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Side by Side Diff: Source/WebCore/rendering/RenderLayer.h

Issue 13467028: Add an intermediate function to generate 2 paint-order lists. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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55 55
56 namespace WebCore { 56 namespace WebCore {
57 57
58 #if ENABLE(CSS_FILTERS) 58 #if ENABLE(CSS_FILTERS)
59 class FilterEffectRenderer; 59 class FilterEffectRenderer;
60 class FilterOperations; 60 class FilterOperations;
61 #endif 61 #endif
62 class HitTestRequest; 62 class HitTestRequest;
63 class HitTestResult; 63 class HitTestResult;
64 class HitTestingTransformState; 64 class HitTestingTransformState;
65 class PaintOrderLists;
65 class RenderFlowThread; 66 class RenderFlowThread;
66 class RenderGeometryMap; 67 class RenderGeometryMap;
67 class RenderLayerBacking; 68 class RenderLayerBacking;
68 class RenderLayerCompositor; 69 class RenderLayerCompositor;
69 class RenderMarquee; 70 class RenderMarquee;
70 class RenderReplica; 71 class RenderReplica;
71 class RenderScrollbarPart; 72 class RenderScrollbarPart;
72 class RenderStyle; 73 class RenderStyle;
73 class RenderView; 74 class RenderView;
74 class Scrollbar; 75 class Scrollbar;
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827 NotCompositedForBoundsOutOfView, 828 NotCompositedForBoundsOutOfView,
828 NotCompositedForNonViewContainer, 829 NotCompositedForNonViewContainer,
829 NotCompositedForNoVisibleContent, 830 NotCompositedForNoVisibleContent,
830 }; 831 };
831 832
832 void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotComposi tedReason reason) { m_viewportConstrainedNotCompositedReason = reason; } 833 void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotComposi tedReason reason) { m_viewportConstrainedNotCompositedReason = reason; }
833 ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReaso n() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_viewpor tConstrainedNotCompositedReason); } 834 ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReaso n() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_viewpor tConstrainedNotCompositedReason); }
834 835
835 bool isOutOfFlowRenderFlowThread() const { return renderer()->isOutOfFlowRen derFlowThread(); } 836 bool isOutOfFlowRenderFlowThread() const { return renderer()->isOutOfFlowRen derFlowThread(); }
836 837
838 String paintOrderListsAsText();
839 PassRefPtr<PaintOrderLists> paintOrderLists();
840
837 private: 841 private:
838 enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainer s }; 842 enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainer s };
839 843
840 void updateZOrderLists(); 844 void updateZOrderLists();
841 void rebuildZOrderLists(); 845 void rebuildZOrderLists();
842 void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> > &, OwnPtr<Vector<RenderLayer*> >&); 846 // See the comment for collectLayers for information about the
847 // layerToForceAsStackingContext parameter.
848 void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> > &, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingCont ext = 0);
843 void clearZOrderLists(); 849 void clearZOrderLists();
844 850
845 void updateNormalFlowList(); 851 void updateNormalFlowList();
846 852
847 bool isStackingContext(const RenderStyle* style) const { return !style->hasA utoZIndex() || isRootLayer(); } 853 bool isStackingContext(const RenderStyle* style) const { return !style->hasA utoZIndex() || isRootLayer(); }
848 854
849 bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStack ingContainer(); } 855 bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStack ingContainer(); }
850 856
851 void setAncestorChainHasSelfPaintingLayerDescendant(); 857 void setAncestorChainHasSelfPaintingLayerDescendant();
852 void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); 858 void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus();
853 859
854 bool acceleratedCompositingForOverflowScrollEnabled() const; 860 bool acceleratedCompositingForOverflowScrollEnabled() const;
855 void updateDescendantsAreContiguousInStackingOrder(); 861 void updateDescendantsAreContiguousInStackingOrder();
856 void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<co nst RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIte ration); 862 void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<co nst RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIte ration);
863 void collectBeforeAfterPromotionZOrderLists(RenderLayer* ancestorStackingCon text,
Ian Vollick 2013/04/16 19:17:41 Please combine these two methods. They're hard to
hartmanng 2013/04/17 18:00:20 Done.
