Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index 675fbc718bef1643c67778a5c9ce81ad96af06ce..233099d119bb22b2766264f3772ff74fc94bffad 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -62,6 +62,7 @@ class FilterOperations; |
class HitTestRequest; |
class HitTestResult; |
class HitTestingTransformState; |
+class PaintOrderLists; |
class RenderFlowThread; |
class RenderGeometryMap; |
class RenderLayerBacking; |
@@ -836,12 +837,17 @@ public: |
bool isOutOfFlowRenderFlowThread() const { return renderer()->isOutOfFlowRenderFlowThread(); } |
+ String paintOrderListsAsText(); |
shawnsingh
2013/04/18 02:22:14
Should this be const? Hopefully it's possible to
hartmanng
2013/04/18 17:14:00
Unfortunately it's not possible. We need to call c
|
+ PassRefPtr<PaintOrderLists> paintOrderLists(); |
shawnsingh
2013/04/18 02:22:14
Also should this be const? Hopefully it's possibl
hartmanng
2013/04/18 17:14:00
Same as above.
|
+ |
private: |
enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers }; |
void updateZOrderLists(); |
void rebuildZOrderLists(); |
- void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&); |
+ // See the comment for collectLayers for information about the |
+ // layerToForceAsStackingContext parameter. |
+ void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContext = 0); |
void clearZOrderLists(); |
void updateNormalFlowList(); |
@@ -856,6 +862,11 @@ private: |
bool acceleratedCompositingForOverflowScrollEnabled() const; |
void updateDescendantsAreContiguousInStackingOrder(); |
void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration); |
+ void collectBeforeAfterPromotionZOrderLists(RenderLayer* ancestorStackingContext, |
+ OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, |
+ OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote, |
+ OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, |
+ OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote); |
void computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* = 0); |
void computeRepaintRectsIncludingDescendants(); |
@@ -912,7 +923,11 @@ private: |
LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); } |
- void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&); |
+ // layerToForceAsStackingContext allows us to build pre-promotion and |
+ // post-promotion layer lists, by allowing us to treat a layer as if it is a |
+ // stacking context, without adding a new member to RenderLayer or modifying |
+ // the style (which could cause extra allocations). |
+ void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContext = 0); |
struct LayerPaintingInfo { |
LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, RenderObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0) |