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Side by Side Diff: ui/compositor/compositor.h

Issue 134623005: Make SingleThreadProxy a SchedulerClient (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ 5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_ 6 #define UI_COMPOSITOR_COMPOSITOR_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h" 14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "cc/trees/layer_tree_host_client.h" 16 #include "cc/trees/layer_tree_host_client.h"
17 #include "cc/trees/layer_tree_host_single_thread_client.h" 17 #include "cc/trees/layer_tree_host_single_thread_client.h"
18 #include "third_party/skia/include/core/SkColor.h" 18 #include "third_party/skia/include/core/SkColor.h"
19 #include "ui/compositor/compositor_animation_observer.h" 19 #include "ui/compositor/compositor_animation_observer.h"
20 #include "ui/compositor/compositor_export.h" 20 #include "ui/compositor/compositor_export.h"
21 #include "ui/compositor/compositor_observer.h" 21 #include "ui/compositor/compositor_observer.h"
22 #include "ui/compositor/layer_animator_collection.h" 22 #include "ui/compositor/layer_animator_collection.h"
23 #include "ui/gfx/native_widget_types.h" 23 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/size.h" 24 #include "ui/gfx/size.h"
25 #include "ui/gfx/vector2d.h" 25 #include "ui/gfx/vector2d.h"
26 26
27 class SkBitmap;
28
29 namespace base { 27 namespace base {
30 class MessageLoopProxy; 28 class MessageLoopProxy;
31 class RunLoop; 29 class RunLoop;
32 } 30 }
33 31
34 namespace cc { 32 namespace cc {
35 class ContextProvider; 33 class ContextProvider;
36 class Layer; 34 class Layer;
37 class LayerTreeDebugState; 35 class LayerTreeDebugState;
38 class LayerTreeHost; 36 class LayerTreeHost;
(...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after
152 150
153 // Called when we need the compositor to preserve the alpha channel in the 151 // Called when we need the compositor to preserve the alpha channel in the
154 // output for situations when we want to render transparently atop something 152 // output for situations when we want to render transparently atop something
155 // else, e.g. Aero glass. 153 // else, e.g. Aero glass.
156 void SetHostHasTransparentBackground(bool host_has_transparent_background); 154 void SetHostHasTransparentBackground(bool host_has_transparent_background);
157 155
158 // The scale factor of the device that this compositor is 156 // The scale factor of the device that this compositor is
159 // compositing layers on. 157 // compositing layers on.
160 float device_scale_factor() const { return device_scale_factor_; } 158 float device_scale_factor() const { return device_scale_factor_; }
161 159
162 // Draws the scene created by the layer tree and any visual effects.
163 void Draw();
164
165 // Where possible, draws are scissored to a damage region calculated from 160 // Where possible, draws are scissored to a damage region calculated from
166 // changes to layer properties. This bypasses that and indicates that 161 // changes to layer properties. This bypasses that and indicates that
167 // the whole frame needs to be drawn. 162 // the whole frame needs to be drawn.
168 void ScheduleFullRedraw(); 163 void ScheduleFullRedraw();
169 164
170 // Schedule redraw and append damage_rect to the damage region calculated 165 // Schedule redraw and append damage_rect to the damage region calculated
171 // from changes to layer properties. 166 // from changes to layer properties.
172 void ScheduleRedrawRect(const gfx::Rect& damage_rect); 167 void ScheduleRedrawRect(const gfx::Rect& damage_rect);
173 168
174 // Finishes all outstanding rendering on the GPU. 169 // Finishes all outstanding rendering on the GPU.
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227 float page_scale) OVERRIDE {} 222 float page_scale) OVERRIDE {}
228 virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback) 223 virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback)
229 OVERRIDE; 224 OVERRIDE;
230 virtual void DidInitializeOutputSurface() OVERRIDE {} 225 virtual void DidInitializeOutputSurface() OVERRIDE {}
231 virtual void WillCommit() OVERRIDE {} 226 virtual void WillCommit() OVERRIDE {}
232 virtual void DidCommit() OVERRIDE; 227 virtual void DidCommit() OVERRIDE;
233 virtual void DidCommitAndDrawFrame() OVERRIDE; 228 virtual void DidCommitAndDrawFrame() OVERRIDE;
234 virtual void DidCompleteSwapBuffers() OVERRIDE; 229 virtual void DidCompleteSwapBuffers() OVERRIDE;
235 230
236 // cc::LayerTreeHostSingleThreadClient implementation. 231 // cc::LayerTreeHostSingleThreadClient implementation.