864 OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote,
865 OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote,
866 OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote,
867 OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote);
868 void getPaintOrderLists(RenderLayer* ancestorStackingContext,
869 OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote,
870 OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote,
871 OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote,
872 OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote);
857 873
858 void computeRepaintRects(const RenderLayerModelObject* repaintContainer, con st RenderGeometryMap* = 0); 874 void computeRepaintRects(const RenderLayerModelObject* repaintContainer, con st RenderGeometryMap* = 0);
859 void computeRepaintRectsIncludingDescendants(); 875 void computeRepaintRectsIncludingDescendants();
860 void clearRepaintRects(); 876 void clearRepaintRects();
861 877
862 void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&, 878 void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&,
863 BorderRadiusClippingRule = IncludeSelfForBorderRadius); 879 BorderRadiusClippingRule = IncludeSelfForBorderRadius);
864 void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const C lipRect&); 880 void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const C lipRect&);
865 881
866 bool shouldRepaintAfterLayout() const; 882 bool shouldRepaintAfterLayout() const;
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901 void* operator new(size_t) throw(); 917 void* operator new(size_t) throw();
902 918
903 void setNextSibling(RenderLayer* next) { m_next = next; } 919 void setNextSibling(RenderLayer* next) { m_next = next; }
904 void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } 920 void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
905 void setParent(RenderLayer* parent); 921 void setParent(RenderLayer* parent);
906 void setFirstChild(RenderLayer* first) { m_first = first; } 922 void setFirstChild(RenderLayer* first) { m_first = first; }
907 void setLastChild(RenderLayer* last) { m_last = last; } 923 void setLastChild(RenderLayer* last) { m_last = last; }
908 924
909 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende rBox(renderer())->location() : LayoutPoint(); } 925 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende rBox(renderer())->location() : LayoutPoint(); }
910 926
911 void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<V ector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&); 927 // layerToForceAsStackingContext allows us to build pre-promotion and
928 // post-promotion layer lists, by allowing us to treat a layer as if it is a
929 // stacking context, without adding a new member to RenderLayer or modifying
930 // the style (which could cause extra allocations).
931 void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<V ector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layer ToForceAsStackingContext = 0);
912 932
913 void updateCompositingAndLayerListsIfNeeded(); 933 void updateCompositingAndLayerListsIfNeeded();
914 934
915 struct LayerPaintingInfo { 935 struct LayerPaintingInfo {
916 LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRec t, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, Rend erObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0) 936 LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRec t, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, Rend erObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0)
917 : rootLayer(inRootLayer) 937 : rootLayer(inRootLayer)
918 , paintingRoot(inPaintingRoot) 938 , paintingRoot(inPaintingRoot)
919 , paintDirtyRect(inDirtyRect) 939 , paintDirtyRect(inDirtyRect)
920 , subPixelAccumulation(inSubPixelAccumulation) 940 , subPixelAccumulation(inSubPixelAccumulation)
921 , region(inRegion) 941 , region(inRegion)
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1310 1330
1311 } // namespace WebCore 1331 } // namespace WebCore
1312 1332
1313 #ifndef NDEBUG 1333 #ifndef NDEBUG
1314 // Outside the WebCore namespace for ease of invocation from gdb. 1334 // Outside the WebCore namespace for ease of invocation from gdb.
1315 void showLayerTree(const WebCore::RenderLayer*); 1335 void showLayerTree(const WebCore::RenderLayer*);
1316 void showLayerTree(const WebCore::RenderObject*); 1336 void showLayerTree(const WebCore::RenderObject*);
1317 #endif 1337 #endif
1318 1338
1319 #endif // RenderLayer_h 1339 #endif // RenderLayer_h
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