| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" |
| 10 #include "SkColorPriv.h" | 11 #include "SkColorPriv.h" |
| 11 #include "SkErrorInternals.h" | 12 #include "SkErrorInternals.h" |
| 12 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
| 13 #include "SkReadBuffer.h" | 14 #include "SkReadBuffer.h" |
| 14 #include "SkWriteBuffer.h" | 15 #include "SkWriteBuffer.h" |
| 15 | 16 |
| 16 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
| 17 #include "effects/GrBicubicEffect.h" | 18 #include "effects/GrBicubicEffect.h" |
| 18 #include "effects/GrExtractAlphaFragmentProcessor.h" | 19 #include "effects/GrExtractAlphaFragmentProcessor.h" |
| 19 #include "effects/GrSimpleTextureEffect.h" | 20 #include "effects/GrSimpleTextureEffect.h" |
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| 71 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; | 72 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| 72 return (matrix.getType() & ~mask) == 0; | 73 return (matrix.getType() & ~mask) == 0; |
| 73 } | 74 } |
| 74 | 75 |
| 75 bool SkBitmapProcShader::isOpaque() const { | 76 bool SkBitmapProcShader::isOpaque() const { |
| 76 return fRawBitmap.isOpaque(); | 77 return fRawBitmap.isOpaque(); |
| 77 } | 78 } |
| 78 | 79 |
| 79 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, | 80 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
| 80 TileMode tmx, TileMode tmy, | 81 TileMode tmx, TileMode tmy, |
| 81 const SkBitmap& bitmap, | 82 const SkBitmapProvider& provi
der, |
| 82 const ContextRec& rec, void*
storage) { | 83 const ContextRec& rec, void*
storage) { |
| 83 SkMatrix totalInverse; | 84 SkMatrix totalInverse; |
| 84 // Do this first, so we know the matrix can be inverted. | 85 // Do this first, so we know the matrix can be inverted. |
| 85 if (!shader.computeTotalInverse(rec, &totalInverse)) { | 86 if (!shader.computeTotalInverse(rec, &totalInverse)) { |
| 86 return nullptr; | 87 return nullptr; |
| 87 } | 88 } |
| 88 | 89 |
| 89 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 90 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
| 90 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(SkBitmapProv
ider(bitmap), | 91 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tm
x, tmy); |
| 91 tmx, tmy); | |
| 92 | 92 |
| 93 SkASSERT(state); | 93 SkASSERT(state); |
| 94 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { | 94 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { |
| 95 state->~SkBitmapProcState(); | 95 state->~SkBitmapProcState(); |
| 96 return nullptr; | 96 return nullptr; |
| 97 } | 97 } |
| 98 | 98 |
| 99 return new (storage) BitmapProcShaderContext(shader, rec, state); | 99 return new (storage) BitmapProcShaderContext(shader, rec, state); |
| 100 } | 100 } |
| 101 | 101 |
| 102 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { | 102 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { |
| 103 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, fRawBi
tmap, rec, storage); | 103 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, |
| 104 SkBitmapProvider(fRawBitmap), rec, storage); |
| 104 } | 105 } |
| 105 | 106 |
| 106 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha
der& shader, | 107 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha
der& shader, |
| 107 const Conte
xtRec& rec, | 108 const Conte
xtRec& rec, |
| 108 SkBitmapPro
cState* state) | 109 SkBitmapPro
cState* state) |
| 109 : INHERITED(shader, rec) | 110 : INHERITED(shader, rec) |
| 110 , fState(state) | 111 , fState(state) |
| 111 { | 112 { |
| 112 const SkPixmap& pixmap = fState->fPixmap; | 113 const SkPixmap& pixmap = fState->fPixmap; |
| 113 bool isOpaque = pixmap.isOpaque(); | 114 bool isOpaque = pixmap.isOpaque(); |
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| 407 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr
ix, params)); | 408 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr
ix, params)); |
| 408 } | 409 } |
| 409 | 410 |
| 410 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 411 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 411 return SkRef(inner.get()); | 412 return SkRef(inner.get()); |
| 412 } | 413 } |
| 413 return GrExtractAlphaFragmentProcessor::Create(inner); | 414 return GrExtractAlphaFragmentProcessor::Create(inner); |
| 414 } | 415 } |
| 415 | 416 |
| 416 #endif | 417 #endif |
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