| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index 0ce7c4bfebb9293ef9169a82bf081f3b03b6cba3..2b02d52bb599ce06d7f929a073aa2109deda0a9e 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -818,12 +818,20 @@ public:
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|
|
| bool isOutOfFlowRenderFlowThread() const { return renderer()->isOutOfFlowRenderFlowThread(); }
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|
|
| +#ifndef NDEBUG
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| + String paintOrderListsAsText();
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| +#endif
|
| + PassRefPtr<NodeList> paintOrderListBeforePromote();
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| + PassRefPtr<NodeList> paintOrderListAfterPromote();
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| +
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| private:
|
| enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers };
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|
|
| void updateZOrderLists();
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| void rebuildZOrderLists();
|
| - void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&);
|
| + // See the comment for collectLayers for information about the
|
| + // layerToForceAsStackingContainer parameter.
|
| + void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0);
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| void clearZOrderLists();
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|
|
| void updateNormalFlowList();
|
| @@ -838,6 +846,12 @@ private:
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| bool acceleratedCompositingForOverflowScrollEnabled() const;
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| void updateDescendantsAreContiguousInStackingOrder();
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| void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration);
|
| + void collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext,
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| + OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote,
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| + OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote);
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| + void collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext,
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| + OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote,
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| + OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote);
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|
|
| void computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* = 0);
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| void computeRepaintRectsIncludingDescendants();
|
| @@ -894,7 +908,11 @@ private:
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|
|
| LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); }
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|
|
| - void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&);
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| + // layerToForceAsStackingContainer allows us to build pre-promotion and
|
| + // post-promotion layer lists, by allowing us to treat a layer as if it is a
|
| + // stacking context, without adding a new member to RenderLayer or modifying
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| + // the style (which could cause extra allocations).
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| + void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0);
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|
|
| struct LayerPaintingInfo {
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| LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, RenderObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0)
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|
|