergeVal(a.size, b.size),
+ family = _mergeVal(a.family, b.family),
+ weight = _mergeVal(a.weight, b.weight),
+ style = _mergeVal(a.style, b.style),
+ variant = _mergeVal(a.variant, b.variant),
+ lineHeight = _mergeVal(a.lineHeight, b.lineHeight);
+
+ /**
+ * Shorthand CSS format for font is:
+ *
+ * font-style font-variant font-weight font-size/line-height font-family
+ *
+ * The font-size and font-family values are required. If any of the other
+ * values are missing the default value is used.
+ */
+ String get cssExpression {
+ // TODO(jimhug): include variant, style, other options
+ if (weight != null) {
+ // TODO(jacobr): is this really correct for lineHeight?
+ if (lineHeight != null) {
+ return "$weight ${size}px/$lineHeightInPixels $_fontsAsString";
+ }
+ return '$weight ${size}px $_fontsAsString';
+ }
+
+ return '${size}px $_fontsAsString';
+ }
+
+ Font scale(num ratio) => new Font(
+ size: size * ratio,
+ family: family,
+ weight: weight,
+ style: style,
+ variant: variant);
+
+ /**
+ * The lineHeight, provides an indirect means to specify the leading. The
+ * leading is the difference between the font-size height and the (used)
+ * value of line height in pixels. If lineHeight is not specified it's
+ * automatically computed as 1.2 of the font size. Firefox is 1.2, Safari is
+ * ~1.2, and CSS suggest a ration from 1 to 1.2 of the font-size when
+ * computing line-height. The Font class constructor has the computation for
+ * _lineHeight.
+ */
+ num get lineHeightInPixels {
+ if (lineHeight != null) {
+ if (lineHeight.inPixels) {
+ return lineHeight.height;
+ } else {
+ return (size != null) ? lineHeight.height * size : null;
+ }
+ } else {
+ return (size != null) ? size * 1.2 : null;
+ }
+ }
+
+ int get hashCode {
+ // TODO(jimhug): Lot's of potential collisions here. List of fonts, etc.
+ return size.toInt() % family[0].hashCode;
+ }
+
+ bool operator ==(other) {
+ if (other is! Font) return false;
+ Font o = other;
+ return o.size == size &&
+ o.family == family &&
+ o.weight == weight &&
+ o.lineHeight == lineHeight &&
+ o.style == style &&
+ o.variant == variant;
+ }
+
+ // TODO(terry): This is fragile should probably just iterate through the list
+ // of fonts construction the font-family string.
+ /** Return fonts as a comma seperated list sans the square brackets. */
+ String get _fontsAsString {
+ String fonts = family.toString();
+ return fonts.length > 2 ? fonts.substring(1, fonts.length - 1) : "";
+ }
+}
+
+/**
+ * This class stores the sizes of the box edges in the CSS [box model][]. Each
+ * edge area is placed around the sides of the content box. The innermost area
+ * is the [Style.padding] area which has a background and surrounds the content.
+ * The content and padding area is surrounded by the [Style.border], which
+ * itself is surrounded by the transparent [Style.margin]. This box represents
+ * the eges of padding, border, or margin depending on which accessor was used
+ * to retrieve it.
+ *
+ * [box model]: https://developer.mozilla.org/en/CSS/box_model
+ */
+class BoxEdge {
+ /** The size of the left edge, or null if the style has no edge. */
+ final num left;
+
+ /** The size of the top edge, or null if the style has no edge. */
+ final num top;
+
+ /** The size of the right edge, or null if the style has no edge. */
+ final num right;
+
+ /** The size of the bottom edge, or null if the style has no edge. */
+ final num bottom;
+
+ /**
+ * Creates a box edge with the specified [left], [top], [right], and
+ * [bottom] width.
+ */
+ const BoxEdge([this.left, this.top, this.right, this.bottom]);
+
+ /**
+ * Creates a box edge with the specified [top], [right], [bottom], and
+ * [left] width. This matches the typical CSS order:
+ * <https://developer.mozilla.org/en/CSS/margin>
+ * <https://developer.mozilla.org/en/CSS/border-width>
+ * <https://developer.mozilla.org/en/CSS/padding>.
+ */
+ const BoxEdge.clockwiseFromTop(this.top, this.right, this.bottom, this.left);
+
+ /**
+ * This is a helper to creates a box edge with the same [left], [top]
+ * [right], and [bottom] widths.
+ */
+ const BoxEdge.uniform(num size)
+ : top = size,
+ left = size,
+ bottom = size,
+ right = size;
+
+ /**
+ * Takes a possibly null box edge, with possibly null metrics, and fills
+ * them in with 0 instead.
+ */
+ factory BoxEdge.nonNull(BoxEdge other) {
+ if (other == null) return const BoxEdge(0, 0, 0, 0);
+ num left = other.left;
+ num top = other.top;
+ num right = other.right;
+ num bottom = other.bottom;
+ bool make = false;
+ if (left == null) {
+ make = true;
+ left = 0;
+ }
+ if (top == null) {
+ make = true;
+ top = 0;
+ }
+ if (right == null) {
+ make = true;
+ right = 0;
+ }
+ if (bottom == null) {
+ make = true;
+ bottom = 0;
+ }
+ return make ? new BoxEdge(left, top, right, bottom) : other;
+ }
+
+ /**
+ * Merge the two box edge sizes and return the result. See [Style.merge] for
+ * more information.
+ */
+ factory BoxEdge.merge(BoxEdge x, BoxEdge y) {
+ if (x == null) return y;
+ if (y == null) return x;
+ return new BoxEdge._merge(x, y);
+ }
+
+ BoxEdge._merge(BoxEdge x, BoxEdge y)
+ : left = _mergeVal(x.left, y.left),
+ top = _mergeVal(x.top, y.top),
+ right = _mergeVal(x.right, y.right),
+ bottom = _mergeVal(x.bottom, y.bottom);
+
+ /**
+ * The total size of the horizontal edges. Equal to [left] + [right], where
+ * null is interpreted as 0px.
+ */
+ num get width => (left != null ? left : 0) + (right != null ? right : 0);
+
+ /**
+ * The total size of the vertical edges. Equal to [top] + [bottom], where
+ * null is interpreted as 0px.
+ */
+ num get height => (top != null ? top : 0) + (bottom != null ? bottom : 0);
+}
+
+_mergeVal(x, y) => y != null ? y : x;
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