Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1)

Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1346713002: move SkBitmapProvider to its own file (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix spelling Created 5 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/core/SkBitmapController.cpp ('k') | src/core/SkBitmapProcShader.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkSmallAllocator.h" 14 #include "SkSmallAllocator.h"
15 15
16 struct SkBitmapProcState; 16 struct SkBitmapProcState;
17 class SkBitmapProvider;
17 18
18 class SkBitmapProcShader : public SkShader { 19 class SkBitmapProcShader : public SkShader {
19 public: 20 public:
20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 21 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
21 const SkMatrix* localMatrix = nullptr); 22 const SkMatrix* localMatrix = nullptr);
22 23
23 bool isOpaque() const override; 24 bool isOpaque() const override;
24 25
25 size_t contextSize() const override { return ContextSize(); } 26 size_t contextSize() const override { return ContextSize(); }
26 27
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 Context* onCreateContext(const ContextRec&, void* storage) const override; 59 Context* onCreateContext(const ContextRec&, void* storage) const override;
59 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 60 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
60 61
61 SkBitmap fRawBitmap; // experimental for RLE encoding 62 SkBitmap fRawBitmap; // experimental for RLE encoding
62 uint8_t fTileModeX, fTileModeY; 63 uint8_t fTileModeX, fTileModeY;
63 64
64 private: 65 private:
65 friend class SkImageShader; 66 friend class SkImageShader;
66 67
67 static size_t ContextSize(); 68 static size_t ContextSize();
68 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, con st SkBitmap&, 69 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
69 const ContextRec&, void* storage); 70 const SkBitmapProvider&, const ContextRec&, void * storage);
70 71
71 typedef SkShader INHERITED; 72 typedef SkShader INHERITED;
72 }; 73 };
73 74
74 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 75 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
75 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 76 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
76 // an Sk3DBlitter in SkDraw.cpp 77 // an Sk3DBlitter in SkDraw.cpp
77 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 78 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
78 // yet found a situation where the size below isn't big enough. 79 // yet found a situation where the size below isn't big enough.
79 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; 80 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator;
80 81
81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 82 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
82 // the SkShader. 83 // the SkShader.
83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 84 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
84 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 85 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
85 86
86 #endif 87 #endif
OLDNEW
« no previous file with comments | « src/core/SkBitmapController.cpp ('k') | src/core/SkBitmapProcShader.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698