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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" |
10 #include "SkColorPriv.h" | 11 #include "SkColorPriv.h" |
11 #include "SkErrorInternals.h" | 12 #include "SkErrorInternals.h" |
12 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
13 #include "SkReadBuffer.h" | 14 #include "SkReadBuffer.h" |
14 #include "SkWriteBuffer.h" | 15 #include "SkWriteBuffer.h" |
15 | 16 |
16 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
17 #include "effects/GrBicubicEffect.h" | 18 #include "effects/GrBicubicEffect.h" |
18 #include "effects/GrExtractAlphaFragmentProcessor.h" | 19 #include "effects/GrExtractAlphaFragmentProcessor.h" |
19 #include "effects/GrSimpleTextureEffect.h" | 20 #include "effects/GrSimpleTextureEffect.h" |
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71 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; | 72 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
72 return (matrix.getType() & ~mask) == 0; | 73 return (matrix.getType() & ~mask) == 0; |
73 } | 74 } |
74 | 75 |
75 bool SkBitmapProcShader::isOpaque() const { | 76 bool SkBitmapProcShader::isOpaque() const { |
76 return fRawBitmap.isOpaque(); | 77 return fRawBitmap.isOpaque(); |
77 } | 78 } |
78 | 79 |
79 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, | 80 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
80 TileMode tmx, TileMode tmy, | 81 TileMode tmx, TileMode tmy, |
81 const SkBitmap& bitmap, | 82 const SkBitmapProvider& provi
der, |
82 const ContextRec& rec, void*
storage) { | 83 const ContextRec& rec, void*
storage) { |
83 SkMatrix totalInverse; | 84 SkMatrix totalInverse; |
84 // Do this first, so we know the matrix can be inverted. | 85 // Do this first, so we know the matrix can be inverted. |
85 if (!shader.computeTotalInverse(rec, &totalInverse)) { | 86 if (!shader.computeTotalInverse(rec, &totalInverse)) { |
86 return nullptr; | 87 return nullptr; |
87 } | 88 } |
88 | 89 |
89 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 90 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
90 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(SkBitmapProv
ider(bitmap), | 91 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tm
x, tmy); |
91 tmx, tmy); | |
92 | 92 |
93 SkASSERT(state); | 93 SkASSERT(state); |
94 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { | 94 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { |
95 state->~SkBitmapProcState(); | 95 state->~SkBitmapProcState(); |
96 return nullptr; | 96 return nullptr; |
97 } | 97 } |
98 | 98 |
99 return new (storage) BitmapProcShaderContext(shader, rec, state); | 99 return new (storage) BitmapProcShaderContext(shader, rec, state); |
100 } | 100 } |
101 | 101 |
102 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { | 102 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { |
103 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, fRawBi
tmap, rec, storage); | 103 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, |
| 104 SkBitmapProvider(fRawBitmap), rec, storage); |
104 } | 105 } |
105 | 106 |
106 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha
der& shader, | 107 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha
der& shader, |
107 const Conte
xtRec& rec, | 108 const Conte
xtRec& rec, |
108 SkBitmapPro
cState* state) | 109 SkBitmapPro
cState* state) |
109 : INHERITED(shader, rec) | 110 : INHERITED(shader, rec) |
110 , fState(state) | 111 , fState(state) |
111 { | 112 { |
112 const SkPixmap& pixmap = fState->fPixmap; | 113 const SkPixmap& pixmap = fState->fPixmap; |
113 bool isOpaque = pixmap.isOpaque(); | 114 bool isOpaque = pixmap.isOpaque(); |
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407 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr
ix, params)); | 408 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr
ix, params)); |
408 } | 409 } |
409 | 410 |
410 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 411 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
411 return SkRef(inner.get()); | 412 return SkRef(inner.get()); |
412 } | 413 } |
413 return GrExtractAlphaFragmentProcessor::Create(inner); | 414 return GrExtractAlphaFragmentProcessor::Create(inner); |
414 } | 415 } |
415 | 416 |
416 #endif | 417 #endif |
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