237 virtual void ScheduleComposite() OVERRIDE;
238 virtual void ScheduleAnimation() OVERRIDE;
239 virtual void DidPostSwapBuffers() OVERRIDE; 232 virtual void DidPostSwapBuffers() OVERRIDE;
240 virtual void DidAbortSwapBuffers() OVERRIDE; 233 virtual void DidAbortSwapBuffers() OVERRIDE;
241 234
242 int last_started_frame() { return last_started_frame_; }
243 int last_ended_frame() { return last_ended_frame_; }
244
245 bool IsLocked() { return compositor_lock_ != NULL; } 235 bool IsLocked() { return compositor_lock_ != NULL; }
246 236
247 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; 237 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
248 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); 238 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
249 239
250 LayerAnimatorCollection* layer_animator_collection() { 240 LayerAnimatorCollection* layer_animator_collection() {
251 return &layer_animator_collection_; 241 return &layer_animator_collection_;
252 } 242 }
253 243
254 private: 244 private:
255 friend class base::RefCounted<Compositor>; 245 friend class base::RefCounted<Compositor>;
256 friend class CompositorLock; 246 friend class CompositorLock;
257 247
258 // Called by CompositorLock. 248 // Called by CompositorLock.
259 void UnlockCompositor(); 249 void UnlockCompositor();
260 250
261 // Called to release any pending CompositorLock 251 // Called to release any pending CompositorLock
262 void CancelCompositorLock(); 252 void CancelCompositorLock();
263 253
264 // Notifies the compositor that compositing is complete.
265 void NotifyEnd();
266
267 gfx::Size size_; 254 gfx::Size size_;
268 255
269 ui::ContextFactory* context_factory_; 256 ui::ContextFactory* context_factory_;
270 257
271 // The root of the Layer tree drawn by this compositor. 258 // The root of the Layer tree drawn by this compositor.
272 Layer* root_layer_; 259 Layer* root_layer_;
273 260
274 ObserverList<CompositorObserver> observer_list_; 261 ObserverList<CompositorObserver> observer_list_;
275 ObserverList<CompositorAnimationObserver> animation_observer_list_; 262 ObserverList<CompositorAnimationObserver> animation_observer_list_;
276 263
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287 // layers on. 274 // layers on.
288 float device_scale_factor_; 275 float device_scale_factor_;
289 276
290 int last_started_frame_; 277 int last_started_frame_;
291 int last_ended_frame_; 278 int last_ended_frame_;
292 279
293 bool disable_schedule_composite_; 280 bool disable_schedule_composite_;
294 281
295 CompositorLock* compositor_lock_; 282 CompositorLock* compositor_lock_;
296 283
297 // Prevent more than one draw from being scheduled.
298 bool defer_draw_scheduling_;
299
300 // Used to prevent Draw()s while a composite is in progress.
301 bool waiting_on_compositing_end_;
302 bool draw_on_compositing_end_;
303 enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
304 SwapState swap_state_;
305
306 LayerAnimatorCollection layer_animator_collection_; 284 LayerAnimatorCollection layer_animator_collection_;
307 285
308 base::WeakPtrFactory<Compositor> schedule_draw_factory_;
309
310 DISALLOW_COPY_AND_ASSIGN(Compositor); 286 DISALLOW_COPY_AND_ASSIGN(Compositor);
311 }; 287 };
312 288
313 } // namespace ui 289 } // namespace ui
314 290
315 #endif // UI_COMPOSITOR_COMPOSITOR_H_ 291 #endif // UI_COMPOSITOR_COMPOSITOR_H_
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